daily update on 20240203 by nitloadd youmu. New glhandle setup.

This commit is contained in:
Nitload
2024-02-03 23:20:50 +08:00
parent 8148c10acd
commit 5d778e0f2f
258 changed files with 10025 additions and 1220 deletions
+25 -45
View File
@@ -9,39 +9,14 @@ using System.Text;
namespace StgSharp.Graphics
{
public partial class Form
{
/// <summary>
/// Create aset of <see cref="VertexBuffer"/>.
/// </summary>
/// <param name="count">Amount of Object to be created.</param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected VertexBuffer CreateVertexBuffer(uint count)
{
return new VertexBuffer(count, gl);
}
}
public unsafe class VertexBuffer : IBufferObject
{
internal VertexBuffer(uint n, IglFunc glFunc)
{
_bufferID = new uint[n];
_bufferHandle = new glHandle((int)n);
GL = glFunc;
fixed (uint* ptr = _bufferID)
{
GL.GenBuffers(n, ptr);
}
}
/// <summary>
///
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Unbind()
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, 0);
GL.GenBuffers(n, _bufferHandle);
}
public sealed override void Bind(int index)
@@ -49,22 +24,6 @@ namespace StgSharp.Graphics
GL.BindBuffer(BufferType.ARRAY_BUFFER, (uint)index);
}
internal void ChangeEnvironment(IglFunc gl)
{
GL = gl;
}
protected sealed override void Dispose(bool disposing)
{
if (disposing)
{
fixed (uint* id = _bufferID)
{
GL.DeleteBuffers((uint)_bufferID.Length, _bufferID);
}
}
}
/// <summary>
/// Set data to current vertex buffer object
/// </summary>
@@ -74,7 +33,7 @@ namespace StgSharp.Graphics
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
public void SetValue<T>(int index, T bufferData, BufferUsage usage) where T : IMat
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferID[index]);
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferData, usage);
}
@@ -88,9 +47,30 @@ namespace StgSharp.Graphics
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
public void SetValueArray<T>(int index, T[] bufferArray, BufferUsage usage) where T : struct, IConvertible
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferID[index]);
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferArray, usage);
}
/// <summary>
///
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Unbind()
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, 0);
}
internal void ChangeEnvironment(IglFunc gl)
{
GL = gl;
}
protected sealed override void Dispose(bool disposing)
{
if (disposing)
{
GL.DeleteBuffers(_bufferHandle);
}
}
}
}