daily update on 20230927 by nitload youmu, all polygon4 display available, optimizing on C/C# interoperation
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@@ -1912,7 +1912,7 @@ namespace StgSharp
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internal unsafe delegate void PFNGLDELETEBUFFERSPROC(int n, uint* buffers);
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internal unsafe delegate void PFNGLGENBUFFERSPROC(int n, uint* buffers);
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internal unsafe delegate bool PFNGLISBUFFERPROC(uint buffer);
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internal unsafe delegate void PFNGLBUFFERDATAPROC(int target, int* size, void* data, int usage);
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internal unsafe delegate void PFNGLBUFFERDATAPROC(int target, int size, void* data, int usage);
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internal unsafe delegate void PFNGLBUFFERSUBDATAPROC(int target, long offset, int* size, void* data);
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internal unsafe delegate void PFNGLGETBUFFERSUBDATAPROC(int target, long offset, int* size, void* data);
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internal unsafe delegate void PFNGLMAPBUFFERPROC(int target, int access);
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@@ -1944,9 +1944,9 @@ namespace StgSharp
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internal unsafe delegate void PFNGLGETATTACHEDSHADERSPROC(uint program, int maxCount, int* count, uint* shaders);
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internal unsafe delegate int PFNGLGETATTRIBLOCATIONPROC(uint program, sbyte* name);
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internal unsafe delegate void PFNGLGETPROGRAMIVPROC(uint program, int pname, int* parameters);
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internal unsafe delegate void PFNGLGETPROGRAMINFOLOGPROC(uint program, int bufSize, int* length, sbyte* infoLog);
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internal unsafe delegate void PFNGLGETPROGRAMINFOLOGPROC(uint program, int bufSize, int* length, byte* infoLog);
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internal unsafe delegate void PFNGLGETSHADERIVPROC(uint shader, int pname, int* parameters);
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internal unsafe delegate void PFNGLGETSHADERINFOLOGPROC(uint shader, int bufSize, int* length, sbyte* infoLog);
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internal unsafe delegate void PFNGLGETSHADERINFOLOGPROC(uint shader, int bufSize, int* length, byte* infoLog);
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internal unsafe delegate void PFNGLGETSHADERSOURCEPROC(uint shader, int bufSize, int* length, sbyte* source);
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internal unsafe delegate int PFNGLGETUNIFORMLOCATIONPROC(uint program, sbyte* name);
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internal unsafe delegate void PFNGLGETUNIFORMFVPROC(uint program, int location, float* parameters);
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@@ -1958,7 +1958,7 @@ namespace StgSharp
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internal unsafe delegate bool PFNGLISPROGRAMPROC(uint program);
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internal unsafe delegate bool PFNGLISSHADERPROC(uint shader);
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internal unsafe delegate void PFNGLLINKPROGRAMPROC(uint program);
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internal unsafe delegate void PFNGLSHADERSOURCEPROC(uint shader, int count, sbyte** str, int* length);
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internal unsafe delegate void PFNGLSHADERSOURCEPROC(uint shader, int count, byte** str, int* length);
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internal unsafe delegate void PFNGLUSEPROGRAMPROC(uint program);
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internal unsafe delegate void PFNGLUNIFORM1FPROC(int location, float v0);
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internal unsafe delegate void PFNGLUNIFORM2FPROC(int location, float v0, float v1);
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