daily update on 20240305 by nitload youmu
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@@ -18,11 +18,11 @@ namespace StgSharp.Graphics
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private FrameTimeoutException refreshSIgnal = new FrameTimeoutException();
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private FrameTimeoutException signal = new FrameTimeoutException("This frame is timeout");
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unsafe GLcontext* IglFunc.Context => throw signal;
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private GLonTimeout()
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{ }
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unsafe GLcontext* IglFunc.Context => throw signal;
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void IglFunc.ActiveTexture(uint type) => throw signal;
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void IglFunc.AfterAlign(Form form, Action action) => throw signal;
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@@ -43,12 +43,17 @@ namespace StgSharp.Graphics
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void IglFunc.ClearGraphicError() => throw signal;
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glHandleSet IglFunc.CompileShader(ShaderType shaderType, params string[] shaderCode) => throw signal;
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public void CompileShader(glHandle shaderhandle)
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{
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throw signal;
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}
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glHandle IglFunc.CreateProgram() => throw signal;
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glHandleSet IglFunc.CreateProgram(int count) => throw signal;
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glHandleSet IglFunc.CreateShaderSet(int count, StgSharp.Graphics.ShaderType type) => throw signal;
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IntPtr IglFunc.CreateWindowHandle(int width, int height, string tittle, IntPtr monitor, Form share) => throw signal;
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glHandle IglFunc.CreatGraphicProgram() => throw signal;
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@@ -71,6 +76,11 @@ namespace StgSharp.Graphics
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bool IglFunc.GetWindowShouldClose(Form form) => throw signal;
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void IglFunc.LoadShaderSource(glHandle shaderHandle, string codeStream)
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{
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throw signal;
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}
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void IglFunc.MakeContexCurrent(Form form) => throw signal;
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void IglFunc.SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage) => throw signal;
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@@ -93,6 +103,11 @@ namespace StgSharp.Graphics
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void IglFunc.SetVertexAttribute(uint index, int size, TypeCode t, bool normalized, uint stride, int pointer) => throw signal;
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void IglFunc.SwitchContext()
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{
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throw signal;
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}
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unsafe void IglFunc.TextureImage2d<T>(int target, int level, uint internalformat, uint width, uint height, uint format, uint type, glHandle pixels) => throw signal;
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void IglFunc.TextureParameter(int target, uint pname, int param) => throw signal;
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@@ -102,10 +117,5 @@ namespace StgSharp.Graphics
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void IglFunc.Viewport(int x, int y, uint width, uint height) => throw signal;
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internal static GLonTimeout Set() => singleInstance;
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void IglFunc.SwitchContext()
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{
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throw signal;
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}
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}
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}
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