daily update on 20240203 by nitloadd youmu. New glhandle setup.
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@@ -41,8 +41,9 @@
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public enum ShaderType : int
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{
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FRAGMENT = 0x8B30,
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VERTEX = 0x8B31
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Fragment = 0x8B30,
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Vertex = 0x8B31,
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Program,
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}
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public enum BufferType : int
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