daily update on 20230927 by nitload youmu, all polygon4 display available, optimizing on C/C# interoperation

This commit is contained in:
Nitload
2023-09-28 01:43:27 +08:00
parent 5d701bce0c
commit 6c3349f5a2
130 changed files with 3280 additions and 25074 deletions
@@ -1,5 +1,6 @@
using StgSharp.Controlling;
using StgSharp.Math;
using System.Numerics;
namespace StgSharp.Geometries
{
@@ -8,16 +9,15 @@ namespace StgSharp.Geometries
public unsafe class Triangle : IPlainGeometry
{
internal Point vertex1 = new Point();
internal Point vertex2 = new Point();
internal Point vertex3 = new Point();
internal Matrix3x3 vertexMap;
internal GetLocationHandler movVertex01Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movVertex02Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
internal GetLocationHandler movVertex03Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
public sealed override Point RefPoint01 => vertex1;
public sealed override Point RefPoint02 => vertex2;
public sealed override Point RefPoint03 => vertex3;
public sealed override Point RefPoint0 => new Point(vertexMap.mat.colum0);
public sealed override Point RefPoint1 => new Point(vertexMap.mat.colum1);
public sealed override Point RefPoint2 => new Point(vertexMap.mat.colum2);
public GetLocationHandler MovVertex01Operation => this.movVertex01Opearion;
public GetLocationHandler MovVertex02Operation => this.movVertex02Opearion;
@@ -31,18 +31,7 @@ namespace StgSharp.Geometries
public Triangle()
{
this.vertex1 = new Point();
this.vertex2 = new Point();
this.vertex3 = new Point();
/*
TimeLine._currentPool._pointContainer.Add(vertex1);
TimeLine._currentPool._pointContainer.Add(vertex2);
TimeLine._currentPool._pointContainer.Add(vertex3);
/**/
vertexMap = new Matrix3x3();
}
public Triangle(
@@ -51,26 +40,37 @@ namespace StgSharp.Geometries
Vec3d vertex03
)
{
vertex1.Position = vertex01;
vertex2.Position = vertex02;
vertex3.Position = vertex03;
vertexMap.mat.colum0 = vertex01.vec;
vertexMap.mat.colum1 = vertex02.vec;
vertexMap.mat.colum2 = vertex03.vec;
}
public Triangle(
float v0x, float v0y, float v0z,
float v1x, float v1y, float v1z,
float v2x, float v2y, float v2z
)
{
vertexMap.mat.colum0 = new Vector4(v0x, v0y, v0z, 0);
vertexMap.mat.colum1 = new Vector4(v1x, v1y, v1z, 0);
vertexMap.mat.colum2 = new Vector4(v2x, v2y, v2z, 0);
}
internal sealed override void OnRender(uint tick)
{
tick -= this.bornTick;
vertex1.Position = RefOrigin.Position + MovVertex01(tick);
vertex2.Position = RefOrigin.Position + MovVertex02(tick);
vertex3.Position = RefOrigin.Position + MovVertex03(tick);
vertexMap.mat.colum0 = RefOrigin.Position.vec + MovVertex01(tick).vec;
vertexMap.mat.colum1 = RefOrigin.Position.vec + MovVertex02(tick).vec;
vertexMap.mat.colum2 = RefOrigin.Position.vec + MovVertex03(tick).vec;
}
public override Line[] GetAllSides()
{
Line[] sides = new Line[3]
{
new Line(vertex1,vertex2),
new Line(vertex2,vertex3),
new Line(vertex3,vertex1)
new Line(vertexMap.mat.colum0,vertexMap.mat.colum1),
new Line(vertexMap.mat.colum1,vertexMap.mat.colum2),
new Line(vertexMap.mat.colum2,vertexMap.mat.colum0)
};
return sides;
@@ -78,7 +78,7 @@ namespace StgSharp.Geometries
public override Plain GetPlain()
{
return new Plain(this.vertex1, this.vertex2, this.vertex3);
return new Plain(this.vertexMap.mat.colum0, this.vertexMap.mat.colum1, this.vertexMap.mat.colum2);
}
}