daily update on 20230911 by nitload youmu, uncertain bug of gl api loading
This commit is contained in:
@@ -9,7 +9,6 @@
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".NETStandard,Version=v2.1/": {
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"StgSharp/1.0.0": {
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"dependencies": {
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"Facepunch.Steamworks": "2.3.3",
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"Microsoft.Bcl.HashCode": "1.1.1",
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"Microsoft.CSharp": "4.7.0"
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},
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@@ -17,14 +16,6 @@
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"StgSharp.dll": {}
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}
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},
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"Facepunch.Steamworks/2.3.3": {
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"runtime": {
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"lib/netstandard2.0/Facepunch.Steamworks.Win64.dll": {
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"assemblyVersion": "1.0.0.0",
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"fileVersion": "1.0.0.0"
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}
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}
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},
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"Microsoft.Bcl.HashCode/1.1.1": {
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"runtime": {
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"lib/netstandard2.1/Microsoft.Bcl.HashCode.dll": {
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@@ -49,13 +40,6 @@
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"serviceable": false,
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"sha512": ""
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},
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"Facepunch.Steamworks/2.3.3": {
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"type": "package",
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"serviceable": true,
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"sha512": "sha512-7nUjWX/uy6JbDX7Q3n8ij7vrpWjTM0S8hXO24R3ZwQ0QgY0sXVlxzh3unmYoLvKGi31rzDHqGX68I169hnHNxQ==",
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"path": "facepunch.steamworks/2.3.3",
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"hashPath": "facepunch.steamworks.2.3.3.nupkg.sha512"
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},
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"Microsoft.Bcl.HashCode/1.1.1": {
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"type": "package",
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"serviceable": true,
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Binary file not shown.
@@ -4,13 +4,21 @@
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<name>StgSharp</name>
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</assembly>
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<members>
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<member name="M:StgSharp.Instruction.InitPool">
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<member name="M:StgSharp.Control.InitPool">
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<summary>
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Add a pool to timeline controller, and return the instance of the pool.
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</summary>
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<returns></returns>
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</member>
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<member name="F:StgSharp.Control.ProgramTimeLine.tickCounter">
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<member name="M:StgSharp.Control.GetKeyStatus(StgSharp.Graphics.Form,StgSharp.Control.Key)">
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<summary>
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Get the status of a certain key on the keyboard.
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</summary>
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<param name="form"></param>
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<param name="key"></param>
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<returns></returns>
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</member>
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<member name="F:StgSharp.Controlling.TimeLine.tickCounter">
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<summary>
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Tick counter count the frames passed since the program start.
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</summary>
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@@ -44,7 +52,7 @@
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<summary>
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计算位移失量,需要手动输入游戏刻以提供时间数据
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</summary>
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<param name="tickCounter"></param>
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<param name="tick"></param>
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<returns>表示位移量的三维矢量</returns>
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</member>
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<member name="T:StgSharp.Geometries.IPlainGeometry">
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@@ -54,11 +62,19 @@
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</member>
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<member name="M:StgSharp.Geometries.Parallelogram.MovVertex03(System.UInt32)">
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<summary>
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移动平行四边形的第三个顶点,是一个多余的方法,调用会引发多余变量异常
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Move the third vertix. this is a useless method for Parallelograms.
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</summary>
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<param name="tick">当前游戏刻</param>
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<param name="tick">Current time tick</param>
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<returns></returns>
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<exception cref="T:StgSharp.Geometries.UnusedVertexException">几何体过定义</exception>
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<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
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</member>
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<member name="M:StgSharp.Geometries.Parallelogram.MovVertex04(System.UInt32)">
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<summary>
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Move the third vertix. This method is useless for Parallelograms.
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</summary>
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<param name="tick">Current time tick</param>
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<returns></returns>
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<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
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</member>
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<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
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<summary>
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@@ -80,227 +96,75 @@
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A square
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.#ctor">
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<summary>
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Constructor of a Form, creats an instance of a form and
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initilize all the customizing operations.
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</summary>
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</member>
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<member name="T:StgSharp.Graphics.SSGwindow">
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<summary>
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A window struct that has nearly no differencr with GLFWwindow,
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but only can be referred by pointers.
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</summary>
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</member>
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<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Creates a form and its associated context.
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</summary>
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<param name="width">Required width</param>
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<param name="height">Required width</param>
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<param name="tittle">Tittle of the window </param>
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<param name="monitor"></param>
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<param name="share"></param>
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<returns>The instance of created form</returns>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,System.IntPtr)">
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<summary>
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Creates a window and its associated context.
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</summary>
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<param name="width">Required width</param>
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<param name="height">Required width</param>
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<param name="tittle">Tittle of the window </param>
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<param name="monitor"></param>
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<param name="share"></param>
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<returns>The handle of created window</returns>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="M:StgSharp.Graphic.InitGL(System.Int32,System.Int32)">
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<summary>
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Init an instance of OpenGL program,
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This method should be called before other
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graphic methods, after LoadGL method.
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</summary>
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</member>
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<member name="M:StgSharp.Graphic.InitGLAD(StgSharp.glLoader)">
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<summary>
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Attach GLFW API to GLAD,
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this method should be called after LoadGL
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and before other graphic method.
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</summary>
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<exception cref="T:System.Exception">The accident that program cannot attach GLFW to GLAD</exception>
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</member>
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<member name="T:StgSharp.glLoader">
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<summary>
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Function handler to load an opengl function by serching its name.
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</summary>
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<param name="funcname">the name of the Opengl function</param>
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<returns>An intptr value representing the pointer to the function</returns>
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</member>
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<member name="M:StgSharp.LinkedList`1.Add(`0)">
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<summary>
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Add an item to the tail of linked list.
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</summary>
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<param name="t">The item ready to add to the list</param>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
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<member name="T:StgSharp.Math.Vec2d">
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<summary>
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A two dimension vector defined by two elements.
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Vec2Ds in StgSharp are defaultly usaed as colum vector.
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</summary>
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<param name="colum"></param>
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<param name="vec"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.vec2d)">
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<summary>
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</summary>
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<param name="vec1"></param>
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<param name="vec2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.colum2)">
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<summary>
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</summary>
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<param name="vec"></param>
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<param name="colum"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x2)">
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<summary>
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</summary>
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<param name="vec"></param>
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<param name="matrix"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x3)">
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<summary>
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</summary>
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<param name="vec"></param>
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<param name="matrix"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x4)">
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<summary>
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</summary>
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<param name="vec"></param>
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<param name="matrix"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.colum2)">
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<summary>
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</summary>
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<param name="matrix"></param>
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<param name="colum"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.colum3)">
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<summary>
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</summary>
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<param name="matrix"></param>
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<param name="vec"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x2,StgSharp.Math.matrix2x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x4,StgSharp.Math.matrix4x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.Calc.ASin(System.Single)">
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<summary>
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@@ -334,21 +198,17 @@
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<param name="y"></param>
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<returns>Returns the value of x^y</returns>
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</member>
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<member name="T:StgSharp.Properties.Resources">
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<member name="M:StgSharp.Math.Calc.Random">
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<summary>
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一个强类型的资源类,用于查找本地化的字符串等。
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returns a random float number between 0 and 1.
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</summary>
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<returns></returns>
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</member>
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<member name="P:StgSharp.Properties.Resources.ResourceManager">
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<member name="M:StgSharp.Math.Calc.RandomSeed">
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<summary>
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返回此类使用的缓存的 ResourceManager 实例。
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</summary>
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</member>
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<member name="P:StgSharp.Properties.Resources.Culture">
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<summary>
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重写当前线程的 CurrentUICulture 属性,对
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使用此强类型资源类的所有资源查找执行重写。
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Generates a random seed in int value.
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</summary>
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<returns></returns>
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</member>
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</members>
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</doc>
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Reference in New Issue
Block a user