daily update on 20230927 by nitload youmu, all polygon4 display available, optimizing on C/C# interoperation
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@@ -1,5 +1,6 @@
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using StgSharp.Controlling;
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using StgSharp.Math;
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using System.Numerics;
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namespace StgSharp.Geometries
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{
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@@ -8,16 +9,15 @@ namespace StgSharp.Geometries
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public unsafe class Triangle : IPlainGeometry
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{
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internal Point vertex1 = new Point();
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internal Point vertex2 = new Point();
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internal Point vertex3 = new Point();
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internal Matrix3x3 vertexMap;
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internal GetLocationHandler movVertex01Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal GetLocationHandler movVertex02Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
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internal GetLocationHandler movVertex03Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
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public sealed override Point RefPoint01 => vertex1;
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public sealed override Point RefPoint02 => vertex2;
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public sealed override Point RefPoint03 => vertex3;
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public sealed override Point RefPoint0 => new Point(vertexMap.mat.colum0);
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public sealed override Point RefPoint1 => new Point(vertexMap.mat.colum1);
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public sealed override Point RefPoint2 => new Point(vertexMap.mat.colum2);
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public GetLocationHandler MovVertex01Operation => this.movVertex01Opearion;
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public GetLocationHandler MovVertex02Operation => this.movVertex02Opearion;
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@@ -31,18 +31,7 @@ namespace StgSharp.Geometries
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public Triangle()
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{
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this.vertex1 = new Point();
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this.vertex2 = new Point();
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this.vertex3 = new Point();
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/*
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TimeLine._currentPool._pointContainer.Add(vertex1);
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TimeLine._currentPool._pointContainer.Add(vertex2);
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TimeLine._currentPool._pointContainer.Add(vertex3);
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/**/
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vertexMap = new Matrix3x3();
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}
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public Triangle(
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@@ -51,26 +40,37 @@ namespace StgSharp.Geometries
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Vec3d vertex03
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)
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{
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vertex1.Position = vertex01;
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vertex2.Position = vertex02;
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vertex3.Position = vertex03;
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vertexMap.mat.colum0 = vertex01.vec;
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vertexMap.mat.colum1 = vertex02.vec;
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vertexMap.mat.colum2 = vertex03.vec;
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}
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public Triangle(
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float v0x, float v0y, float v0z,
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float v1x, float v1y, float v1z,
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float v2x, float v2y, float v2z
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)
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{
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vertexMap.mat.colum0 = new Vector4(v0x, v0y, v0z, 0);
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vertexMap.mat.colum1 = new Vector4(v1x, v1y, v1z, 0);
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vertexMap.mat.colum2 = new Vector4(v2x, v2y, v2z, 0);
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}
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internal sealed override void OnRender(uint tick)
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{
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tick -= this.bornTick;
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vertex1.Position = RefOrigin.Position + MovVertex01(tick);
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vertex2.Position = RefOrigin.Position + MovVertex02(tick);
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vertex3.Position = RefOrigin.Position + MovVertex03(tick);
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vertexMap.mat.colum0 = RefOrigin.Position.vec + MovVertex01(tick).vec;
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vertexMap.mat.colum1 = RefOrigin.Position.vec + MovVertex02(tick).vec;
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vertexMap.mat.colum2 = RefOrigin.Position.vec + MovVertex03(tick).vec;
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}
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public override Line[] GetAllSides()
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{
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Line[] sides = new Line[3]
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{
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new Line(vertex1,vertex2),
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new Line(vertex2,vertex3),
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new Line(vertex3,vertex1)
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new Line(vertexMap.mat.colum0,vertexMap.mat.colum1),
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new Line(vertexMap.mat.colum1,vertexMap.mat.colum2),
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new Line(vertexMap.mat.colum2,vertexMap.mat.colum0)
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};
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return sides;
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@@ -78,7 +78,7 @@ namespace StgSharp.Geometries
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public override Plain GetPlain()
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{
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return new Plain(this.vertex1, this.vertex2, this.vertex3);
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return new Plain(this.vertexMap.mat.colum0, this.vertexMap.mat.colum1, this.vertexMap.mat.colum2);
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}
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}
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