daily update on 20240203 by nitloadd youmu. New glhandle setup.
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@@ -24,7 +24,7 @@ namespace StgSharp.Graphics
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void IglFunc.AlignFrame(Form form) => throw signal;
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void IglFunc.AttachShader(uint program, uint shader) => throw signal;
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void IglFunc.AttachShader(glHandle program, glHandle shader) => throw signal;
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void IglFunc.BindBuffer(BufferType bufferType, uint index) => throw signal;
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@@ -38,27 +38,36 @@ namespace StgSharp.Graphics
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void IglFunc.ClearGraphicError() => throw signal;
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uint IglFunc.CompileShader(string shaderCode, ShaderType shaderType) => throw signal;
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glHandle IglFunc.CompileShader(string shaderCode, ShaderType shaderType) => throw signal;
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glHandle IglFunc.CreateProgram() => throw signal;
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glHandle IglFunc.CreateProgram(int count) => throw signal;
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uint IglFunc.CreateProgram() => throw signal;
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IntPtr IglFunc.CreateWindowHandle(int width, int height, string tittle, IntPtr monitor, Form share) => throw signal;
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uint IglFunc.CreatGraphicProgram() => throw signal;
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glHandle IglFunc.CreatGraphicProgram() => throw signal;
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public void DeleteBuffer(uint handle) => throw signal;
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unsafe void IglFunc.DeleteBuffers(uint count, uint[] ptr) => throw signal;
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void IglFunc.DeleteBuffers(glHandle handle) => throw signal;
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void IglFunc.DeleteVertexArrays(glHandle handle) => throw signal;
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unsafe void IglFunc.DeleteVertexArrays(uint count, uint[] ptr) => throw signal;
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void IglFunc.DrawElements(GepmetryType mode, uint count, Type type, IntPtr ptr) => throw signal;
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unsafe void IglFunc.GenBuffers(uint count, uint* ptr) => throw signal;
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void IglFunc.GenBuffers(uint count, glHandle ptr) => throw signal;
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unsafe void IglFunc.GenTextures(uint count, uint* ptr) => throw signal;
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unsafe void IglFunc.GenVertexArrays(uint count, uint* ptr) => throw signal;
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void IglFunc.GenTextures(uint count, glHandle handle) => throw signal;
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void IglFunc.GenVertexArrays(uint count, glHandle handle) => throw signal;
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void IglFunc.GetGraphicError() => throw signal;
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@@ -90,6 +99,8 @@ namespace StgSharp.Graphics
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void IglFunc.SetVertexAttribute(uint index, int size, Type t, bool normalized, uint stride, int pointer) => throw signal;
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void IglFunc.SetWindowShouldClose(Form form, bool mark) => throw signal;
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void IglFunc.SwapBuffers(Form form) => throw signal;
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unsafe void IglFunc.TextureImage2d(uint target, int level, uint internalformat, uint width, uint height, uint format, uint type, void* pixels) => throw signal;
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@@ -101,7 +112,5 @@ namespace StgSharp.Graphics
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void IglFunc.Viewport(int x, int y, uint width, uint height) => throw signal;
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internal static GLonTimeout Set() => singleInstance;
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void IglFunc.SetWindowShouldClose(Form form, bool mark) => throw signal;
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}
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}
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