Daily update on 20221113 by nitload youmu
This commit is contained in:
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
Binary file not shown.
@@ -33,6 +33,9 @@
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="OpenTK, Version=3.3.3.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OpenTK.3.3.3\lib\net20\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
@@ -48,6 +51,8 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Stg_Sharp\StgSharp.csproj">
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
<configuration>
|
||||
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
|
||||
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
|
||||
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
|
||||
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
|
||||
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
|
||||
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
|
||||
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
|
||||
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
|
||||
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
|
||||
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
|
||||
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
|
||||
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
|
||||
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
|
||||
<!-- XQuartz compatibility (X11 on Mac) -->
|
||||
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
|
||||
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
|
||||
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
|
||||
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
|
||||
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
|
||||
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
|
||||
</configuration>
|
||||
@@ -1,4 +1,11 @@
|
||||
using StgSharp;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics.ES10;
|
||||
using OpenTK.Graphics.ES11;
|
||||
using OpenTK.Graphics.ES20;
|
||||
using OpenTK.Graphics.ES30;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using OpenTK.Graphics.OpenGL4;
|
||||
using StgSharp;
|
||||
using StgSharp.Geometry;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -11,21 +18,10 @@ namespace Debug
|
||||
{
|
||||
internal class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
MyClass a1=new MyClass();
|
||||
MyClass b1 = a1;
|
||||
|
||||
b1.MyProperty = 15;
|
||||
Console.WriteLine(a1.MyProperty);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public class MyClass
|
||||
{
|
||||
public int MyProperty { get; set; }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="OpenTK" version="3.3.3" targetFramework="net472" />
|
||||
</packages>
|
||||
@@ -1,35 +0,0 @@
|
||||
using StgSharp.Geometry;
|
||||
using StgSharp.Logic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Control
|
||||
{
|
||||
public class Bind
|
||||
{
|
||||
public void Simple(IPoint p, IGeometry g)
|
||||
{
|
||||
if (g!=null)
|
||||
{
|
||||
g.Bind(p);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 将点绑定在
|
||||
/// </summary>
|
||||
/// <param name="p">绑定的点</param>
|
||||
/// <param name="c">被限定的圆</param>
|
||||
public void Complex(IPoint p, Circle c)
|
||||
{
|
||||
c._bindPoint = p;
|
||||
}
|
||||
public void Complex(IPoint p, Line l)
|
||||
{
|
||||
l.EndingPoint = p;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometry
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public delegate void ComplexOperationHandler();
|
||||
}
|
||||
|
||||
@@ -5,22 +5,17 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Http.Headers;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Control
|
||||
{
|
||||
static public class Create
|
||||
static public partial class Create
|
||||
{
|
||||
|
||||
|
||||
private static LinkedObject cache;
|
||||
|
||||
public static void Geometry(Point center, float radius, float angle, int num)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建一个子弹并将其绑定在一个指定的点上
|
||||
/// </summary>
|
||||
@@ -73,10 +68,6 @@ namespace StgSharp.Control
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 创建一个简单点,并设置其速度和初始角度
|
||||
/// </summary>
|
||||
@@ -93,9 +84,63 @@ namespace StgSharp.Control
|
||||
Pool.pointContainer.Add(p);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 通过圆心与半径定义一个圆
|
||||
/// </summary>
|
||||
/// <param name="c"></param>
|
||||
/// <param name="r"></param>
|
||||
public static void Circle(Point c, float r)
|
||||
{
|
||||
{
|
||||
Circle o = new Circle(c,r,Pool.tickCounter);
|
||||
Pool.geometryContainer.Add(o);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 通过圆心和圆上一点定义一个圆
|
||||
/// </summary>
|
||||
/// <param name="c"></param>
|
||||
/// <param name="s"></param>
|
||||
public static void Circle(Point c, Point s)
|
||||
{
|
||||
Circle o = new Circle(c, s,Pool.tickCounter);
|
||||
Pool.geometryContainer.Add(o);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 通过起点和终点定义一条直线
|
||||
/// </summary>
|
||||
/// <param name="b"></param>
|
||||
/// <param name="e"></param>
|
||||
public static void Line(Point b, Point e)
|
||||
{
|
||||
Line l = new Line(b,e);
|
||||
Pool.geometryContainer.Add(l);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 创建一组傅里叶展开式定义的圆阵列
|
||||
/// </summary>
|
||||
/// <param name="c"></param>
|
||||
/// <param name="radiuses"></param>
|
||||
/// <param name="angles"></param>
|
||||
/// <param name="rv"></param>
|
||||
public static void Fourier(Point c, float[] radiuses, float[] angles, float[] rotateFunc)
|
||||
{
|
||||
Point o;
|
||||
Circle circle;
|
||||
int length = radiuses.Length;
|
||||
for (int i = 0; i<length; i++)
|
||||
{
|
||||
circle = new Circle(c,radiuses[i],Pool.tickCounter);
|
||||
float[] f = new float[10];
|
||||
f[10]=rotateFunc[i];
|
||||
circle.RadiusFunc = f;
|
||||
o = new PointOnCircle(circle, angles[i],1);
|
||||
Pool.geometryContainer.Add(circle);
|
||||
Pool.pointContainer.Add(o);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
using StgSharp.Entity;
|
||||
using StgSharp.Geometry;
|
||||
using StgSharp.Entities;
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Logic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -26,21 +26,25 @@ namespace StgSharp.Control
|
||||
internal static Logic.LinkedList<LinkedObject> rightCollector
|
||||
= new Logic.LinkedList<LinkedObject>(collectCounter);
|
||||
|
||||
internal static Bullet bulletCache;
|
||||
internal static Counter<uint> bulletCounter
|
||||
=new Counter<uint>();
|
||||
internal static Logic.LinkedList<Bullet> bulletContainer
|
||||
= new Logic.LinkedList<Bullet>(bulletCounter);
|
||||
|
||||
internal static Entity entityCache;
|
||||
internal static Counter<uint> entityCounter
|
||||
=new Counter<uint>();
|
||||
internal static Logic.LinkedList<Entity.Entity> entityContainer
|
||||
= new Logic.LinkedList<Entity.Entity>(entityCounter);
|
||||
internal static Logic.LinkedList<Entity> entityContainer
|
||||
= new Logic.LinkedList<Entity>(entityCounter);
|
||||
|
||||
internal static Geometries.Geometry geometryCache;
|
||||
internal static Counter<uint> gemoetryCounter
|
||||
=new Counter<uint>();
|
||||
internal static Logic.LinkedList<Geometry.Geometry> geometryContainer
|
||||
= new Logic.LinkedList<Geometry.Geometry>(gemoetryCounter);
|
||||
internal static Logic.LinkedList<Geometries.Geometry> geometryContainer
|
||||
= new Logic.LinkedList<Geometries.Geometry>(gemoetryCounter);
|
||||
|
||||
internal static Point pointCache;
|
||||
internal static Counter<uint> pointCounter
|
||||
=new Counter<uint>();
|
||||
internal static Logic.LinkedList<Point> pointContainer
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
using StgSharp.Geometry;
|
||||
using StgSharp.Logic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Control
|
||||
{
|
||||
public class Set
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -6,7 +6,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Entity
|
||||
namespace StgSharp.Entities
|
||||
{
|
||||
public class Bullet : LinkedObject
|
||||
{
|
||||
+1
-1
@@ -6,7 +6,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Entity
|
||||
namespace StgSharp.Entities
|
||||
{
|
||||
internal class Enemy:LinkedObject
|
||||
{
|
||||
+1
-1
@@ -5,7 +5,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Entity
|
||||
namespace StgSharp.Entities
|
||||
{
|
||||
internal class Entity:LinkedObject
|
||||
{
|
||||
+4
-5
@@ -5,13 +5,13 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Entity
|
||||
namespace StgSharp.Entities
|
||||
{
|
||||
internal unsafe class Launcher
|
||||
{
|
||||
private IPoint _location;
|
||||
private Point _location;
|
||||
|
||||
public IPoint Location
|
||||
public Point Location
|
||||
{
|
||||
get { return _location; }
|
||||
set { _location = value; }
|
||||
@@ -40,12 +40,11 @@ namespace StgSharp.Entity
|
||||
set { _launchType = value; }
|
||||
}
|
||||
|
||||
public Launcher(Bullet launchType, IPoint loc)
|
||||
public Launcher(Bullet launchType, Point loc)
|
||||
{
|
||||
_launchType = launchType;
|
||||
_location = loc;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void Launch()
|
||||
+1
-1
@@ -5,7 +5,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Entity
|
||||
namespace StgSharp.Entities
|
||||
{
|
||||
internal class Player
|
||||
{
|
||||
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Entities
|
||||
{
|
||||
public class RenderedGeometry
|
||||
{
|
||||
internal Geometry.Geometry route;
|
||||
public Geometry.Geometry Route
|
||||
{
|
||||
get { return route; }
|
||||
set { route = value; }
|
||||
}
|
||||
|
||||
internal float _rangeBegin;
|
||||
internal float _rangeEnd;
|
||||
public float Range
|
||||
{
|
||||
get { return _rangeBegin; }
|
||||
set { _rangeBegin = value; }
|
||||
}
|
||||
|
||||
public float RangeEnd
|
||||
{
|
||||
get { return _rangeEnd; }
|
||||
set { _rangeEnd = value; }
|
||||
}
|
||||
|
||||
public float[][] GetVertexArray()
|
||||
{
|
||||
int length = (int)(_rangeEnd - _rangeBegin);
|
||||
float[][] result = new float[length][];
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//计算点
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
}
|
||||
+2
-1
@@ -5,7 +5,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Entity
|
||||
namespace StgSharp.Entities
|
||||
{
|
||||
internal class Reward:LinkedObject
|
||||
{
|
||||
@@ -77,6 +77,7 @@ namespace StgSharp.Entity
|
||||
{
|
||||
_player = player;
|
||||
_v *= 2.0f;
|
||||
//后期改为由行为包控制
|
||||
}
|
||||
|
||||
|
||||
+24
-3
@@ -1,4 +1,4 @@
|
||||
using StgSharp.Entity;
|
||||
using StgSharp.Entities;
|
||||
using StgSharp.Logic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -6,7 +6,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometry
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public unsafe class Circle :Geometry
|
||||
{
|
||||
@@ -53,6 +53,25 @@ namespace StgSharp.Geometry
|
||||
set { _angle = value; }
|
||||
}
|
||||
|
||||
public new float[] XExpression
|
||||
{
|
||||
get
|
||||
{
|
||||
//计算圆的参数方程的泰勒展开式
|
||||
return _xExpression;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public new float[] YExpression
|
||||
{
|
||||
get
|
||||
{
|
||||
//计算圆的参数方程的泰勒展开式
|
||||
return _yExpression;
|
||||
}
|
||||
}
|
||||
|
||||
private float[] _rotateFunc = new float[10];
|
||||
private float[] RotateFunc
|
||||
{
|
||||
@@ -123,10 +142,12 @@ namespace StgSharp.Geometry
|
||||
/// </summary>
|
||||
/// <param name="c">作为圆心的点</param>
|
||||
/// <param name="b">在圆周上的点</param>
|
||||
public Circle(Point c,Point b)
|
||||
public Circle(Point c,Point b,Counter<uint> tickCounter)
|
||||
{
|
||||
this._center = c;
|
||||
this. _bindPoint = b;
|
||||
this.tickCounter = tickCounter;
|
||||
this.beginTick = tickCounter.Value;
|
||||
}
|
||||
|
||||
public void SetMotion(float[] rFunc, float[] roFunc)
|
||||
+2
-17
@@ -1,4 +1,4 @@
|
||||
using StgSharp.Entity;
|
||||
using StgSharp.Entities;
|
||||
using StgSharp.Logic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -6,27 +6,12 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometry
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
internal class FreeCurve : Geometry
|
||||
{
|
||||
|
||||
private Point _center;
|
||||
private float[] _xExpression;
|
||||
private float[] _yExpression;
|
||||
|
||||
public float[] XExpression
|
||||
{
|
||||
get { return _xExpression; }
|
||||
set { _xExpression = value; }
|
||||
}
|
||||
|
||||
public float[] YExpression
|
||||
{
|
||||
get { return _yExpression; }
|
||||
set { _yExpression = value; }
|
||||
|
||||
}
|
||||
|
||||
public Point Center
|
||||
{
|
||||
+18
-1
@@ -5,7 +5,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometry
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class Geometry:LinkedObject
|
||||
{
|
||||
@@ -17,5 +17,22 @@ namespace StgSharp.Geometry
|
||||
{
|
||||
return g.Previous as Geometry;
|
||||
}
|
||||
|
||||
|
||||
internal float[] _xExpression;
|
||||
internal float[] _yExpression;
|
||||
|
||||
public float[] XExpression
|
||||
{
|
||||
get { return _xExpression; }
|
||||
set { _xExpression = value; }
|
||||
}
|
||||
|
||||
public float[] YExpression
|
||||
{
|
||||
get { return _yExpression; }
|
||||
set { _yExpression = value; }
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -5,7 +5,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometry
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class Line:Geometry
|
||||
{
|
||||
+1
-1
@@ -5,7 +5,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometry
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class Point:LinkedObject
|
||||
{
|
||||
+2
-2
@@ -1,4 +1,4 @@
|
||||
using StgSharp.Entity;
|
||||
using StgSharp.Entities;
|
||||
using StgSharp.Logic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -6,7 +6,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometry
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
internal class PointCommon : Point
|
||||
{
|
||||
+2
-2
@@ -1,4 +1,4 @@
|
||||
using StgSharp.Entity;
|
||||
using StgSharp.Entities;
|
||||
using StgSharp.Logic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -6,7 +6,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometry
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class PointOnCircle :Point
|
||||
{
|
||||
+2
-2
@@ -1,4 +1,4 @@
|
||||
using StgSharp.Entity;
|
||||
using StgSharp.Entities;
|
||||
using StgSharp.Logic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -6,7 +6,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometry
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class PointOnLine : Point
|
||||
{
|
||||
@@ -45,26 +45,27 @@
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Control\Bind.cs" />
|
||||
<Compile Include="Control\Set.cs" />
|
||||
<Compile Include="Control\Pool.cs" />
|
||||
<Compile Include="Control\Create.cs" />
|
||||
<Compile Include="Entity\Entity.cs" />
|
||||
<Compile Include="Entity\Reward.cs" />
|
||||
<Compile Include="Entity\Enemy.cs" />
|
||||
<Compile Include="Entities\RenderedGeometry.cs" />
|
||||
<Compile Include="Entities\Entity.cs" />
|
||||
<Compile Include="Entities\Reward.cs" />
|
||||
<Compile Include="Entities\Enemy.cs" />
|
||||
<Compile Include="Game\CoreInfo.cs" />
|
||||
<Compile Include="Control\ComplexOperationHandler.cs" />
|
||||
<Compile Include="Geometry\Geometry.cs" />
|
||||
<Compile Include="Geometry\FreeCurve.cs" />
|
||||
<Compile Include="Geometry\Point.cs" />
|
||||
<Compile Include="Geometry\PointCommon.cs" />
|
||||
<Compile Include="Geometries\Geometry.cs" />
|
||||
<Compile Include="Geometries\FreeCurve.cs" />
|
||||
<Compile Include="Geometries\Point.cs" />
|
||||
<Compile Include="Geometries\PointCommon.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Entity\Bullet.cs" />
|
||||
<Compile Include="Entity\Player.cs" />
|
||||
<Compile Include="Entity\Launcher.cs" />
|
||||
<Compile Include="Geometry\Circle.cs" />
|
||||
<Compile Include="Geometry\PointOnLine.cs" />
|
||||
<Compile Include="Geometry\PointOnCircle.cs" />
|
||||
<Compile Include="Geometry\Line.cs" />
|
||||
<Compile Include="Entities\Bullet.cs" />
|
||||
<Compile Include="Entities\Player.cs" />
|
||||
<Compile Include="Entities\Launcher.cs" />
|
||||
<Compile Include="Geometries\Circle.cs" />
|
||||
<Compile Include="Geometries\PointOnLine.cs" />
|
||||
<Compile Include="Geometries\PointOnCircle.cs" />
|
||||
<Compile Include="Geometries\Line.cs" />
|
||||
<Compile Include="Logic\Counter.cs" />
|
||||
<Compile Include="Logic\LinkedList.cs" />
|
||||
<Compile Include="Logic\LinkedObject.cs" />
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user