tile fma added
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@@ -56,14 +56,14 @@ namespace StgSharp
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unchecked {
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hlsf = new((nuint)(64 * (ulong)10000 * 10000));
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}
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Matrix<float> m = Matrix<float>.Create(4000, 4000, MatrixLayout.DenseRectangle,
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hlsf);
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Matrix<double> m = Matrix<double>.Create(4000, 4000, MatrixLayout.DenseRectangle,
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hlsf);
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MatrixCompute.Fill(m, 1.0f);
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Matrix<float> n = Matrix<float>.Create(4000, 4000, MatrixLayout.DenseRectangle,
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hlsf);
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Matrix<double> n = Matrix<double>.Create(4000, 4000, MatrixLayout.DenseRectangle,
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hlsf);
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MatrixCompute.Fill(n, 1.0f);
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Matrix<float> p = Matrix<float>.Create(4000, 4000, MatrixLayout.DenseRectangle,
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hlsf);
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Matrix<double> p = Matrix<double>.Create(4000, 4000, MatrixLayout.DenseRectangle,
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hlsf);
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MatrixCompute.Fill(p, 0.0f);
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/**/
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