Daily update on 20260307-020120 by Nitload Youmu. Additional Message : None
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
@@ -29,41 +29,127 @@ using BenchmarkDotNet.Attributes;
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using StgSharp.Collections;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace StgSharp.Benchmark
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{
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/// <summary>
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/// Benchmark comparing SwissTable (SSE2 SIMD probing, zero-GC, native memory) against <see
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/// cref="Dictionary{TKey, TValue}" /> for the L4 cache address mapping workload: concentrated
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/// small-key insert/lookup/remove cycles. <para> SwissTable.Create() performs a 1 MB memset
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/// (65536 × 16 control bytes), which is separated into IterationSetup to avoid polluting
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/// insert timings.</para>
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/// Benchmark comparing SwissTable against <see cref="Dictionary{TKey, TValue}" />
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/// under realistic L4 software cache address-mapping workloads.
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/// <para>
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/// L4 scenario characteristics:
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/// - Keys are HLSF/malloc pointer addresses (large, 1024-byte aligned)
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/// - Access pattern is Zipfian-skewed (20% hot cache lines receive 80% of lookups)
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/// - Steady state: high hit-rate lookups dominate, with rare evict+refill on miss
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/// - Working set: 512–4096 active cache line mappings
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/// </para>
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/// </summary>
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[MemoryDiagnoser]
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public class SwissTableBench
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{
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private const int LookupCount = 4096;
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/// <summary> L4 cache line size in bytes (per L4_design.md). </summary>
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private const int CacheLineSize = 1024;
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private nint[] _lookupKeys = null!;
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/// <summary> Simulated heap base address for pointer-like keys. </summary>
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private const long HeapBase = 0x7FFF_0000_0000L;
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// ── Pre-generated key arrays ──
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/// <summary> Number of lookup operations per Lookup benchmark call. </summary>
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private const int LookupIterations = 8192;
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private nint[] _preloadedKeys = null!;
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/// <summary>
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/// Number of steady-state operations per call.
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/// Each op is either a lookup (hit) or an evict+insert+lookup (miss).
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/// </summary>
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private const int SteadyStateOps = 4096;
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/// <summary> Fraction of steady-state ops that are cache misses. </summary>
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private const double MissRate = 0.05;
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// ── Pre-generated key arrays (pointer-like, 1024-byte aligned) ──
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/// <summary> Keys for initial table fill (simulates cached addresses). </summary>
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private nint[] _residentKeys = null!;
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/// <summary> Additional keys not in the table, for triggering misses. </summary>
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private nint[] _externalKeys = null!;
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/// <summary> Zipfian-skewed lookup sequence (hot 20% accessed 80% of time). </summary>
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private nint[] _zipfianLookups = null!;
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/// <summary> Uniform random lookup sequence (baseline comparison). </summary>
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private nint[] _uniformLookups = null!;
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/// <summary>
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/// Pre-built steady-state operation script.
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/// Each entry: positive index → lookup _residentKeys[idx],
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/// negative value → cache miss trigger (evict + insert from _externalKeys).
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/// </summary>
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private int[] _steadyStateScript = null!;
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/// <summary> Indices into _residentKeys for eviction targets (cold entries, tail region). </summary>
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private int[] _evictOrder = null!;
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// ── Pre-filled lookup targets ──
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private SwissTable _swissLookup = null!;
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private Dictionary<nint, nint> _dictLookup = null!;
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private Dictionary<nint, nint> _freshDict = null!;
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// ── Fresh instances for insert/mixed (rebuilt each iteration) ──
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private SwissTable _freshSwiss = null!;
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private Dictionary<nint, nint> _freshDict = null!;
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// ── Lookup targets (pre-filled in GlobalSetup) ──
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private SwissTable _swissLookup = null!;
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[Params(500, 2000, 5000)]
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/// <summary>
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/// Active cache line count. Matches L4 capacity range:
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/// 5 MB / 1024B ≈ 5120, 10 MB / 1024B ≈ 10240.
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/// 512 and 1024 test low-occupancy; 4096 tests near-capacity.
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/// </summary>
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[Params(512, 1024, 4096)]
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public int KeyCount;
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// ════════════════════════════════════════════════════════════
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// Setup / Teardown
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// ════════════════════════════════════════════════════════════
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[GlobalSetup]
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public void Setup()
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{
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Random rng = new Random(42);
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// ── Generate pointer-like keys (HeapBase + random_offset * 1024) ──
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_residentKeys = GeneratePointerKeys(KeyCount, rng);
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_externalKeys = GeneratePointerKeys(KeyCount, rng); // disjoint set for miss simulation
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// ── Build lookup sequences ──
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_zipfianLookups = GenerateZipfianLookups(_residentKeys, LookupIterations, rng);
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_uniformLookups = GenerateUniformLookups(_residentKeys, LookupIterations, rng);
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// ── Build steady-state operation script ──
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_steadyStateScript = GenerateSteadyStateScript(KeyCount, SteadyStateOps, MissRate, rng);
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// ── Build eviction order (cold tail entries first) ──
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_evictOrder = new int[KeyCount];
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for (int i = 0; i < KeyCount; i++)
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{
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_evictOrder[i] = i;
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}
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// Shuffle so eviction isn't just sequential
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Shuffle(_evictOrder, rng);
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// ── Pre-fill lookup tables ──
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_swissLookup = SwissTable.Create();
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_dictLookup = new Dictionary<nint, nint>(KeyCount);
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for (int i = 0; i < KeyCount; i++)
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{
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nint key = _residentKeys[i];
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nint val = key ^ unchecked((nint)0xDEAD_BEEF); // simulated cache pointer
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_swissLookup.TryAddOrSet(key, val, out _);
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_dictLookup[key] = val;
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}
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}
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[GlobalCleanup]
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public void Cleanup()
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{
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@@ -71,119 +157,114 @@ namespace StgSharp.Benchmark
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_dictLookup.TrimExcess();
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}
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// ══════════════════════════════════════
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// Insert: pure write throughput
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// Empty table → fill N keys
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// Create() cost excluded via IterationSetup
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// ══════════════════════════════════════
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[Benchmark]
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public void Dictionary_Insert()
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{
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Dictionary<nint, nint> dict = _freshDict;
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nint[] keys = _preloadedKeys;
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for (int i = 0; i < keys.Length; i++) {
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dict[keys[i]] = keys[i] * 2;
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}
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}
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// ══════════════════════════════════════
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// Lookup: pure read throughput
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// Pre-filled table, random key access
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// ══════════════════════════════════════
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[Benchmark(Baseline = true)]
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public nint Dictionary_Lookup()
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{
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nint sum = 0;
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nint[] keys = _lookupKeys;
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Dictionary<nint, nint> dict = _dictLookup;
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for (int i = 0; i < keys.Length; i++)
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{
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if (dict.TryGetValue(keys[i], out nint value)) {
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sum += value;
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}
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}
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return sum;
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}
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// ══════════════════════════════════════
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// Mixed: insert all → lookup half → remove half → lookup all
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// Simulates L4 cache lifecycle:
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// load working set → compute → evict → recompute
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// ══════════════════════════════════════
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[Benchmark]
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public nint Dictionary_Mixed()
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{
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Dictionary<nint, nint> dict = _freshDict;
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nint[] keys = _preloadedKeys;
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nint sum = 0;
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// insert all
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for (int i = 0; i < keys.Length; i++)
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{
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dict[keys[i]] = keys[i] * 2;
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}
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// lookup first half
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for (int i = 0; i < keys.Length / 2; i++)
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{
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if (dict.TryGetValue(keys[i], out nint value)) {
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sum += value;
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}
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}
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// remove first half (eviction)
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for (int i = 0; i < keys.Length / 2; i++)
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{
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dict.Remove(keys[i]);
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}
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// lookup all (half hit, half miss)
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for (int i = 0; i < keys.Length; i++)
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{
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if (dict.TryGetValue(keys[i], out nint value)) {
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sum += value;
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}
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}
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return sum;
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}
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[IterationSetup(Targets = [
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nameof(SwissTable_Insert),
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nameof(SwissTable_Mixed),
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nameof(SwissTable_SteadyState),
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nameof(Dictionary_Insert),
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nameof(Dictionary_Mixed)
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nameof(Dictionary_SteadyState)
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])]
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public void IterationSetup()
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{
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_freshSwiss = SwissTable.Create();
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_freshDict = new Dictionary<nint, nint>(KeyCount);
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}
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// ── Setup / Teardown ──
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[GlobalSetup]
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public void Setup()
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{
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_preloadedKeys = new nint[KeyCount];
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_lookupKeys = new nint[LookupCount];
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_swissLookup = SwissTable.Create();
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_dictLookup = new Dictionary<nint, nint>(KeyCount);
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// Pre-fill for steady-state benchmarks
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for (int i = 0; i < KeyCount; i++)
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{
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_preloadedKeys[i] = (nint)i;
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_swissLookup.TryAddOrSet((nint)i, (nint)(i * 2), out _);
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_dictLookup[(nint)i] = (nint)(i * 2);
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nint key = _residentKeys[i];
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nint val = key ^ unchecked((nint)0xDEAD_BEEF);
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_freshSwiss.TryAddOrSet(key, val, out _);
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_freshDict[key] = val;
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}
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}
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Random rng = new Random(42);
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for (int i = 0; i < LookupCount; i++) {
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_lookupKeys[i] = (nint)rng.Next(0, KeyCount);
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// ════════════════════════════════════════════════════════════
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// Lookup — Zipfian (L4 hot path, skewed access)
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// 20% of cache lines receive 80% of accesses.
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// This is the most representative L4 benchmark.
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// ════════════════════════════════════════════════════════════
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[Benchmark(Baseline = true)]
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public nint Dictionary_Lookup_Zipfian()
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{
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nint sum = 0;
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nint[] keys = _zipfianLookups;
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Dictionary<nint, nint> dict = _dictLookup;
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for (int i = 0; i < keys.Length; i++)
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{
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if (dict.TryGetValue(keys[i], out nint value))
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{
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sum += value;
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}
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}
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return sum;
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}
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[Benchmark]
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public nint SwissTable_Lookup_Zipfian()
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{
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nint sum = 0;
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nint[] keys = _zipfianLookups;
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SwissTable swiss = _swissLookup;
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for (int i = 0; i < keys.Length; i++)
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{
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if (swiss.TryGet(keys[i], out nint value))
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{
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sum += value;
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}
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}
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return sum;
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}
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// ════════════════════════════════════════════════════════════
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// Lookup — Uniform (baseline comparison)
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// ════════════════════════════════════════════════════════════
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[Benchmark]
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public nint Dictionary_Lookup_Uniform()
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{
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nint sum = 0;
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nint[] keys = _uniformLookups;
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Dictionary<nint, nint> dict = _dictLookup;
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for (int i = 0; i < keys.Length; i++)
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{
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if (dict.TryGetValue(keys[i], out nint value))
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{
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sum += value;
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}
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}
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return sum;
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}
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[Benchmark]
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public nint SwissTable_Lookup_Uniform()
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{
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nint sum = 0;
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nint[] keys = _uniformLookups;
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SwissTable swiss = _swissLookup;
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for (int i = 0; i < keys.Length; i++)
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{
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if (swiss.TryGet(keys[i], out nint value))
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{
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sum += value;
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}
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}
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return sum;
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}
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// ════════════════════════════════════════════════════════════
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// Insert — bulk fill with scattered pointer addresses
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// Simulates L4 initial cache warm-up phase.
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// ════════════════════════════════════════════════════════════
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[Benchmark]
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public void Dictionary_Insert()
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{
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Dictionary<nint, nint> dict = _freshDict;
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nint[] keys = _residentKeys;
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for (int i = 0; i < keys.Length; i++)
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{
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dict[keys[i]] = keys[i] ^ unchecked((nint)0xDEAD_BEEF);
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}
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}
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@@ -191,64 +272,235 @@ namespace StgSharp.Benchmark
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public void SwissTable_Insert()
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{
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SwissTable swiss = _freshSwiss;
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nint[] keys = _preloadedKeys;
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for (int i = 0; i < keys.Length; i++) {
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swiss.TryAddOrSet(keys[i], keys[i] * 2, out _);
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nint[] keys = _residentKeys;
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for (int i = 0; i < keys.Length; i++)
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{
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swiss.TryAddOrSet(keys[i], keys[i] ^ unchecked((nint)0xDEAD_BEEF), out _);
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}
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}
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// ════════════════════════════════════════════════════════════
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// SteadyState — the KEY L4 benchmark
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// Pre-filled table at capacity, then 4096 operations:
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// ~95% are lookups (cache hits)
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// ~5% are miss → evict cold entry → insert new entry → lookup new
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// This directly simulates L4's main runtime loop.
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// ════════════════════════════════════════════════════════════
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[Benchmark]
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public nint SwissTable_Lookup()
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public nint Dictionary_SteadyState()
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{
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nint sum = 0;
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nint[] keys = _lookupKeys;
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SwissTable swiss = _swissLookup;
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for (int i = 0; i < keys.Length; i++)
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Dictionary<nint, nint> dict = _freshDict;
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nint[] resident = _residentKeys;
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nint[] external = _externalKeys;
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int[] script = _steadyStateScript;
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int[] evict = _evictOrder;
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int evictCursor = 0;
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int externalCursor = 0;
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for (int i = 0; i < script.Length; i++)
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{
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if (swiss.TryGet(keys[i], out nint value)) {
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sum += value;
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int op = script[i];
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if (op >= 0)
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{
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// Cache hit: lookup existing entry
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if (dict.TryGetValue(resident[op], out nint value))
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{
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sum += value;
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}
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}
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else
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{
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// Cache miss: evict a cold entry, insert a new one, then lookup
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int evictIdx = evict[evictCursor % evict.Length];
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evictCursor++;
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dict.Remove(resident[evictIdx]);
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int extIdx = externalCursor % external.Length;
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externalCursor++;
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nint newKey = external[extIdx];
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nint newVal = newKey ^ unchecked((nint)0xDEAD_BEEF);
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dict[newKey] = newVal;
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if (dict.TryGetValue(newKey, out nint v))
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{
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sum += v;
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}
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}
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}
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return sum;
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}
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[Benchmark]
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public nint SwissTable_Mixed()
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public nint SwissTable_SteadyState()
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{
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nint sum = 0;
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SwissTable swiss = _freshSwiss;
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nint[] keys = _preloadedKeys;
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nint sum = 0;
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nint[] resident = _residentKeys;
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nint[] external = _externalKeys;
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int[] script = _steadyStateScript;
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int[] evict = _evictOrder;
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int evictCursor = 0;
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int externalCursor = 0;
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// insert all
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for (int i = 0; i < keys.Length; i++)
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for (int i = 0; i < script.Length; i++)
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{
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swiss.TryAddOrSet(keys[i], keys[i] * 2, out _);
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}
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int op = script[i];
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if (op >= 0)
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{
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// Cache hit: lookup existing entry
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if (swiss.TryGet(resident[op], out nint value))
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{
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sum += value;
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}
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}
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else
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{
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// Cache miss: evict a cold entry, insert a new one, then lookup
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int evictIdx = evict[evictCursor % evict.Length];
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evictCursor++;
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swiss.TryRemove(resident[evictIdx], out _);
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// lookup first half
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for (int i = 0; i < keys.Length / 2; i++)
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{
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if (swiss.TryGet(keys[i], out nint value)) {
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sum += value;
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int extIdx = externalCursor % external.Length;
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externalCursor++;
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nint newKey = external[extIdx];
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nint newVal = newKey ^ unchecked((nint)0xDEAD_BEEF);
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swiss.TryAddOrSet(newKey, newVal, out _);
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if (swiss.TryGet(newKey, out nint v))
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{
|
||||
sum += v;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// remove first half (eviction)
|
||||
for (int i = 0; i < keys.Length / 2; i++)
|
||||
{
|
||||
swiss.TryRemove(keys[i], out _);
|
||||
}
|
||||
|
||||
// lookup all (half hit, half miss)
|
||||
for (int i = 0; i < keys.Length; i++)
|
||||
{
|
||||
if (swiss.TryGet(keys[i], out nint value)) {
|
||||
sum += value;
|
||||
}
|
||||
}
|
||||
|
||||
return sum;
|
||||
}
|
||||
|
||||
// ════════════════════════════════════════════════════════════
|
||||
// Data generation helpers
|
||||
// ════════════════════════════════════════════════════════════
|
||||
|
||||
/// <summary>
|
||||
/// Generate <paramref name="count"/> unique pointer-like keys.
|
||||
/// Each key = HeapBase + randomOffset * CacheLineSize,
|
||||
/// simulating HLSF-allocated 1024-byte aligned addresses
|
||||
/// scattered across a ~1 GB virtual address range.
|
||||
/// </summary>
|
||||
private static nint[] GeneratePointerKeys(
|
||||
int count,
|
||||
Random rng
|
||||
)
|
||||
{
|
||||
nint[] keys = new nint[count];
|
||||
HashSet<long> used = new HashSet<long>(count);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
long offset;
|
||||
do
|
||||
{
|
||||
// Random offset within ~1M cache lines (1 GB range)
|
||||
offset = (long)rng.Next(0, 1 << 20) * CacheLineSize;
|
||||
} while (!used.Add(offset));
|
||||
keys[i] = (nint)(HeapBase + offset);
|
||||
}
|
||||
return keys;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate Zipfian-skewed lookup sequence:
|
||||
/// 80% of accesses hit the hottest 20% of keys (sorted by index as "hotness proxy"),
|
||||
/// 20% of accesses hit the remaining 80%.
|
||||
/// This models matrix computation where a small panel working set is reused heavily.
|
||||
/// </summary>
|
||||
private static nint[] GenerateZipfianLookups(
|
||||
nint[] sourceKeys,
|
||||
int count,
|
||||
Random rng
|
||||
)
|
||||
{
|
||||
int hotSetSize = Math.Max(1, sourceKeys.Length / 5);
|
||||
nint[] lookups = new nint[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
if (rng.NextDouble() < 0.8)
|
||||
{
|
||||
lookups[i] = sourceKeys[rng.Next(0, hotSetSize)];
|
||||
}
|
||||
else
|
||||
{
|
||||
lookups[i] = sourceKeys[rng.Next(hotSetSize, sourceKeys.Length)];
|
||||
}
|
||||
}
|
||||
return lookups;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate uniform random lookup sequence (baseline for comparison with Zipfian).
|
||||
/// </summary>
|
||||
private static nint[] GenerateUniformLookups(
|
||||
nint[] sourceKeys,
|
||||
int count,
|
||||
Random rng
|
||||
)
|
||||
{
|
||||
nint[] lookups = new nint[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
lookups[i] = sourceKeys[rng.Next(0, sourceKeys.Length)];
|
||||
}
|
||||
return lookups;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a steady-state operation script.
|
||||
/// Each entry: non-negative value = index into _residentKeys (lookup/hit),
|
||||
/// negative value (-1) = cache miss trigger (evict → insert → lookup).
|
||||
/// Lookup indices are Zipfian-skewed.
|
||||
/// </summary>
|
||||
private static int[] GenerateSteadyStateScript(
|
||||
int keyCount,
|
||||
int opCount,
|
||||
double missRate,
|
||||
Random rng
|
||||
)
|
||||
{
|
||||
int hotSetSize = Math.Max(1, keyCount / 5);
|
||||
int[] script = new int[opCount];
|
||||
for (int i = 0; i < opCount; i++)
|
||||
{
|
||||
if (rng.NextDouble() < missRate)
|
||||
{
|
||||
script[i] = -1; // miss
|
||||
}
|
||||
else
|
||||
{
|
||||
// Zipfian hit
|
||||
if (rng.NextDouble() < 0.8)
|
||||
{
|
||||
script[i] = rng.Next(0, hotSetSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
script[i] = rng.Next(hotSetSize, keyCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
return script;
|
||||
}
|
||||
|
||||
/// <summary> Fisher-Yates shuffle. </summary>
|
||||
private static void Shuffle(
|
||||
int[] array,
|
||||
Random rng
|
||||
)
|
||||
{
|
||||
for (int i = array.Length - 1; i > 0; i--)
|
||||
{
|
||||
int j = rng.Next(0, i + 1);
|
||||
(array[i], array[j]) = (array[j], array[i]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user