daily update on 20230927 by nitload youmu, all polygon4 display available, optimizing on C/C# interoperation
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@@ -162,6 +162,12 @@ extern "C" {
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typedef unsigned short GLhalfNV;
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typedef GLintptr GLvdpauSurfaceNV;
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typedef void (APIENTRY* GLVULKANPROCNV)(void);
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#pragma region Const
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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@@ -1729,6 +1735,11 @@ extern "C" {
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
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#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
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#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
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#pragma endregion
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#ifndef GL_VERSION_1_0
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#define GL_VERSION_1_0 1
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GLAPI int GLAD_GL_VERSION_1_0;
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