daly update on 20230502 by nitload youmu
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@@ -100,10 +100,12 @@ namespace StgSharp.Graphics
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in Dictionary<string, BlueprintPipeline> output)
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{
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MakeAsCurrentContext();
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ProcessInput();
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Main(in input, in output);
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InternalIO.glfwSwapBuffers(CanvasHandle);
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InternalIO.glfwPollEvents();
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}
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internal sealed override void InternalTerminate()
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{
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Deinit();
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