daly update on 20230502 by nitload youmu
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@@ -133,7 +133,7 @@ namespace StgSharp
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)
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{
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GL.ClearColor(0.333f, 0.555f, 0.555f, 1.0f);
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//Console.WriteLine(1);
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GL.Clear(MaskBufferBit.COLOR | MaskBufferBit.DEPTH);
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/**/
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@@ -150,7 +150,7 @@ namespace StgSharp
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/**/
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float time = /* CurrentFrameCount / /**/ 60.0f;
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//Console.WriteLine(2);
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GL.SetValue(color,
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0.5f + MathF.Cos(time),
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@@ -166,8 +166,11 @@ namespace StgSharp
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//vao.BindNull();
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/**/
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//Console.WriteLine(3);
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BlueprintPipeline.SkipAll(output);
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//Console.WriteLine(4);
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//Console.Clear();
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}
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protected override void ProcessInput()
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