daily update on 20240305 by nitload youmu

This commit is contained in:
YoumuLiu
2024-03-05 10:17:02 +08:00
parent 1f2fca4c8f
commit 6a0cccae79
156 changed files with 23040 additions and 1385 deletions
@@ -1,4 +1,5 @@
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -8,7 +9,6 @@ using System.Text;
namespace StgSharp.Graphics
{
public class Uniform<T> where T : struct
{
internal glSHandle id;
@@ -25,10 +25,8 @@ namespace StgSharp.Graphics
{
this.id = id;
}
}
public class Uniform<T, U>
where T : struct
where U : struct
@@ -88,12 +86,10 @@ namespace StgSharp.Graphics
{
this.id = id;
}
}
internal partial class GLonRender : IglFunc
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
unsafe void IglFunc.SetValue(Uniform<float> uniform, float v0)
{
@@ -156,8 +152,9 @@ namespace StgSharp.Graphics
unsafe void IglFunc.SetValue(Uniform<float, float> uniform, float f0, float f1)
{
M128 m = default;
m.UInt64[0] = (ulong)uniform.id.valuePtr;
m.Single[2] = f0; m.Single[3] = f1;
m.Write<ulong>(0, (ulong)uniform.id.valuePtr);
m.Write<float>(2, f0);
m.Write<float>(3, f1);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(UniformVal2fPtr);
}
@@ -179,8 +176,8 @@ namespace StgSharp.Graphics
unsafe void IglFunc.SetValue(Uniform<float> uniform, float f0)
{
M128 m = default;
m.UInt64[0] = (ulong)uniform.id.valuePtr;
m.Single[2] = f0;
m.Write<ulong>(0, (ulong)uniform.id.valuePtr);
m.Write<float>(2, f0);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(UniformVal1fPtr);
}
@@ -188,8 +185,8 @@ namespace StgSharp.Graphics
unsafe void IglFunc.SetValue(Uniform<int> uniform, int i0)
{
M128 m = default;
m.UInt64[0] = (ulong)uniform.id.valuePtr;
m.Int32[2] = i0;
m.Write<ulong>(0, (ulong)uniform.id.valuePtr);
m.Write<int>(2, i0);
paramQueue.Enqueue(m);
glActionQueue.Enqueue(UniformVal1fPtr);
}
@@ -205,28 +202,28 @@ namespace StgSharp.Graphics
{
M128 m = default;
paramQueue.TryDequeue(out m);
paramQueue.context->glUniform1f(*(int*)m.UInt64[0], m.Single[2]);
paramQueue.context->glUniform1f(*(int*)m.Read<uint>(0), m.Read<uint>(2));
}
private static unsafe void UniformVal1fv()
{
M128 m = default;
paramQueue.TryDequeue(out m);
paramQueue.context->glUniform1fv(*(int*)m.UInt64[0], 4, (Vec4d*)m.UInt64[0]);
paramQueue.context->glUniform1fv(*(int*)m.Read<ulong>(0), 4, (Vec4d*)&m.vec);
}
private static void UniformVal1i()
{
M128 m = default;
paramQueue.TryDequeue(out m);
paramQueue.context->glUniform1i(*(int*)m.UInt64[0], m.Int32[2]);
paramQueue.context->glUniform1i(*(int*)m.Read<uint>(0), m.Read<int>(2));
}
private static void UniformVal2f()
{
M128 m = default;
paramQueue.TryDequeue(out m);
paramQueue.context->glUniform2f(*(int*)m.UInt64[0], m.Single[2], m.Single[3]);
paramQueue.context->glUniform2f(*(int*)m.Read<uint>(0), m.Read<float>(2), m.Read<float>(3));
}
private static void UniformVal3f()
@@ -235,16 +232,16 @@ namespace StgSharp.Graphics
M128 m = default;
paramQueue.TryDequeue(out handle);
paramQueue.TryDequeue(out m);
paramQueue.context->glUniform3f(*(int*)handle, m.Single[0], m.Single[1], m.Single[2]);
paramQueue.context->glUniform3f(*(int*)handle, m.Read<float>(0), m.Read<float>(1), m.Read<float>(2));
}
private static void UniformVal4f()
{
IntPtr handle = IntPtr.Zero;
M128 m = default;
paramQueue.TryDequeue(out handle);
paramQueue.TryDequeue(out m);
paramQueue.context->glUniform4f(*(int*)handle, m.Single[0], m.Single[1], m.Single[2], m.Single[2]);
paramQueue.context->glUniform4f(*(int*)handle, m.Read<float>(0), m.Read<float>(1), m.Read<float>(2), m.Read<float>(3));
}
}
}
}