daily update on 20240305 by nitload youmu
This commit is contained in:
+224
-204
@@ -1,36 +1,37 @@
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using System;
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using System.Runtime.InteropServices;
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/**/
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namespace StgSharp.Graphics
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{
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//rename types in style of GLFW
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using GLFWbool = Boolean;
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//strucs defined in GLFW3.h
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#region GLFW3 struct
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWcontext
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{
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int client;
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int source;
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int major, minor, revision;
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GLFWbool forward, debug, noerror;
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int profile;
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int robustness;
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int release;
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private int client;
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private int source;
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private int major, minor, revision;
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private GLFWbool forward, debug, noerror;
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private int profile;
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private int robustness;
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private int release;
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//PFNGLGETSTRINGIPROC GetStringi;
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IntPtr GetStringi;
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private IntPtr GetStringi;
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//PFNGLGETINTEGERVPROC GetIntegerv;
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IntPtr GetIntegerv;
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private IntPtr GetIntegerv;
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//PFNGLGETSTRINGPROC GetString;
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IntPtr GetString;
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private IntPtr GetString;
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/*
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void (* makeCurrent) (GLFWwindow*);
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@@ -41,12 +42,12 @@ namespace StgSharp.Graphics
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void (* destroy) (GLFWwindow*);
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*/
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delegate*<GLFWwindow*> makeCurrent;
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delegate*<GLFWwindow*> swapBuffer;
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delegate*<int> swapInterval;
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delegate*<byte*> extensionSupported;
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delegate*<delegate*<void>, void> getProcAddress;
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IntPtr destroy;
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private delegate*<GLFWwindow*> makeCurrent;
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private delegate*<GLFWwindow*> swapBuffer;
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private delegate*<int> swapInterval;
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private delegate*<byte*> extensionSupported;
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private delegate*<delegate*<void>, void> getProcAddress;
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private IntPtr destroy;
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internal struct egl
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{
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@@ -55,24 +56,24 @@ namespace StgSharp.Graphics
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EGLContext handle;
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EGLSurface surface;
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*/
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void* config;
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void* handle;
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void* surface;
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void* client;
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private void* config;
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private void* handle;
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private void* surface;
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private void* client;
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}
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internal struct osmesa
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{
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//OSMesaContext handle;
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void* handle;
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int width;
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int height;
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void* buffer;
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private void* handle;
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private int width;
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private int height;
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private void* buffer;
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}
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// This is defined in platform.h
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//GLFW_PLATFORM_CONTEXT_STATE
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}
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[StructLayout(LayoutKind.Sequential)]
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@@ -95,46 +96,43 @@ namespace StgSharp.Graphics
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public int blueBits;
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/*! The refresh rate, in Hz, of the video mode.
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*/
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int refreshRate;
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private int refreshRate;
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}
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWgammaramp
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{
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/*! An array of value describing the response of the red channel.
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*/
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ushort* red;
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private ushort* red;
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/*! An array of value describing the response of the green channel.
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*/
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ushort* green;
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private ushort* green;
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/*! An array of value describing the response of the blue channel.
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*/
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ushort* blue;
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private ushort* blue;
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/*! The number of elements in each array.
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*/
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uint size;
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private uint size;
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}
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWimage
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{
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/*! The width, in pixels, of this image.
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*/
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int width;
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private int width;
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/*! The height, in pixels, of this image.
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*/
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int height;
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private int height;
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/*! The pixel data of this image, arranged left-to-right, top-to-bottom.
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*/
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byte* pixels;
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private byte* pixels;
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}
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWgamepadstate
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{
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/*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
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* or `GLFW_RELEASE`.
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*/
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@@ -149,40 +147,44 @@ namespace StgSharp.Graphics
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public unsafe struct GLFWallocator
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{
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//GLFWallocatefun allocate;
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IntPtr allocate;
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private IntPtr allocate;
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//GLFWreallocatefun reallocate;
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IntPtr reallocate;
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private IntPtr reallocate;
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//GLFWdeallocatefun deallocate;
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IntPtr deallocate;
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void* user;
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private IntPtr deallocate;
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private void* user;
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}
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWmonitor
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{
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byte[] name = new byte[128];
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void* userPointer;
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private byte[] name = new byte[128];
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private void* userPointer;
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// Physical dimensions in millimeters.
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int widthMM, heightMM;
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private int widthMM, heightMM;
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// The window whose video mode is current on this monitor
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//GLFWwindow* window;
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IntPtr window;
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private IntPtr window;
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//GLFWvidmode* modes;
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IntPtr modes;
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int modeCount;
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GLFWvidmode currentMode;
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private IntPtr modes;
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GLFWgammaramp originalRamp;
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GLFWgammaramp currentRamp;
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private int modeCount;
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private GLFWvidmode currentMode;
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private GLFWgammaramp originalRamp;
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private GLFWgammaramp currentRamp;
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// not transformed
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//GLFW_PLATFORM_MONITOR_STATE;
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public GLFWmonitor() { }
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public GLFWmonitor()
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{ }
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}
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[StructLayout(LayoutKind.Sequential)]
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@@ -214,15 +216,16 @@ namespace StgSharp.Graphics
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public int cursorMode = 0;
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public fixed byte mouseButtons[8];
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public fixed byte keys[349];
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// Virtual cursor position when cursor is disabled
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public double virtualCursorPosX = 0, virtualCursorPosY = 0;
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public bool rawMouseMotion = false;
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public GLFWcontext context = default;
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public GLFWwindow()
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{
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}
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}
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@@ -230,7 +233,7 @@ namespace StgSharp.Graphics
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public struct GLFWcursor
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{
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//GLFWcursor* next;
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IntPtr next;
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private IntPtr next;
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// This is defined in platform.h
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// not completed in tranformation
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@@ -241,7 +244,6 @@ namespace StgSharp.Graphics
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWerror
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{
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//GLFWerror* next;
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IntPtr next;
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int code;
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@@ -257,61 +259,64 @@ namespace StgSharp.Graphics
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWinitconfig
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{
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private GLFWbool hatButtons;
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private int angleType;
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private int platformID;
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GLFWbool hatButtons;
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int angleType;
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int platformID;
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//PFN_vkGetInstanceProcAddr vulkanLoader;
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IntPtr vulkanLoader;
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struct ns
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private IntPtr vulkanLoader;
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private struct ns
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{
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GLFWbool menubar;
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GLFWbool chdir;
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private GLFWbool menubar;
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private GLFWbool chdir;
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}
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struct x11
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private struct x11
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{
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GLFWbool xcbVulkanSurface;
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private GLFWbool xcbVulkanSurface;
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}
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struct wl
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private struct wl
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{
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int libdecorMode;
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private int libdecorMode;
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWwndconfig
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{
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private int xpos;
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private int ypos;
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private int width;
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private int height;
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private byte* title;
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private GLFWbool resizable;
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private GLFWbool visible;
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private GLFWbool decorated;
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private GLFWbool focused;
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private GLFWbool autoIconify;
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private GLFWbool floating;
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private GLFWbool maximized;
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private GLFWbool centerCursor;
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private GLFWbool focusOnShow;
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private GLFWbool mousePassthrough;
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private GLFWbool scaleToMonitor;
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int xpos;
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int ypos;
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int width;
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int height;
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byte* title;
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GLFWbool resizable;
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GLFWbool visible;
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GLFWbool decorated;
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GLFWbool focused;
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GLFWbool autoIconify;
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GLFWbool floating;
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GLFWbool maximized;
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GLFWbool centerCursor;
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GLFWbool focusOnShow;
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GLFWbool mousePassthrough;
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GLFWbool scaleToMonitor;
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internal struct Ns
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{
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GLFWbool retina = false;
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private GLFWbool retina = false;
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public fixed byte frameName[256];
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public Ns()
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{
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}
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}
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internal Ns ns = new Ns();
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internal struct X11
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{
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public fixed byte className[256];
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public fixed byte instanceName[256];
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@@ -319,12 +324,14 @@ namespace StgSharp.Graphics
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{
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}
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}
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internal X11 x11 = new X11();
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internal struct Win32
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{
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GLFWbool keymenu;
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private GLFWbool keymenu;
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}
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internal Win32 win32 = new Win32();
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internal struct Wl
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@@ -335,6 +342,7 @@ namespace StgSharp.Graphics
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{
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}
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}
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internal Wl wl = new Wl();
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public GLFWwndconfig()
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@@ -345,22 +353,25 @@ namespace StgSharp.Graphics
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWctxconfig
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{
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int client;
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int source;
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int major;
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int minor;
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GLFWbool forward;
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GLFWbool debug;
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GLFWbool noerror;
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int profile;
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int robustness;
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int release;
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private int client;
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private int source;
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private int major;
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private int minor;
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private GLFWbool forward;
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private GLFWbool debug;
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private GLFWbool noerror;
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private int profile;
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private int robustness;
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private int release;
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//GLFWwindow* share;
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IntPtr share;
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private IntPtr share;
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internal struct Nsgl
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{
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GLFWbool offline;
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private GLFWbool offline;
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}
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internal Nsgl nsgl = new Nsgl();
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public GLFWctxconfig()
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@@ -371,78 +382,81 @@ namespace StgSharp.Graphics
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWfbconfig
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{
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int redBits;
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int greenBits;
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int blueBits;
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int alphaBits;
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int depthBits;
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int stencilBits;
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int accumRedBits;
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int accumGreenBits;
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int accumBlueBits;
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int accumAlphaBits;
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int auxBuffers;
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GLFWbool stereo;
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int samples;
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GLFWbool sRGB;
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GLFWbool doublebuffer;
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GLFWbool transparent;
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uintptr_t handle;
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private int redBits;
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private int greenBits;
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private int blueBits;
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private int alphaBits;
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private int depthBits;
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private int stencilBits;
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private int accumRedBits;
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private int accumGreenBits;
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private int accumBlueBits;
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private int accumAlphaBits;
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private int auxBuffers;
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private GLFWbool stereo;
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private int samples;
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private GLFWbool sRGB;
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private GLFWbool doublebuffer;
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private GLFWbool transparent;
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private uintptr_t handle;
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}
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[StructLayout(LayoutKind.Sequential)]
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internal unsafe struct GLFWlibrary
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{
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GLFWbool initialized;
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GLFWallocator allocator;
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private GLFWbool initialized;
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private GLFWallocator allocator;
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GLFWplatform platform;
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private GLFWplatform platform;
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internal unsafe struct Hints
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{
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GLFWinitconfig init;
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GLFWfbconfig framebuffer;
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GLFWwndconfig window;
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GLFWctxconfig context;
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int refreshRate;
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private GLFWinitconfig init;
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private GLFWfbconfig framebuffer;
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private GLFWwndconfig window;
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private GLFWctxconfig context;
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private int refreshRate;
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}
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internal Hints hints = new Hints();
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//GLFWerror* errorListHead;
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IntPtr errorListHead;
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private IntPtr errorListHead;
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|
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//GLFWcursor* cursorListHead;
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IntPtr cursorListHead;
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private IntPtr cursorListHead;
|
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|
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//GLFWwindow* windowListHead;
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IntPtr windowListHead;
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private IntPtr windowListHead;
|
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|
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//GLFWmonitor** monitors;
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IntPtr monitors;
|
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int monitorCount;
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private IntPtr monitors;
|
||||
|
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private int monitorCount;
|
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|
||||
private GLFWbool joysticksInitialized;
|
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|
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GLFWbool joysticksInitialized;
|
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = GLconst.GLFW_JOYSTICK_LAST + 1)]
|
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GLFWjoystick[] joysticks = new GLFWjoystick[GLconst.GLFW_JOYSTICK_LAST + 1];
|
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//GLFWmapping* mappings;
|
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IntPtr mappings;
|
||||
int mappingCount;
|
||||
private GLFWjoystick[] joysticks = new GLFWjoystick[GLconst.GLFW_JOYSTICK_LAST + 1];
|
||||
|
||||
GLFWls errorSlot;
|
||||
GLFWls contextSlot;
|
||||
GLFWmutex errorLock;
|
||||
//GLFWmapping* mappings;
|
||||
private IntPtr mappings;
|
||||
|
||||
private int mappingCount;
|
||||
|
||||
private GLFWls errorSlot;
|
||||
private GLFWls contextSlot;
|
||||
private GLFWmutex errorLock;
|
||||
|
||||
internal unsafe struct timer
|
||||
{
|
||||
ulong offset;
|
||||
private ulong offset;
|
||||
// This is defined in platform.h
|
||||
|
||||
|
||||
//not transformed function defination
|
||||
//GLFW_PLATFORM_LIBRARY_TIMER_STATE
|
||||
}
|
||||
|
||||
|
||||
internal unsafe struct Egl
|
||||
{
|
||||
internal int platform;
|
||||
@@ -488,101 +502,105 @@ namespace StgSharp.Graphics
|
||||
internal IntPtr GetPlatformDisplayEXT;
|
||||
internal IntPtr CreatePlatformWindowSurfaceEXT;
|
||||
}
|
||||
|
||||
internal Egl egl = new Egl();
|
||||
|
||||
internal unsafe struct Osmesa
|
||||
{
|
||||
void* handle;
|
||||
private void* handle;
|
||||
|
||||
IntPtr CreateContextExt;
|
||||
IntPtr CreateContextAttribs;
|
||||
IntPtr DestroyContext;
|
||||
IntPtr MakeCurrent;
|
||||
IntPtr GetColorBuffer;
|
||||
IntPtr GetDepthBuffer;
|
||||
IntPtr GetProcAddress;
|
||||
private IntPtr CreateContextExt;
|
||||
private IntPtr CreateContextAttribs;
|
||||
private IntPtr DestroyContext;
|
||||
private IntPtr MakeCurrent;
|
||||
private IntPtr GetColorBuffer;
|
||||
private IntPtr GetDepthBuffer;
|
||||
private IntPtr GetProcAddress;
|
||||
}
|
||||
|
||||
internal Osmesa osmesa = new Osmesa();
|
||||
|
||||
internal unsafe struct vk
|
||||
{
|
||||
GLFWbool available;
|
||||
void* handle;
|
||||
fixed ulong extensions[2];
|
||||
IntPtr GetInstanceProcAddr;
|
||||
GLFWbool KHR_surface;
|
||||
GLFWbool KHR_win32_surface;
|
||||
GLFWbool MVK_macos_surface;
|
||||
GLFWbool EXT_metal_surface;
|
||||
GLFWbool KHR_xlib_surface;
|
||||
GLFWbool KHR_xcb_surface;
|
||||
GLFWbool KHR_wayland_surface;
|
||||
private GLFWbool available;
|
||||
private void* handle;
|
||||
private fixed ulong extensions[2];
|
||||
private IntPtr GetInstanceProcAddr;
|
||||
private GLFWbool KHR_surface;
|
||||
private GLFWbool KHR_win32_surface;
|
||||
private GLFWbool MVK_macos_surface;
|
||||
private GLFWbool EXT_metal_surface;
|
||||
private GLFWbool KHR_xlib_surface;
|
||||
private GLFWbool KHR_xcb_surface;
|
||||
private GLFWbool KHR_wayland_surface;
|
||||
|
||||
public vk()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
internal unsafe struct Callbacks
|
||||
{
|
||||
IntPtr monitor;
|
||||
IntPtr joystick;
|
||||
private IntPtr monitor;
|
||||
private IntPtr joystick;
|
||||
}
|
||||
|
||||
internal Callbacks callbacks = new Callbacks();
|
||||
|
||||
public GLFWlibrary()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWmapelement
|
||||
{
|
||||
byte type;
|
||||
byte index;
|
||||
sbyte axisScale;
|
||||
sbyte axisOffset;
|
||||
private byte type;
|
||||
private byte index;
|
||||
private sbyte axisScale;
|
||||
private sbyte axisOffset;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWmapping
|
||||
{
|
||||
private fixed byte name[128];
|
||||
private fixed byte guid[33];
|
||||
|
||||
fixed byte name[128];
|
||||
fixed byte guid[33];
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 15)]
|
||||
GLFWmapelement[] buttons = new GLFWmapelement[15];
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
|
||||
GLFWmapelement[] axes = new GLFWmapelement[6];
|
||||
private GLFWmapelement[] buttons = new GLFWmapelement[15];
|
||||
|
||||
public GLFWmapping() { }
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
|
||||
private GLFWmapelement[] axes = new GLFWmapelement[6];
|
||||
|
||||
public GLFWmapping()
|
||||
{ }
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWjoystick
|
||||
{
|
||||
private GLFWbool allocated;
|
||||
private GLFWbool connected;
|
||||
private float* axes;
|
||||
private int axisCount;
|
||||
private byte* buttons;
|
||||
private int buttonCount;
|
||||
private byte* hats;
|
||||
private int hatCount;
|
||||
private fixed byte name[128];
|
||||
private void* userPointer;
|
||||
private fixed byte guid[33];
|
||||
|
||||
GLFWbool allocated;
|
||||
GLFWbool connected;
|
||||
float* axes;
|
||||
int axisCount;
|
||||
byte* buttons;
|
||||
int buttonCount;
|
||||
byte* hats;
|
||||
int hatCount;
|
||||
fixed byte name[128];
|
||||
void* userPointer;
|
||||
fixed byte guid[33];
|
||||
//GLFWmapping* mapping;
|
||||
IntPtr mapping;
|
||||
private IntPtr mapping;
|
||||
|
||||
// This is defined in platform.h
|
||||
// not completed in transforming
|
||||
// GLFW_PLATFORM_JOYSTICK_STATE;
|
||||
|
||||
public GLFWjoystick() { }
|
||||
public GLFWjoystick()
|
||||
{ }
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
@@ -596,13 +614,14 @@ namespace StgSharp.Graphics
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWplatform
|
||||
{
|
||||
private int platformID;
|
||||
|
||||
int platformID;
|
||||
// init
|
||||
//GLFWbool(*init)(void);
|
||||
IntPtr init;
|
||||
private IntPtr init;
|
||||
|
||||
//void (* terminate) (void);
|
||||
IntPtr terminate;
|
||||
private IntPtr terminate;
|
||||
|
||||
// input
|
||||
/* void (* getCursorPos) (GLFWwindow*, double*, double*);
|
||||
@@ -688,8 +707,10 @@ namespace StgSharp.Graphics
|
||||
internal IntPtr pollJoystick;
|
||||
internal IntPtr getMappingName;
|
||||
internal IntPtr updateGamepadGUID;
|
||||
|
||||
// monitor
|
||||
internal IntPtr freeMonitor;
|
||||
|
||||
internal IntPtr getMonitorPos;
|
||||
internal IntPtr getMonitorContentScale;
|
||||
internal IntPtr getMonitorWorkarea;
|
||||
@@ -697,8 +718,10 @@ namespace StgSharp.Graphics
|
||||
internal IntPtr getVideoMode;
|
||||
internal IntPtr getGammaRamp;
|
||||
internal IntPtr setGammaRamp;
|
||||
|
||||
// window
|
||||
internal IntPtr createWindow;
|
||||
|
||||
internal IntPtr destroyWindow;
|
||||
internal IntPtr setWindowTitle;
|
||||
internal IntPtr setWindowIcon;
|
||||
@@ -736,25 +759,23 @@ namespace StgSharp.Graphics
|
||||
internal IntPtr waitEventsTimeout;
|
||||
internal IntPtr postEmptyEvent;
|
||||
|
||||
|
||||
// EGL
|
||||
//EGLenum(*getEGLPlatform)(EGLint**);
|
||||
//EGLNativeDisplayType(*getEGLNativeDisplay)(void);
|
||||
//EGLNativeWindowType(*getEGLNativeWindow)(GLFWwindow*);
|
||||
internal IntPtr getEGLPlatform;
|
||||
|
||||
internal IntPtr getEGLNativeDisplay;
|
||||
internal IntPtr getEGLNativeWindow;
|
||||
|
||||
|
||||
|
||||
// vulkan
|
||||
//void (* getRequiredInstanceExtensions) (byte**);
|
||||
//GLFWbool(*getPhysicalDevicePresentationSupport)(VkInstance, VkPhysicalDevice, uint32_t);
|
||||
//VkResult(*createWindowSurface)(VkInstance, GLFWwindow*,const VkAllocationCallbacks*, VkSurfaceKHR*);
|
||||
internal IntPtr getRequiredInstanceExtensions;
|
||||
|
||||
internal IntPtr VkPhysicalDevice;
|
||||
internal IntPtr GLFWwindow;
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
@@ -769,8 +790,8 @@ namespace StgSharp.Graphics
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal unsafe struct VkExtensionProperties
|
||||
{
|
||||
fixed byte extensionName[256];
|
||||
uint specVersion;
|
||||
private fixed byte extensionName[256];
|
||||
private uint specVersion;
|
||||
|
||||
public VkExtensionProperties()
|
||||
{
|
||||
@@ -792,27 +813,26 @@ namespace StgSharp.Graphics
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = 16)]
|
||||
public struct uintptr_t
|
||||
{
|
||||
[FieldOffset(0)]
|
||||
long part1;
|
||||
private long part1;
|
||||
|
||||
[FieldOffset(8)]
|
||||
long part2;
|
||||
private long part2;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion GLFW3 struct
|
||||
|
||||
#region glad struct
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct GLsync
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion glad struct
|
||||
}
|
||||
|
||||
/**/
|
||||
@@ -2,6 +2,7 @@
|
||||
using StgSharp.Controlling;
|
||||
using StgSharp.Logic;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
@@ -272,7 +273,7 @@ namespace StgSharp.Graphics
|
||||
else
|
||||
{
|
||||
M128 m = default;
|
||||
m.UInt64[0] = (ulong)windowID;
|
||||
m.Write<ulong>(0, (ulong)windowID);
|
||||
GLonUpdate glu = gl as GLonUpdate;
|
||||
glu.frameworkHandleEnqueue(
|
||||
(IntPtr)(delegate*<void>)&InternalSwapBuffer, m);
|
||||
@@ -405,13 +406,27 @@ namespace StgSharp.Graphics
|
||||
ConcurrentQueue<IntPtr> glActions = (gl as GLonUpdate).GLactionQueue;
|
||||
#pragma warning restore CS8602
|
||||
IntPtr currentOperation;
|
||||
while (gl.GetWindowShouldClose(this))
|
||||
TimeSpan span = new TimeSpan(100L);
|
||||
try
|
||||
{
|
||||
if (glActions.TryDequeue(out currentOperation))
|
||||
while (gl.GetWindowShouldClose(this))
|
||||
{
|
||||
((delegate*<void>)currentOperation)();
|
||||
if (glActions.TryDequeue(out currentOperation))
|
||||
{
|
||||
((delegate*<void>)currentOperation)();
|
||||
}
|
||||
else
|
||||
{
|
||||
Thread.Sleep(span);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
this.ShouldClose = true;
|
||||
(gl as GLonUpdate).ShowDequeueStream();
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion form main
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using StgSharp;
|
||||
using StgSharp.Logic;
|
||||
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
@@ -9,7 +10,6 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
public partial class Form
|
||||
{
|
||||
|
||||
private bool isFullyRendered = false;
|
||||
|
||||
internal class FrameUpdateTimer
|
||||
@@ -29,6 +29,7 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
get { return tickCounter; }
|
||||
}
|
||||
|
||||
internal void Refresh()
|
||||
{
|
||||
refreshed = false;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -7,11 +8,9 @@ using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A collecion of handle to Element Buffer Object in OpenGL.
|
||||
/// Each <see langword="int"/> value indexed from instance of this class this
|
||||
/// Each <see langword="uint"/> value indexed from instance of this class this
|
||||
/// is the only handle to one Element Buffer Object.
|
||||
/// </summary>
|
||||
public unsafe class ElementBuffer : BufferObjectBase
|
||||
@@ -22,8 +21,7 @@ namespace StgSharp.Graphics
|
||||
_bufferHandle = GL.GenBuffers(n);
|
||||
}
|
||||
|
||||
|
||||
public override void Bind(int index)
|
||||
public override sealed void Bind(int index)
|
||||
{
|
||||
GL.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferHandle[index]);
|
||||
}
|
||||
@@ -31,16 +29,18 @@ namespace StgSharp.Graphics
|
||||
public void SetValue<T>(int index, T[] bufferArray, BufferUsage usage)
|
||||
where T : struct, IConvertible
|
||||
{
|
||||
Console.WriteLine("Setting ebo data.");
|
||||
GL.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferHandle[index]);
|
||||
GL.SetBufferData(BufferType.ELEMENT_ARRAY_BUFFER, bufferArray, usage);
|
||||
}
|
||||
|
||||
protected sealed override void Dispose(bool disposing)
|
||||
protected override sealed void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
GL.DeleteBuffers(_bufferHandle);
|
||||
_bufferHandle.Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,6 @@ using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
|
||||
public unsafe class VertexArray : BufferObjectBase
|
||||
{
|
||||
internal VertexArray(int n, IglFunc gl)
|
||||
@@ -15,7 +14,7 @@ namespace StgSharp.Graphics
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public sealed override void Bind(int index)
|
||||
public override sealed void Bind(int index)
|
||||
{
|
||||
GL.BindVertexArray(_bufferHandle[index]);
|
||||
}
|
||||
@@ -23,7 +22,7 @@ namespace StgSharp.Graphics
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void BindNull()
|
||||
{
|
||||
GL.BindVertexArray(glHandle.Alloc(0));
|
||||
GL.BindVertexArray(glHandle.Zero);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -35,12 +34,13 @@ namespace StgSharp.Graphics
|
||||
stride, pointer);
|
||||
}
|
||||
|
||||
protected sealed override void Dispose(bool disposing)
|
||||
protected override sealed void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
GL.DeleteVertexArrays(_bufferHandle);
|
||||
_bufferHandle.Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Security;
|
||||
@@ -9,7 +10,6 @@ using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
|
||||
public unsafe class VertexBuffer : BufferObjectBase
|
||||
{
|
||||
internal VertexBuffer(int n, IglFunc glFunc)
|
||||
@@ -18,7 +18,7 @@ namespace StgSharp.Graphics
|
||||
_bufferHandle = GL.GenBuffers(n);
|
||||
}
|
||||
|
||||
public sealed override void Bind(int index)
|
||||
public override sealed void Bind(int index)
|
||||
{
|
||||
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
|
||||
}
|
||||
@@ -32,9 +32,9 @@ namespace StgSharp.Graphics
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void SetValue<T>(int index, T bufferData, BufferUsage usage) where T : IMat
|
||||
{
|
||||
Console.WriteLine("Setting vbo data.");
|
||||
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
|
||||
GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferData, usage);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -51,7 +51,7 @@ namespace StgSharp.Graphics
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
///
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Unbind()
|
||||
@@ -65,13 +65,13 @@ namespace StgSharp.Graphics
|
||||
GL = gl;
|
||||
}
|
||||
|
||||
protected sealed override void Dispose(bool disposing)
|
||||
protected override sealed void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
GL.DeleteBuffers(_bufferHandle);
|
||||
_bufferHandle.Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -9,8 +9,35 @@ using System.Security.AccessControl;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace System
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
//TODO 发现一个大问题,paramQueue大多数时候取出的是数组,不是数组句柄,也就是说其内存将被长期固定且不能回收,这是内存泄漏
|
||||
public unsafe class glArrayHandle
|
||||
{
|
||||
internal readonly Array copy;
|
||||
internal GCHandle handle;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public IntPtr AddressOfArray()
|
||||
{
|
||||
return handle.AddrOfPinnedObject();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static glArrayHandle Alloc<T>(T[] array) where T : struct
|
||||
{
|
||||
Array copy = new T[array.Length];
|
||||
array.CopyTo(copy, 0);
|
||||
return new glArrayHandle(copy);
|
||||
}
|
||||
|
||||
internal glArrayHandle(Array array)
|
||||
{
|
||||
copy = array;
|
||||
handle = GCHandle.Alloc(array, GCHandleType.Pinned);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A handle to an OpenGL object,
|
||||
/// must be indexed from a <see cref="glHandleSet"/>.
|
||||
|
||||
@@ -9,7 +9,5 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
public unsafe partial class Form
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -54,13 +54,13 @@ namespace StgSharp.Graphics
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.AttachShader(glHandle program, glHandle shader)
|
||||
{
|
||||
api->glAttachShader(*program.valuePtr, *shader.valuePtr);
|
||||
api->glAttachShader(*program.valuePtr, shader.DirectValue);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.BindBuffer(BufferType bufferType, glHandle handle)
|
||||
{
|
||||
api->glBindBuffer((uint)bufferType, *handle.valuePtr);
|
||||
api->glBindBuffer((uint)bufferType, handle.DirectValue);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -93,57 +93,39 @@ namespace StgSharp.Graphics
|
||||
while (api->glGetError() != 0) { }
|
||||
}
|
||||
|
||||
glHandleSet IglFunc.CompileShader(ShaderType shaderType, params string[] shaderCodeArray)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
unsafe void IglFunc.LoadShaderSource(glHandle shaderHandle, string codeStream)
|
||||
{
|
||||
int l = shaderCodeArray.Length;
|
||||
if (l == 0)
|
||||
byte[] stream = Encoding.UTF8.GetBytes(codeStream);
|
||||
fixed (byte* streamPtr = stream)
|
||||
{
|
||||
throw new ArgumentException("At least one pice of code is required.");
|
||||
api->glShaderSource(shaderHandle.DirectValue, 1, &streamPtr, (void*)0);
|
||||
}
|
||||
glHandleSet handleSet = new glHandleSet(l);
|
||||
for (int i = 0; i < l; i++)
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
glHandleSet IglFunc.CreateShaderSet(int count, ShaderType type)
|
||||
{
|
||||
glHandleSet ret = new glHandleSet(count);
|
||||
uint t = (uint)type;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
uint shaderID;
|
||||
byte[] data = Encoding.UTF8.GetBytes(shaderCodeArray[i] + '\0');
|
||||
fixed (byte* codePtr = data)
|
||||
uint id = api->glCreateShader(t);
|
||||
if (id == 0)
|
||||
{
|
||||
shaderID = InternalIO.InternalLoadShaderCode(api, codePtr, (int)shaderType);
|
||||
uint error = api->glGetError();
|
||||
InternalIO.InternalWriteLog($"Failed in creating shader: {error}", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
if (shaderID == 0) //compile error handler
|
||||
{
|
||||
IntPtr logPtr = InternalIO.InternalReadSSCLog();
|
||||
string log;
|
||||
try
|
||||
{
|
||||
byte[] logByte = new byte[512];
|
||||
Marshal.Copy(logPtr, logByte, 0, 512);
|
||||
log = Encoding.UTF8.GetString(logByte);
|
||||
log = log.Replace("\0", "");
|
||||
|
||||
bool isUseful = false;
|
||||
foreach (char item in log)
|
||||
{
|
||||
if (!char.IsControl(item))
|
||||
{
|
||||
isUseful = true; break;
|
||||
}
|
||||
}
|
||||
if (!isUseful)
|
||||
{
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
log = "Failed to compile shader.\n" +
|
||||
"Failed to get GLSL compiler log";
|
||||
}
|
||||
|
||||
InternalIO.InternalWriteLog(log, LogType.Error);
|
||||
}
|
||||
handleSet.SetValue(i, shaderID);
|
||||
ret.SetValue(i, id);
|
||||
}
|
||||
return handleSet;
|
||||
return ret;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.CompileShader(glHandle shaderhandle)
|
||||
{
|
||||
api->glCompileShader(shaderhandle.DirectValue);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -301,7 +283,7 @@ namespace StgSharp.Graphics
|
||||
api->glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
&bufferData,
|
||||
(IntPtr)(&bufferData),
|
||||
(uint)usage);
|
||||
}
|
||||
|
||||
@@ -317,7 +299,7 @@ namespace StgSharp.Graphics
|
||||
api->glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
bufferPtr,
|
||||
(IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
|
||||
|
||||
@@ -18,11 +18,11 @@ namespace StgSharp.Graphics
|
||||
private FrameTimeoutException refreshSIgnal = new FrameTimeoutException();
|
||||
private FrameTimeoutException signal = new FrameTimeoutException("This frame is timeout");
|
||||
|
||||
unsafe GLcontext* IglFunc.Context => throw signal;
|
||||
|
||||
private GLonTimeout()
|
||||
{ }
|
||||
|
||||
unsafe GLcontext* IglFunc.Context => throw signal;
|
||||
|
||||
void IglFunc.ActiveTexture(uint type) => throw signal;
|
||||
|
||||
void IglFunc.AfterAlign(Form form, Action action) => throw signal;
|
||||
@@ -43,12 +43,17 @@ namespace StgSharp.Graphics
|
||||
|
||||
void IglFunc.ClearGraphicError() => throw signal;
|
||||
|
||||
glHandleSet IglFunc.CompileShader(ShaderType shaderType, params string[] shaderCode) => throw signal;
|
||||
public void CompileShader(glHandle shaderhandle)
|
||||
{
|
||||
throw signal;
|
||||
}
|
||||
|
||||
glHandle IglFunc.CreateProgram() => throw signal;
|
||||
|
||||
glHandleSet IglFunc.CreateProgram(int count) => throw signal;
|
||||
|
||||
glHandleSet IglFunc.CreateShaderSet(int count, StgSharp.Graphics.ShaderType type) => throw signal;
|
||||
|
||||
IntPtr IglFunc.CreateWindowHandle(int width, int height, string tittle, IntPtr monitor, Form share) => throw signal;
|
||||
|
||||
glHandle IglFunc.CreatGraphicProgram() => throw signal;
|
||||
@@ -71,6 +76,11 @@ namespace StgSharp.Graphics
|
||||
|
||||
bool IglFunc.GetWindowShouldClose(Form form) => throw signal;
|
||||
|
||||
void IglFunc.LoadShaderSource(glHandle shaderHandle, string codeStream)
|
||||
{
|
||||
throw signal;
|
||||
}
|
||||
|
||||
void IglFunc.MakeContexCurrent(Form form) => throw signal;
|
||||
|
||||
void IglFunc.SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage) => throw signal;
|
||||
@@ -93,6 +103,11 @@ namespace StgSharp.Graphics
|
||||
|
||||
void IglFunc.SetVertexAttribute(uint index, int size, TypeCode t, bool normalized, uint stride, int pointer) => throw signal;
|
||||
|
||||
void IglFunc.SwitchContext()
|
||||
{
|
||||
throw signal;
|
||||
}
|
||||
|
||||
unsafe void IglFunc.TextureImage2d<T>(int target, int level, uint internalformat, uint width, uint height, uint format, uint type, glHandle pixels) => throw signal;
|
||||
|
||||
void IglFunc.TextureParameter(int target, uint pname, int param) => throw signal;
|
||||
@@ -102,10 +117,5 @@ namespace StgSharp.Graphics
|
||||
void IglFunc.Viewport(int x, int y, uint width, uint height) => throw signal;
|
||||
|
||||
internal static GLonTimeout Set() => singleInstance;
|
||||
|
||||
void IglFunc.SwitchContext()
|
||||
{
|
||||
throw signal;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -17,15 +17,13 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
private static ConcurrentQueue<IntPtr> glActionQueue;
|
||||
private static GLparamQueue paramQueue;
|
||||
private FrameTimeoutException refreshSignal = new();
|
||||
|
||||
private GLcontext* api;
|
||||
|
||||
private FrameTimeoutException refreshSignal = new();
|
||||
private IntPtr SwapBufferPtr = (IntPtr)(delegate*<IntPtr, void>)&InternalIO.glfwSwapBuffers;
|
||||
|
||||
GLcontext* IglFunc.Context
|
||||
internal void ShowDequeueStream()
|
||||
{
|
||||
get => api;
|
||||
paramQueue.ShowDequeueLog();
|
||||
}
|
||||
|
||||
internal GLonUpdate(GLcontext* context)
|
||||
@@ -38,6 +36,11 @@ namespace StgSharp.Graphics
|
||||
api = context;
|
||||
}
|
||||
|
||||
GLcontext* IglFunc.Context
|
||||
{
|
||||
get => api;
|
||||
}
|
||||
|
||||
internal static GLparamQueue ParamQueue
|
||||
{
|
||||
get { return paramQueue; }
|
||||
@@ -84,8 +87,8 @@ namespace StgSharp.Graphics
|
||||
void IglFunc.BindBuffer(BufferType bufferType, glHandle handle)
|
||||
{
|
||||
M128 m = default;
|
||||
m.UInt32[0] = (uint)bufferType;
|
||||
m.UInt64[1] = (ulong)handle.Handle;
|
||||
m.Write<uint>(0, (uint)bufferType);
|
||||
m.Write<ulong>(1, (ulong)handle.valuePtr);
|
||||
paramQueue.Enqueue(m);
|
||||
glActionQueue.Enqueue(BindBufferPtr);
|
||||
}
|
||||
@@ -94,8 +97,8 @@ namespace StgSharp.Graphics
|
||||
void IglFunc.BindTexture(uint type, glHandle texture)
|
||||
{
|
||||
M128 m = default;
|
||||
m.UInt64[1] = (ulong)texture.valuePtr;
|
||||
m.UInt32[0] = (uint)type;
|
||||
m.Write<uint>(0, (uint)type);
|
||||
m.Write<ulong>(1, (ulong)texture.valuePtr);
|
||||
paramQueue.Enqueue(m);
|
||||
glActionQueue.Enqueue(BindTexturePtr);
|
||||
}
|
||||
@@ -110,6 +113,7 @@ namespace StgSharp.Graphics
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.Clear(MaskBufferBit mask)
|
||||
{
|
||||
paramQueue.Enqueue((int)mask);
|
||||
glActionQueue.Enqueue(ClearPtr);
|
||||
}
|
||||
|
||||
@@ -126,22 +130,10 @@ namespace StgSharp.Graphics
|
||||
glActionQueue.Enqueue(ClearGraphicErrorPtr);
|
||||
}
|
||||
|
||||
glHandleSet IglFunc.CompileShader(ShaderType shaderType, params string[] shaderCode)
|
||||
unsafe void IglFunc.CompileShader(glHandle shaderhandle)
|
||||
{
|
||||
int l = shaderCode.Length;
|
||||
if (l == 0)
|
||||
{
|
||||
throw new ArgumentException("Should input at least one piece of shader code");
|
||||
}
|
||||
glHandleSet shaderHandle = new glHandleSet(shaderCode.Length);
|
||||
paramQueue.Enqueue((int)shaderType, l);
|
||||
for (int i = 0; i < l; i++)
|
||||
{
|
||||
GCHandle codePtr = GCHandle.Alloc(Encoding.UTF8.GetBytes(shaderCode[i] + '\0'), GCHandleType.Pinned);
|
||||
paramQueue.Enqueue((IntPtr)(shaderHandle.handle + i), codePtr.AddrOfPinnedObject());
|
||||
}
|
||||
paramQueue.Enqueue((IntPtr)shaderhandle.valuePtr);
|
||||
glActionQueue.Enqueue(CompileShaderPtr);
|
||||
return shaderHandle;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@@ -153,18 +145,31 @@ namespace StgSharp.Graphics
|
||||
return h;
|
||||
}
|
||||
|
||||
//TODO
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
glHandleSet IglFunc.CreateProgram(int count)
|
||||
{
|
||||
M128 m = default;
|
||||
glHandleSet h = new glHandleSet(count);
|
||||
m.UInt64[0] = (ulong)h.handle;
|
||||
m.Int32[2] = count;
|
||||
m.Write<ulong>(0, (ulong)h.handle);
|
||||
m.Write<int>(2, count);
|
||||
paramQueue.Enqueue(m);
|
||||
glActionQueue.Enqueue(CreateProgramSetPtr);
|
||||
return h;
|
||||
}
|
||||
|
||||
glHandleSet IglFunc.CreateShaderSet(int count, ShaderType type)
|
||||
{
|
||||
glHandleSet ret = new glHandleSet(count);
|
||||
M128 m = new M128();
|
||||
m.Write<int>(0, count);
|
||||
m.Write<uint>(1, (uint)type);
|
||||
m.Write<ulong>(1, (ulong)ret.handle);
|
||||
paramQueue.Enqueue(m);
|
||||
glActionQueue.Enqueue(CreateShaderPtr);
|
||||
return ret;
|
||||
}
|
||||
|
||||
IntPtr IglFunc.CreateWindowHandle(int width, int height, string tittle, IntPtr monitor, Form share)
|
||||
{
|
||||
byte[] tittleBytes = Encoding.UTF8.GetBytes(tittle);
|
||||
@@ -203,8 +208,8 @@ namespace StgSharp.Graphics
|
||||
unsafe void IglFunc.DeleteBuffer(glHandle handle)
|
||||
{
|
||||
M128 m = default;
|
||||
m.UInt64[0] = (ulong)handle.Handle;
|
||||
m.UInt32[2] = 1;
|
||||
m.Write<ulong>(0, (ulong)handle.valuePtr);
|
||||
m.Write(2, 1);
|
||||
paramQueue.Enqueue(m);
|
||||
glActionQueue.Enqueue(DeleBufferPtr);
|
||||
}
|
||||
@@ -212,16 +217,16 @@ namespace StgSharp.Graphics
|
||||
unsafe void IglFunc.DeleteBuffers(glHandleSet handle)
|
||||
{
|
||||
M128 m = default;
|
||||
m.UInt32[2] = (uint)handle.length;
|
||||
m.UInt64[0] = (ulong)handle.handle;
|
||||
m.Write<uint>(2, (uint)handle.length);
|
||||
m.Write<ulong>(0, (ulong)handle.handle);
|
||||
paramQueue.Enqueue(m);
|
||||
glActionQueue.Enqueue(DeleBufferPtr);
|
||||
}
|
||||
|
||||
unsafe void IglFunc.DeleteVertexArrays(glHandleSet arrays)
|
||||
{
|
||||
M128 m = default; m.UInt64[1] = (ulong)arrays.handle;
|
||||
m.Int32[0] = arrays.length;
|
||||
M128 m = default; m.Write<ulong>(1, (ulong)arrays.handle);
|
||||
m.Write<int>(0, arrays.length);
|
||||
paramQueue.Enqueue(m);
|
||||
glActionQueue.Enqueue(DeleteVertexArrayPtr);
|
||||
}
|
||||
@@ -258,7 +263,7 @@ namespace StgSharp.Graphics
|
||||
unsafe glHandleSet IglFunc.GenBuffers(int count)
|
||||
{
|
||||
glHandleSet h = new glHandleSet(count);
|
||||
M128 m = default; m.UInt32[2] = (uint)count; m.UInt64[0] = (ulong)h.handle;
|
||||
M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
|
||||
paramQueue.Enqueue(m);
|
||||
glActionQueue.Enqueue(GenBufferPtr);
|
||||
return h;
|
||||
@@ -267,7 +272,7 @@ namespace StgSharp.Graphics
|
||||
unsafe glHandleSet IglFunc.GenTextures(int count)
|
||||
{
|
||||
glHandleSet h = new glHandleSet(count);
|
||||
M128 m = default; m.UInt32[2] = (uint)count; m.UInt64[0] = (ulong)h.handle;
|
||||
M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
|
||||
paramQueue.Enqueue(m);
|
||||
glActionQueue.Enqueue(GenTexturesPtr);
|
||||
return h;
|
||||
@@ -276,7 +281,7 @@ namespace StgSharp.Graphics
|
||||
unsafe glHandleSet IglFunc.GenVertexArrays(int count)
|
||||
{
|
||||
glHandleSet h = new glHandleSet(count);
|
||||
M128 m = default; m.UInt32[2] = (uint)count; m.UInt64[0] = (ulong)h.handle;
|
||||
M128 m = default; m.Write<uint>(2, (uint)count); m.Write<ulong>(0, (ulong)h.handle);
|
||||
paramQueue.Enqueue(m);
|
||||
glActionQueue.Enqueue(GenTexturesPtr);
|
||||
return h;
|
||||
@@ -286,9 +291,9 @@ namespace StgSharp.Graphics
|
||||
unsafe glSHandle IglFunc.GetUniformLocation(glHandle program, string ptr)
|
||||
{
|
||||
glSHandle h = glSHandle.Alloc(0);
|
||||
M128 m;
|
||||
m.UInt64[0] = (ulong)program.Handle;
|
||||
m.UInt64[1] = (ulong)GCHandle.Alloc(Encoding.UTF8.GetBytes(ptr)).AddrOfPinnedObject();
|
||||
M128 m = default;
|
||||
m.Write<ulong>(0, (ulong)program.Handle);
|
||||
m.Write<ulong>(1, (ulong)GCHandle.Alloc(Encoding.UTF8.GetBytes(ptr)).AddrOfPinnedObject());
|
||||
paramQueue.Enqueue(m);
|
||||
paramQueue.Enqueue((IntPtr)h.valuePtr);
|
||||
glActionQueue.Enqueue(GetUniformLocationPtr);
|
||||
@@ -310,6 +315,12 @@ namespace StgSharp.Graphics
|
||||
InternalIO.glfwSwapBuffers(form.windowID);
|
||||
}
|
||||
|
||||
void IglFunc.LoadShaderSource(glHandle shaderHandle, string codeStream)
|
||||
{
|
||||
paramQueue.Enqueue(shaderHandle);
|
||||
paramQueue.Enqueue(codeStream);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void IglFunc.MakeContexCurrent(Form form)
|
||||
{
|
||||
@@ -330,7 +341,8 @@ namespace StgSharp.Graphics
|
||||
void IglFunc.SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
|
||||
{
|
||||
paramQueue.Enqueue((uint)bufferType, (uint)usage);
|
||||
paramQueue.Enqueue((IntPtr)(Marshal.SizeOf<T>() * bufferArray.Length), GCHandle.Alloc(bufferArray).AddrOfPinnedObject());
|
||||
paramQueue.Enqueue((IntPtr)(Marshal.SizeOf<T>() * bufferArray.Length));
|
||||
paramQueue.Enqueue<T>(bufferArray);
|
||||
glActionQueue.Enqueue(BufferDataPtr);
|
||||
}
|
||||
|
||||
@@ -359,9 +371,9 @@ namespace StgSharp.Graphics
|
||||
void IglFunc.TextureParameter(int target, uint pname, int param)
|
||||
{
|
||||
M128 m = default;
|
||||
m.Int32[0] = target;
|
||||
m.UInt32[2] = pname;
|
||||
m.Int32[3] = param;
|
||||
m.Write<int>(0, target);
|
||||
m.Write<uint>(2, pname);
|
||||
m.Write<int>(3, param);
|
||||
paramQueue.Enqueue(m);
|
||||
glActionQueue.Enqueue(TextureParameterPtr);
|
||||
}
|
||||
@@ -382,11 +394,11 @@ namespace StgSharp.Graphics
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
internal void frameworkHandleEnqueue(IntPtr methodHandle, params M128[] param)
|
||||
{
|
||||
glActionQueue.Enqueue(methodHandle);
|
||||
foreach (M128 item in param)
|
||||
{
|
||||
paramQueue.Enqueue(item);
|
||||
}
|
||||
glActionQueue.Enqueue(methodHandle);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -18,16 +18,17 @@ namespace StgSharp.Graphics
|
||||
private IntPtr ActiveTexturePtr = (IntPtr)(delegate*<void>)&InternalActiveTexture;
|
||||
private IntPtr AttachShaderPtr = (IntPtr)(delegate*<void>)&InternalAttachShader;
|
||||
private IntPtr BindBufferPtr = (IntPtr)(delegate*<void>)&InternalBindBuffer;
|
||||
private IntPtr ClearColorPtr = (IntPtr)(delegate*<void>)&InternalClearColor;
|
||||
private IntPtr ClearGraphicErrorPtr = (IntPtr)(delegate*<void>)&InternalClearGraphicError;
|
||||
private IntPtr CompileShaderPtr = (IntPtr)(delegate*<void>)&InternalCompileShader;
|
||||
private IntPtr DeleBufferPtr = (IntPtr)(delegate*<void>)&InternalDeleteBuffer;
|
||||
private IntPtr BindTexturePtr = (IntPtr)(delegate*<void>)&InternalBindTexture;
|
||||
private IntPtr BindVertexArrayPtr = (IntPtr)(delegate*<void>)&InternalBindVertexArray;
|
||||
private IntPtr BufferDataPtr = (IntPtr)(delegate*<void>)&InternalSetBufferData;
|
||||
private IntPtr ClearColorPtr = (IntPtr)(delegate*<void>)&InternalClearColor;
|
||||
private IntPtr ClearGraphicErrorPtr = (IntPtr)(delegate*<void>)&InternalClearGraphicError;
|
||||
private IntPtr ClearPtr = (IntPtr)(delegate*<void>)&InternalClear;
|
||||
private IntPtr CompileShaderPtr = (IntPtr)(delegate*<void>)&InternalCompileShader;
|
||||
private IntPtr CreateProgramPtr = (IntPtr)(delegate*<void>)&InternalCreateProgram;
|
||||
private IntPtr CreateProgramSetPtr = (IntPtr)(delegate*<void>)&InternalCreateProgramSet;
|
||||
private IntPtr CreateShaderPtr = (IntPtr)(delegate*<void>)&InternalCreateShader;
|
||||
private IntPtr DeleBufferPtr = (IntPtr)(delegate*<void>)&InternalDeleteBuffer;
|
||||
private IntPtr DeleteVertexArrayPtr = (IntPtr)(delegate*<void>)&InternalDeleteVertexArrays;
|
||||
private IntPtr DrawElementsPtr = (IntPtr)(delegate*<void>)&InternalDrawElements;
|
||||
private IntPtr GenBufferPtr = (IntPtr)(delegate*<void>)&InternalGenBuffers;
|
||||
@@ -35,6 +36,7 @@ namespace StgSharp.Graphics
|
||||
private IntPtr GenVertexArraysPtr = (IntPtr)(delegate*<void>)&InternalGenVertexArrays;
|
||||
private IntPtr GetUniformLocationPtr = (IntPtr)(delegate*<void>)&InternalGetUniformLocation;
|
||||
private IntPtr SetVertexArrayPtr = (IntPtr)(delegate*<void>)&InternalSetVertexAttribute;
|
||||
private IntPtr ShaderSourcePtr = (IntPtr)(delegate*<void>)&InternalShaderSource;
|
||||
private IntPtr textureImage2dPtr = (IntPtr)(delegate*<void>)&InternalTextureImage2d;
|
||||
private IntPtr TextureParameterPtr = (IntPtr)(delegate*<void>)&InternalTextureParameter;
|
||||
private IntPtr UseProgramPtr = (IntPtr)(delegate*<void>)&InternalUseProgram;
|
||||
@@ -56,16 +58,21 @@ namespace StgSharp.Graphics
|
||||
|
||||
private static void InternalBindBuffer()
|
||||
{
|
||||
M128 m = default;
|
||||
M128 m = new M128();
|
||||
paramQueue.TryDequeue(out m);
|
||||
paramQueue.context->glBindBuffer(m.UInt32[0], *(uint*)m.UInt64[1]);
|
||||
uint usage = m.Read<uint>(0);
|
||||
uint handle = *(uint*)m.Read<ulong>(1);
|
||||
paramQueue.context->glBindBuffer(usage, handle);
|
||||
}
|
||||
|
||||
private static void InternalBindTexture()
|
||||
{
|
||||
M128 m = default;
|
||||
paramQueue.TryDequeue(out m);
|
||||
paramQueue.context->glBindTexture(m.UInt32[0], *(uint*)m.UInt64[1]);
|
||||
paramQueue.context->glBindTexture(
|
||||
m.Read<uint>(0),
|
||||
*(uint*)m.Read<ulong>(1)
|
||||
);
|
||||
}
|
||||
|
||||
private static void InternalBindVertexArray()
|
||||
@@ -94,53 +101,14 @@ namespace StgSharp.Graphics
|
||||
while (paramQueue.context->glGetError() != 0) { }
|
||||
}
|
||||
|
||||
private static void InternalCompileShader()
|
||||
private static unsafe void InternalCompileShader()
|
||||
{
|
||||
IntPtr shaderHandle, codeHandle;
|
||||
int count, type;
|
||||
paramQueue.TryDequeue(out type, out count);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
paramQueue.TryDequeue(out shaderHandle, out codeHandle);
|
||||
GCHandle code = GCHandle.FromIntPtr(codeHandle);
|
||||
byte[] c = (byte[])code.Target;
|
||||
Console.WriteLine(Encoding.UTF8.GetString(c));
|
||||
*(uint*)shaderHandle = InternalIO.InternalLoadShaderCode(paramQueue.context, (byte*)codeHandle, type);
|
||||
if (*(uint*)shaderHandle == 0)
|
||||
{
|
||||
IntPtr logPtr = InternalIO.InternalReadSSCLog();
|
||||
string log;
|
||||
try
|
||||
{
|
||||
byte[] logByte = new byte[512];
|
||||
Marshal.Copy(logPtr, logByte, 0, 512);
|
||||
log = Encoding.UTF8.GetString(logByte);
|
||||
log = log.Replace("\0", "");
|
||||
|
||||
bool isUseful = false;
|
||||
foreach (char item in log)
|
||||
{
|
||||
if (!char.IsControl(item))
|
||||
{
|
||||
isUseful = true; break;
|
||||
}
|
||||
}
|
||||
if (!isUseful)
|
||||
{
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
log = "Failed to compile shader.\nFailed to get GLSL compiler log";
|
||||
}
|
||||
|
||||
InternalIO.InternalWriteLog(log, LogType.Error);
|
||||
}
|
||||
GCHandle.FromIntPtr(codeHandle).Free();
|
||||
}
|
||||
IntPtr handle = default;
|
||||
paramQueue.TryDequeue(out handle);
|
||||
paramQueue.context->glCompileShader(*(uint*)handle);
|
||||
}
|
||||
|
||||
//TODO
|
||||
private static void InternalCreateProgram()
|
||||
{
|
||||
IntPtr programHandle = default;
|
||||
@@ -153,25 +121,36 @@ namespace StgSharp.Graphics
|
||||
uint* programHandle;
|
||||
M128 m = default;
|
||||
paramQueue.TryDequeue(out m);
|
||||
programHandle = (uint*)m.UInt64[0];
|
||||
for (int i = 0; i < m.Int32[2]; i++)
|
||||
programHandle = (uint*)m.Read<ulong>(0);
|
||||
for (int i = 0; i < m.Read<int>(2); i++)
|
||||
{
|
||||
*(programHandle + i) = paramQueue.context->glCreateProgram();
|
||||
}
|
||||
}
|
||||
|
||||
private static unsafe void InternalCreateShader()
|
||||
{
|
||||
M128 m = default;
|
||||
paramQueue.TryDequeue(out m);
|
||||
int count = m.Read<int>(0); uint type = m.Read<uint>(1); uint* handle = (uint*)m.Read<ulong>(1);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
*(handle + i) = paramQueue.context->glCreateShader(type);
|
||||
}
|
||||
}
|
||||
|
||||
private static void InternalDeleteBuffer()
|
||||
{
|
||||
M128 m = default;
|
||||
paramQueue.TryDequeue(out m);
|
||||
paramQueue.context->glDeleteBuffers(m.UInt32[2], (uint*)m.UInt64[0]);
|
||||
paramQueue.context->glDeleteBuffers(m.Read<uint>(2), (uint*)m.Read<ulong>(0));
|
||||
}
|
||||
|
||||
private static void InternalDeleteVertexArrays()
|
||||
{
|
||||
M128 m = default;
|
||||
paramQueue.TryDequeue(out m);
|
||||
paramQueue.context->glDeleteVertexArrays((uint)m.Int32[0], (uint*)m.UInt64[0]);
|
||||
paramQueue.context->glDeleteVertexArrays((uint)m.Read<int>(0), (uint*)m.Read<ulong>(0));
|
||||
}
|
||||
|
||||
private static void InternalDrawElements()
|
||||
@@ -187,21 +166,21 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
M128 m = default;
|
||||
paramQueue.TryDequeue(out m);
|
||||
paramQueue.context->glGenBuffers(m.UInt32[2], (uint*)m.UInt64[0]);
|
||||
paramQueue.context->glGenBuffers(m.Read<uint>(2), (uint*)m.Read<ulong>(0));
|
||||
}
|
||||
|
||||
private static void InternalGenTextures()
|
||||
{
|
||||
M128 m = default;
|
||||
paramQueue.TryDequeue(out m);
|
||||
paramQueue.context->glGenTextures(m.UInt32[2], (uint*)m.UInt64[0]);
|
||||
paramQueue.context->glGenTextures(m.Read<uint>(2), (uint*)m.Read<ulong>(0));
|
||||
}
|
||||
|
||||
private static void InternalGenVertexArrays()
|
||||
{
|
||||
M128 m = default;
|
||||
paramQueue.TryDequeue(out m);
|
||||
paramQueue.context->glGenVertexArrays(m.UInt32[2], (uint*)m.UInt64[0]);
|
||||
paramQueue.context->glGenVertexArrays(m.Read<uint>(2), (uint*)m.Read<ulong>(0));
|
||||
}
|
||||
|
||||
private static void InternalGetUniformLocation()
|
||||
@@ -215,11 +194,12 @@ namespace StgSharp.Graphics
|
||||
private static void InternalSetBufferData()
|
||||
{
|
||||
uint type = 0, use = 0;
|
||||
IntPtr size = default, handle = default;
|
||||
IntPtr size = default;
|
||||
glArrayHandle array = default;
|
||||
paramQueue.TryDequeue(out type, out use);
|
||||
paramQueue.TryDequeue(out size, out handle);
|
||||
paramQueue.context->glBufferData(type, size, (void*)handle, use);
|
||||
GCHandle.FromIntPtr(handle).Free();
|
||||
paramQueue.TryDequeue(out size);
|
||||
paramQueue.TryDequeue(out array);
|
||||
paramQueue.context->glBufferData(type, size, array.AddressOfArray(), use);
|
||||
}
|
||||
|
||||
private static void InternalSetVertexAttribute()
|
||||
@@ -232,6 +212,18 @@ namespace StgSharp.Graphics
|
||||
paramQueue.context->glEnableVertexAttribArray(index);
|
||||
}
|
||||
|
||||
private static unsafe void InternalShaderSource()
|
||||
{
|
||||
IntPtr handle = default;
|
||||
byte[] stream = Array.Empty<byte>();
|
||||
paramQueue.TryDequeue(out handle);
|
||||
paramQueue.TryDequeue(out stream);
|
||||
fixed (byte* sPtr = stream)
|
||||
{
|
||||
paramQueue.context->glShaderSource(*(uint*)handle, 1, &sPtr, (void*)0);
|
||||
}
|
||||
}
|
||||
|
||||
private static void InternalTextureImage2d()
|
||||
{
|
||||
IntPtr pix = IntPtr.Zero;
|
||||
@@ -240,14 +232,13 @@ namespace StgSharp.Graphics
|
||||
paramQueue.TryDequeue(out level, out internalFormat, out width, out height);
|
||||
paramQueue.TryDequeue(out target, out format, out type);
|
||||
paramQueue.context->glTexImage2D(target, (int)level, internalFormat, width, height, 0, format, type, (void*)pix);
|
||||
GCHandle.FromIntPtr(pix).Free();
|
||||
}
|
||||
|
||||
private static void InternalTextureParameter()
|
||||
{
|
||||
M128 m = default;
|
||||
paramQueue.TryDequeue(out m);
|
||||
paramQueue.context->glTextureParameteri(m.UInt32[0], m.UInt32[2], m.Int32[3]);
|
||||
paramQueue.context->glTextureParameteri(m.Read<uint>(0), m.Read<uint>(2), m.Read<int>(3));
|
||||
}
|
||||
|
||||
private static void InternalUseProgram()
|
||||
@@ -261,7 +252,7 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
M128 m = default;
|
||||
paramQueue.TryDequeue(out m);
|
||||
paramQueue.context->glViewport(m.Int32[0], m.Int32[1], m.UInt32[2], m.UInt32[3]);
|
||||
paramQueue.context->glViewport(m.Read<int>(0), m.Read<int>(1), m.Read<uint>(2), m.Read<uint>(3));
|
||||
}
|
||||
|
||||
private void InternalMakeContexCurrent(Form form)
|
||||
@@ -269,11 +260,6 @@ namespace StgSharp.Graphics
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private void InternalSetValue(Uniform<float, float, float, float> uniform, float v0, float v1, float v2, float v3)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
private void InternalSwitchContext()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using StgSharp;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -19,9 +20,10 @@ namespace StgSharp.Graphics
|
||||
return new ShaderProgram(GL);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected Shader CreateShader(ShaderType type, int count)
|
||||
{
|
||||
return new Shader(this.gl, new glHandleSet(count), type);
|
||||
return new Shader(this.gl, gl.CreateShaderSet(count, type), type);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,18 +40,20 @@ namespace StgSharp.Graphics
|
||||
type = usage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Compile the vertex shader to be attached to this shader.
|
||||
/// </summary>
|
||||
/// <param name="code">GLSL code of vertex shader.</param>
|
||||
public unsafe void Compile(params string[] code)
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Compile(int index, string code)
|
||||
{
|
||||
glHandleSet.Copy(GL.CompileShader(type, code), handle);
|
||||
if (code == null)
|
||||
{
|
||||
throw new ArgumentNullException("Must provide enough code");
|
||||
}
|
||||
GL.LoadShaderSource(handle[index], code + '\0');
|
||||
GL.CompileShader(handle[index]);
|
||||
}
|
||||
|
||||
//TODO:写链接着色器的文档注释
|
||||
/// <summary>
|
||||
///
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="target"></param>
|
||||
/// <param name="index"></param>
|
||||
@@ -103,8 +107,8 @@ namespace StgSharp.Graphics
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader,
|
||||
/// the value type of the uniform should be provided.
|
||||
/// Get a uniform form current shader,
|
||||
/// the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the Uniform in shader code</param>
|
||||
/// <returns></returns>
|
||||
@@ -113,9 +117,10 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
return new Uniform<T>(this, name, GL);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader,
|
||||
/// the value type of the uniform should be provided.
|
||||
/// Get a uniform form current shader,
|
||||
/// the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the Uniform in shader code</param>
|
||||
/// <returns></returns>
|
||||
@@ -125,9 +130,10 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
return new Uniform<T, U>(this, name, GL);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader,
|
||||
/// the value type of the uniform should be provided.
|
||||
/// Get a uniform form current shader,
|
||||
/// the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the Uniform in shader code</param>
|
||||
/// <returns></returns>
|
||||
@@ -148,4 +154,4 @@ namespace StgSharp.Graphics
|
||||
GL.UseProgram(handle);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,108 @@
|
||||
using StgSharp.Graphics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharpDebug.Graphics.GL.ShaderEdit
|
||||
{
|
||||
public class ShaderGenerator
|
||||
{
|
||||
private List<string> codeList;
|
||||
private List<ShaderFunction> usedShaderFunctions;
|
||||
|
||||
public Uniform<T> DefineUniform<T>() where T : struct
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public class ShaderFunction
|
||||
{
|
||||
private string name;
|
||||
private List<string> codeList;
|
||||
private List<ShaderParameter> inputList;
|
||||
private ShaderParameter outPut;
|
||||
|
||||
public int ParameterCount
|
||||
{
|
||||
get { return inputList.Count; }
|
||||
}
|
||||
|
||||
public void EmitCall(ShaderFunction function, ShaderParameter outPut, params ShaderParameter[] inputParams)
|
||||
{
|
||||
if (inputParams.Length != function.ParameterCount)
|
||||
{
|
||||
throw new ArgumentException("Provided parameters does not match function's parameter list.");
|
||||
}
|
||||
if (!ShaderParameter.IsSameType(outPut, function.outPut))
|
||||
{
|
||||
throw new Exception("Provided parameters does not match function's parameter list.");
|
||||
}
|
||||
for (int i = 0; i < inputParams.Length; i++)
|
||||
{
|
||||
if (!ShaderParameter.IsSameType(function.inputList[i], inputParams[i]))
|
||||
{
|
||||
throw new Exception("Provided parameters does not match function's parameter list.");
|
||||
}
|
||||
}
|
||||
string codeLine = "";
|
||||
if (outPut != ShaderParameter.Void)
|
||||
{
|
||||
codeLine += $"{outPut.name} = ";
|
||||
}
|
||||
codeLine += $"{function.name}(";
|
||||
foreach (ShaderParameter inputParam in inputParams)
|
||||
{
|
||||
codeLine += inputParam.name;
|
||||
}
|
||||
codeLine += ");\n";
|
||||
codeList.Add(codeLine);
|
||||
}
|
||||
}
|
||||
|
||||
public class ShaderParameter
|
||||
{
|
||||
internal readonly InternalShaderType type;
|
||||
internal readonly string name;
|
||||
internal readonly bool isReadOnly;
|
||||
|
||||
public ShaderParameter(string name, InternalShaderType type)
|
||||
{
|
||||
this.name = name;
|
||||
this.type = type;
|
||||
isReadOnly = false;
|
||||
}
|
||||
|
||||
public static readonly ShaderParameter Void = new ShaderParameter("", InternalShaderType.Void);
|
||||
|
||||
public static bool IsSameType(ShaderParameter param1, ShaderParameter param2)
|
||||
{
|
||||
if (param1.type != InternalShaderType.Struct)
|
||||
{
|
||||
return param1.type == param2.type;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Struct is currently not supported.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum InternalShaderType
|
||||
{
|
||||
#pragma warning disable CS1591
|
||||
Struct, Void,
|
||||
Int, UInt,
|
||||
Float, Double,
|
||||
Vector2, Vector3, Vector4,
|
||||
VectorD2, VectorD3, VectorD4,
|
||||
Matrix2x2, Matrix2x3, Matrix2x4,
|
||||
Matrix3x2, Matrix3x3, Matrix3x4,
|
||||
Matrix4x2, Matrix4x3, Matrix4x4,
|
||||
#pragma warning restore CS1591
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@@ -8,7 +9,6 @@ using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
|
||||
public class Uniform<T> where T : struct
|
||||
{
|
||||
internal glSHandle id;
|
||||
@@ -25,10 +25,8 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public class Uniform<T, U>
|
||||
where T : struct
|
||||
where U : struct
|
||||
@@ -88,12 +86,10 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal partial class GLonRender : IglFunc
|
||||
{
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
unsafe void IglFunc.SetValue(Uniform<float> uniform, float v0)
|
||||
{
|
||||
@@ -156,8 +152,9 @@ namespace StgSharp.Graphics
|
||||
unsafe void IglFunc.SetValue(Uniform<float, float> uniform, float f0, float f1)
|
||||
{
|
||||
M128 m = default;
|
||||
m.UInt64[0] = (ulong)uniform.id.valuePtr;
|
||||
m.Single[2] = f0; m.Single[3] = f1;
|
||||
m.Write<ulong>(0, (ulong)uniform.id.valuePtr);
|
||||
m.Write<float>(2, f0);
|
||||
m.Write<float>(3, f1);
|
||||
paramQueue.Enqueue(m);
|
||||
glActionQueue.Enqueue(UniformVal2fPtr);
|
||||
}
|
||||
@@ -179,8 +176,8 @@ namespace StgSharp.Graphics
|
||||
unsafe void IglFunc.SetValue(Uniform<float> uniform, float f0)
|
||||
{
|
||||
M128 m = default;
|
||||
m.UInt64[0] = (ulong)uniform.id.valuePtr;
|
||||
m.Single[2] = f0;
|
||||
m.Write<ulong>(0, (ulong)uniform.id.valuePtr);
|
||||
m.Write<float>(2, f0);
|
||||
paramQueue.Enqueue(m);
|
||||
glActionQueue.Enqueue(UniformVal1fPtr);
|
||||
}
|
||||
@@ -188,8 +185,8 @@ namespace StgSharp.Graphics
|
||||
unsafe void IglFunc.SetValue(Uniform<int> uniform, int i0)
|
||||
{
|
||||
M128 m = default;
|
||||
m.UInt64[0] = (ulong)uniform.id.valuePtr;
|
||||
m.Int32[2] = i0;
|
||||
m.Write<ulong>(0, (ulong)uniform.id.valuePtr);
|
||||
m.Write<int>(2, i0);
|
||||
paramQueue.Enqueue(m);
|
||||
glActionQueue.Enqueue(UniformVal1fPtr);
|
||||
}
|
||||
@@ -205,28 +202,28 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
M128 m = default;
|
||||
paramQueue.TryDequeue(out m);
|
||||
paramQueue.context->glUniform1f(*(int*)m.UInt64[0], m.Single[2]);
|
||||
paramQueue.context->glUniform1f(*(int*)m.Read<uint>(0), m.Read<uint>(2));
|
||||
}
|
||||
|
||||
private static unsafe void UniformVal1fv()
|
||||
{
|
||||
M128 m = default;
|
||||
paramQueue.TryDequeue(out m);
|
||||
paramQueue.context->glUniform1fv(*(int*)m.UInt64[0], 4, (Vec4d*)m.UInt64[0]);
|
||||
paramQueue.context->glUniform1fv(*(int*)m.Read<ulong>(0), 4, (Vec4d*)&m.vec);
|
||||
}
|
||||
|
||||
private static void UniformVal1i()
|
||||
{
|
||||
M128 m = default;
|
||||
paramQueue.TryDequeue(out m);
|
||||
paramQueue.context->glUniform1i(*(int*)m.UInt64[0], m.Int32[2]);
|
||||
paramQueue.context->glUniform1i(*(int*)m.Read<uint>(0), m.Read<int>(2));
|
||||
}
|
||||
|
||||
private static void UniformVal2f()
|
||||
{
|
||||
M128 m = default;
|
||||
paramQueue.TryDequeue(out m);
|
||||
paramQueue.context->glUniform2f(*(int*)m.UInt64[0], m.Single[2], m.Single[3]);
|
||||
paramQueue.context->glUniform2f(*(int*)m.Read<uint>(0), m.Read<float>(2), m.Read<float>(3));
|
||||
}
|
||||
|
||||
private static void UniformVal3f()
|
||||
@@ -235,16 +232,16 @@ namespace StgSharp.Graphics
|
||||
M128 m = default;
|
||||
paramQueue.TryDequeue(out handle);
|
||||
paramQueue.TryDequeue(out m);
|
||||
paramQueue.context->glUniform3f(*(int*)handle, m.Single[0], m.Single[1], m.Single[2]);
|
||||
paramQueue.context->glUniform3f(*(int*)handle, m.Read<float>(0), m.Read<float>(1), m.Read<float>(2));
|
||||
}
|
||||
|
||||
private static void UniformVal4f()
|
||||
{
|
||||
IntPtr handle = IntPtr.Zero;
|
||||
M128 m = default;
|
||||
paramQueue.TryDequeue(out handle);
|
||||
paramQueue.TryDequeue(out m);
|
||||
paramQueue.context->glUniform4f(*(int*)handle, m.Single[0], m.Single[1], m.Single[2], m.Single[2]);
|
||||
paramQueue.context->glUniform4f(*(int*)handle, m.Read<float>(0), m.Read<float>(1), m.Read<float>(2), m.Read<float>(3));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@@ -746,7 +747,6 @@ namespace StgSharp.Graphics
|
||||
{
|
||||
if (!form.IsSingleThread)
|
||||
{
|
||||
Console.WriteLine("This context runs on two threads");
|
||||
form.RenderThread.Start();
|
||||
}
|
||||
}
|
||||
@@ -1001,7 +1001,7 @@ namespace StgSharp.Graphics
|
||||
|
||||
contextPtr->glBeginQuery = (delegate*<uint, uint, void>)load("glBeginQuery");
|
||||
contextPtr->glBindBuffer = (delegate*<uint, uint, void>)load("glBindBuffer");
|
||||
contextPtr->glBufferData = (delegate*<uint, IntPtr, void*, uint, void>)load("glBufferData");
|
||||
contextPtr->glBufferData = (delegate*<uint, IntPtr, IntPtr, uint, void>)load("glBufferData");
|
||||
contextPtr->glBufferSubData = (delegate*<uint, IntPtr, UIntPtr, void*, void>)load("glBufferSubData");
|
||||
contextPtr->glDeleteBuffers = (delegate*<uint, uint*, void>)load("glDeleteBuffers");
|
||||
contextPtr->glDeleteQueries = (delegate*<uint, uint*, void>)load("glDeleteQueries");
|
||||
@@ -1065,7 +1065,7 @@ namespace StgSharp.Graphics
|
||||
contextPtr->glIsProgram = (delegate*<uint, bool>)load("glIsProgram");
|
||||
contextPtr->glIsShader = (delegate*<uint, bool>)load("glIsShader");
|
||||
contextPtr->glLinkProgram = (delegate*<uint, void>)load("glLinkProgram");
|
||||
contextPtr->glShaderSource = (delegate*<uint, uint, byte*, string, byte*, void>)load("glShaderSource");
|
||||
contextPtr->glShaderSource = (delegate* unmanaged[Stdcall]<uint, uint, byte**, void*, void>)load("glShaderSource");
|
||||
contextPtr->glStencilFuncSeparate = (delegate*<uint, uint, int, uint, void>)load("glStencilFuncSeparate");
|
||||
contextPtr->glStencilMaskSeparate = (delegate*<uint, uint, void>)load("glStencilMaskSeparate");
|
||||
contextPtr->glStencilOpSeparate = (delegate*<uint, uint, uint, uint, void>)load("glStencilOpSeparate");
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.ComponentModel.Design;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
@@ -84,21 +86,18 @@ namespace StgSharp.Graphics
|
||||
|
||||
void ClearGraphicError();
|
||||
|
||||
/// <summary>
|
||||
/// Conpile the provided shader code in string form.
|
||||
/// </summary>
|
||||
/// <param name="shaderCodeArray">A string array contains all shaders' code</param>
|
||||
/// <param name="shaderType">An <see cref="ShaderType"/> enum represent the type of the shader to
|
||||
/// conpile, including vertex shader and fragment shader.</param>
|
||||
/// <returns>An handle of conpiled shader</returns>
|
||||
glHandleSet CompileShader(ShaderType shaderType, params string[] shaderCodeArray);
|
||||
|
||||
/// <summary>
|
||||
/// Same function as OpenGL api, glCreateProgram
|
||||
/// </summary>
|
||||
/// <returns>A handle representing a single shader program</returns>
|
||||
glHandle CreateProgram();
|
||||
|
||||
glHandleSet CreateShaderSet(int count, ShaderType type);
|
||||
|
||||
void LoadShaderSource(glHandle shaderHandle, string codeStream);
|
||||
|
||||
void CompileShader(glHandle shaderhandle);
|
||||
|
||||
/// <summary>
|
||||
/// Same function as OpenGL api, glCreateProgram.
|
||||
/// Used for creating multiple shader program.
|
||||
|
||||
Reference in New Issue
Block a user