daily update on 20230927 by nitload youmu, all polygon4 display available, optimizing on C/C# interoperation
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#version 330 core
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layout(location = 0) in vec3 aPos;
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void main()
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{
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gl_Position = vec4(aPos.x,aPos.y,aPos.z,1.0);
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}
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#version 330 core
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out vec4 FragColor;
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void main()
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{
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FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
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}
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