daily update on 20240203 by nitloadd youmu. New glhandle setup.
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@@ -41,11 +41,11 @@ namespace StgSharp.Graphics
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void (* destroy) (GLFWwindow*);
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*/
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IntPtr makeCurrent;
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IntPtr swapBuffer;
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IntPtr swapInterval;
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IntPtr extensionSupported;
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IntPtr getProcAddress;
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delegate*<GLFWwindow*> makeCurrent;
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delegate*<GLFWwindow*> swapBuffer;
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delegate*<int> swapInterval;
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delegate*<byte*> extensionSupported;
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delegate*<delegate*<void>, void> getProcAddress;
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IntPtr destroy;
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internal struct egl
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@@ -41,8 +41,9 @@
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public enum ShaderType : int
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{
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FRAGMENT = 0x8B30,
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VERTEX = 0x8B31
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Fragment = 0x8B30,
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Vertex = 0x8B31,
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Program,
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}
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public enum BufferType : int
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