daily update on 20240305 by nitload youmu
This commit is contained in:
@@ -0,0 +1,71 @@
|
||||
#include "gl.h"
|
||||
#include "glfw3.h"
|
||||
#include "stdio.h"
|
||||
#include "stdlib.h"
|
||||
#include <stdbool.h>
|
||||
#include "main.h"
|
||||
|
||||
void main()
|
||||
{
|
||||
glfwInit();
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
|
||||
GLFWwindow* window = glfwCreateWindow(800, 600, "Test", NULL, NULL);
|
||||
if (window == NULL)
|
||||
{
|
||||
return -100;
|
||||
}
|
||||
|
||||
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
context = malloc(sizeof(GladGLContext));
|
||||
gladLoadGLContext(context, glfwGetProcAddress);
|
||||
|
||||
unsigned int shader = context->CreateShader(GL_VERTEX_SHADER);
|
||||
const GLchar* code[] = { "Test string\0" };
|
||||
context->ShaderSource(shader, 1, code, NULL);
|
||||
printf("%s\n", code);
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
// input
|
||||
// -----
|
||||
processInput(window);
|
||||
|
||||
// render
|
||||
// ------
|
||||
context->ClearColor(0.2f, 0.3f, 0.3f, 1.0f);
|
||||
context->Clear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// glfw: swap buffers and poll IO events (keys pressed/released, mouse moved etc.)
|
||||
// -------------------------------------------------------------------------------
|
||||
glfwSwapBuffers(window);
|
||||
glfwPollEvents();
|
||||
}
|
||||
// glfw: terminate, clearing all previously allocated GLFW resources.
|
||||
// ------------------------------------------------------------------
|
||||
glfwTerminate();
|
||||
free(context);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// process all input: query GLFW whether relevant keys are pressed/released this frame and react accordingly
|
||||
// ---------------------------------------------------------------------------------------------------------
|
||||
void processInput(GLFWwindow* window)
|
||||
{
|
||||
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
|
||||
glfwSetWindowShouldClose(window, true);
|
||||
}
|
||||
|
||||
// glfw: whenever the window size changed (by OS or user resize) this callback function executes
|
||||
// ---------------------------------------------------------------------------------------------
|
||||
void framebuffer_size_callback(GLFWwindow* window, int width, int height)
|
||||
{
|
||||
// make sure the viewport matches the new window dimensions; note that width and
|
||||
// height will be significantly larger than specified on retina displays.
|
||||
context->Viewport(0, 0, width, height);
|
||||
}
|
||||
Reference in New Issue
Block a user