daily update on 20240203 by nitloadd youmu. New glhandle setup.

This commit is contained in:
Nitload
2024-02-03 23:20:50 +08:00
parent 8148c10acd
commit 5d778e0f2f
258 changed files with 10025 additions and 1220 deletions
+7 -22
View File
@@ -7,19 +7,7 @@ using System.Text;
namespace StgSharp.Graphics
{
public partial class Form
{
/// <summary>
/// Create a set of <see cref="ElementBuffer"/>.
/// </summary>
/// <param name="count">Amount of EBO to be created.</param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected ElementBuffer CreateElementBuffer(uint count)
{
return new ElementBuffer(count, this.gl);
}
}
/// <summary>
/// A collecion of handle to Element Buffer Object in OpenGL.
@@ -30,28 +18,25 @@ namespace StgSharp.Graphics
{
internal ElementBuffer(uint n, IglFunc gl)
{
_bufferID = new uint[n];
_bufferHandle = new glHandle((int)n);
GL = gl;
fixed (uint* id = _bufferID)
{
GL.GenBuffers(n, id);
}
GL.GenBuffers(n, _bufferHandle);
}
public uint this[int n]
{
get { return _bufferID[n]; }
get { return _bufferHandle[n]; }
}
public override void Bind(int index)
{
GL.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferID[index]);
GL.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferHandle[index]);
}
public void SetValue<T>(int index, T[] bufferArray, BufferUsage usage)
where T : struct, IConvertible
{
GL.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferID[index]);
GL.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferHandle[index]);
GL.SetBufferData(BufferType.ELEMENT_ARRAY_BUFFER, bufferArray, usage);
}
@@ -59,7 +44,7 @@ namespace StgSharp.Graphics
{
if (disposing)
{
GL.DeleteBuffers((uint)_bufferID.Length, _bufferID);
GL.DeleteBuffers(_bufferHandle);
}
}
}
@@ -11,7 +11,7 @@ namespace StgSharp.Graphics
/// </summary>
public abstract class IBufferObject : IDisposable
{
protected uint[] _bufferID;
protected glHandle _bufferHandle;
protected IglFunc GL;
/// <summary>
@@ -21,7 +21,7 @@ namespace StgSharp.Graphics
/// <returns></returns>
public uint this[int index]
{
get { return _bufferID[index]; }
get { return _bufferHandle[index]; }
}
/// <summary>
+4 -20
View File
@@ -5,36 +5,20 @@ using System.Text;
namespace StgSharp.Graphics
{
public partial class Form
{
/// <summary>
/// Create a set of <see cref="VertexArray"/>.
/// </summary>
/// <param name="count">Amount of VAO to be crated.</param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected VertexArray CreateVertexArray(uint count)
{
return new VertexArray(count, gl);
}
}
public unsafe class VertexArray : IBufferObject
{
internal VertexArray(uint n, IglFunc gl)
{
_bufferID = new uint[n];
_bufferHandle = new glHandle((int)n);
GL = gl;
fixed (uint* id = _bufferID)
{
GL.GenVertexArrays(n, id);
}
GL.GenVertexArrays(n, _bufferHandle);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public sealed override void Bind(int index)
{
GL.BindVertexArray(_bufferID[index]);
GL.BindVertexArray(_bufferHandle[index]);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@@ -56,7 +40,7 @@ namespace StgSharp.Graphics
{
if (disposing)
{
GL.DeleteVertexArrays((uint)_bufferID.Length, _bufferID);
GL.DeleteVertexArrays(_bufferHandle);
}
}
}
+25 -45
View File
@@ -9,39 +9,14 @@ using System.Text;
namespace StgSharp.Graphics
{
public partial class Form
{
/// <summary>
/// Create aset of <see cref="VertexBuffer"/>.
/// </summary>
/// <param name="count">Amount of Object to be created.</param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
protected VertexBuffer CreateVertexBuffer(uint count)
{
return new VertexBuffer(count, gl);
}
}
public unsafe class VertexBuffer : IBufferObject
{
internal VertexBuffer(uint n, IglFunc glFunc)
{
_bufferID = new uint[n];
_bufferHandle = new glHandle((int)n);
GL = glFunc;
fixed (uint* ptr = _bufferID)
{
GL.GenBuffers(n, ptr);
}
}
/// <summary>
///
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Unbind()
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, 0);
GL.GenBuffers(n, _bufferHandle);
}
public sealed override void Bind(int index)
@@ -49,22 +24,6 @@ namespace StgSharp.Graphics
GL.BindBuffer(BufferType.ARRAY_BUFFER, (uint)index);
}
internal void ChangeEnvironment(IglFunc gl)
{
GL = gl;
}
protected sealed override void Dispose(bool disposing)
{
if (disposing)
{
fixed (uint* id = _bufferID)
{
GL.DeleteBuffers((uint)_bufferID.Length, _bufferID);
}
}
}
/// <summary>
/// Set data to current vertex buffer object
/// </summary>
@@ -74,7 +33,7 @@ namespace StgSharp.Graphics
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
public void SetValue<T>(int index, T bufferData, BufferUsage usage) where T : IMat
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferID[index]);
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferData, usage);
}
@@ -88,9 +47,30 @@ namespace StgSharp.Graphics
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
public void SetValueArray<T>(int index, T[] bufferArray, BufferUsage usage) where T : struct, IConvertible
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferID[index]);
GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferArray, usage);
}
/// <summary>
///
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Unbind()
{
GL.BindBuffer(BufferType.ARRAY_BUFFER, 0);
}
internal void ChangeEnvironment(IglFunc gl)
{
GL = gl;
}
protected sealed override void Dispose(bool disposing)
{
if (disposing)
{
GL.DeleteBuffers(_bufferHandle);
}
}
}
}
@@ -9,47 +9,37 @@ using System.Threading.Tasks;
namespace StgSharp.Graphics
{
public partial class Form
{
protected Texture CreateTexture(uint n)
{
return new Texture(n, this.GL);
}
}
public unsafe class Texture
{
internal uint[] textureId;
internal Image[] sourceList;
internal static bool[] unitActivated = new bool[16];
internal glHandle _textureHandle;
internal Image[] sourceList;
private IglFunc GL;
internal void ChangeEnvironment(IglFunc gl)
{
GL = gl;
}
internal Texture(uint n, IglFunc gl)
{
textureId = new uint[n];
_textureHandle = new glHandle((int)n);
sourceList = new Image[n];
GL = gl;
fixed (uint* id = textureId)
{
GL.GenTextures(n, id);
}
GL.GenTextures(n, _textureHandle);
}
public void Activate(TextureUnit unit)
{
GL.ActiveTexture((uint)unit);
}
public void Bind2D(int index)
{
GL.BindTexture(GLconst.TEXTURE_2D, textureId[index]);
GL.BindTexture(GLconst.TEXTURE_2D, _textureHandle[index]);
}
/// <summary>
///
/// </summary>
/// <param name="name"></param>
/// <param name="index"></param>
/// <param name="loader"></param>
/// <param name="name"> </param>
/// <param name="index"> </param>
/// <param name="loader"> </param>
public unsafe void LoadTexture(int index, string name, ImageLoader loader)
{
sourceList[index] = new Image();
@@ -87,6 +77,11 @@ namespace StgSharp.Graphics
}
}
internal void ChangeEnvironment(IglFunc gl)
{
GL = gl;
}
#region texture set
public void Set2dFilterProperty(
@@ -103,13 +98,17 @@ namespace StgSharp.Graphics
GL.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_WRAP_T, (int)onVertical);
}
#endregion
public void Activate(TextureUnit unit)
{
GL.ActiveTexture((uint)unit);
}
#endregion texture set
}
public enum Filter
{
Nearest = GLconst.NEAREST,
Linear = GLconst.LINEAR,
Nearest_LinearMipmap = GLconst.NEAREST_MIPMAP_LINEAR,
Linear_LinearMipmap = GLconst.LINEAR_MIPMAP_LINEAR,
Nearest_NearestMipmap = GLconst.NEAREST_MIPMAP_NEAREST,
Linear_NearestMipmap = GLconst.LINEAR_MIPMAP_NEAREST,
}
public enum TextureUnit
@@ -139,15 +138,4 @@ namespace StgSharp.Graphics
ClampToEdge = GLconst.CLAMP_TO_EDGE,
ClampToBorder = GLconst.CLAMP_TO_BORDER,
}
public enum Filter
{
Nearest = GLconst.NEAREST,
Linear = GLconst.LINEAR,
Nearest_LinearMipmap = GLconst.NEAREST_MIPMAP_LINEAR,
Linear_LinearMipmap = GLconst.LINEAR_MIPMAP_LINEAR,
Nearest_NearestMipmap = GLconst.NEAREST_MIPMAP_NEAREST,
Linear_NearestMipmap = GLconst.LINEAR_MIPMAP_NEAREST,
}
}