daily update on 20230911 by nitload youmu, uncertain bug of gl api loading
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@@ -1,9 +1,9 @@
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using StgSharp.Math;
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using StgSharp.Graphics;
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using StgSharp.Math;
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using System;
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using System.Diagnostics;
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using System.Numerics;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics.X86;
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namespace StgSharp
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{
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@@ -13,19 +13,63 @@ namespace StgSharp
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internal unsafe static void Main(string[] args)
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{
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Matrix3x3 matrix = new Matrix3x3(
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1,2,3,
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4,5,6,
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7,8,9
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Graphic.InitGL(3, 3);
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Form f = Graphic.GLcreateWindow(
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800, 600, "Test STG#!", IntPtr.Zero, null
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);
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Graphic.GLmakeContexCurrent(f);
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internalIO.glfwSetFramebufferSizeCallback(f.windowID, FormSizeCallback);
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Console.WriteLine(matrix.Det());
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GetApiRep();
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Graphic.InitGLAD(Graphic.GetProcAddress);
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while (internalIO.glfwWindowShouldClose(f.windowID) == 0)
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{
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ProcessInput(f.windowID);
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Graphic.glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
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Graphic.glClear(GLFW.GL_COLOR_BUFFER_BIT);
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internalIO.glfwSwapBuffers(f.windowID);
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internalIO.glfwPollEvents();
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}
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internalIO.glfwTerminate();
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}
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public static void FormSizeCallback(IntPtr window, int width, int height)
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{
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Graphic.glViewport(0, 0, width, height);
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}
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public static void ProcessInput(IntPtr windowPtr)
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{
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if (internalIO.glfwGetKey(windowPtr, (int)Control.Key.ESCAPE)
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== KeyStatus.PRESS)
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{
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internalIO.glfwSetWindowShouldClose(windowPtr, 1);
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}
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}
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[DllImport(internalIO.SSGC_libname, EntryPoint = "getApiReporter",
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CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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internal extern static void internal_getApiReporter(IntPtr reporter);
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internal static void GetApiRep()
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{
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showApiHandler handle = new showApiHandler(ShowApiAddress);
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internal_getApiReporter(Marshal.GetFunctionPointerForDelegate(handle));
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}
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internal delegate void showApiHandler(ulong add);
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internal static void ShowApiAddress(ulong address)
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{
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Console.WriteLine(address);
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}
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}
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}
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