daily update on 20230911 by nitload youmu, uncertain bug of gl api loading
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@@ -4,16 +4,21 @@
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<name>StgSharp</name>
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</assembly>
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<members>
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<member name="M:StgSharp.Instruction.InitPool">
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<member name="M:StgSharp.Control.InitPool">
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<summary>
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Add a pool to timeline controller, and return the instance of the pool.
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</summary>
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<returns></returns>
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</member>
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<member name="T:StgSharp.Control.GLFWproc">
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<member name="M:StgSharp.Control.GetKeyStatus(StgSharp.Graphics.Form,StgSharp.Control.Key)">
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<summary>
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Get the status of a certain key on the keyboard.
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</summary>
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<param name="form"></param>
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<param name="key"></param>
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<returns></returns>
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</member>
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<member name="F:StgSharp.Control.TimeLine.tickCounter">
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<member name="F:StgSharp.Controlling.TimeLine.tickCounter">
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<summary>
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Tick counter count the frames passed since the program start.
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</summary>
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@@ -103,7 +108,7 @@
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but only can be referred by pointers.
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</summary>
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</member>
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<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.Byte[],System.IntPtr,StgSharp.Graphics.Form)">
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<member name="M:StgSharp.Graphic.GLcreateWindow(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
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<summary>
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Creates a form and its associated context.
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</summary>
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@@ -127,22 +132,14 @@
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<returns>The handle of created window</returns>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="M:StgSharp.Graphic.LoadGL">
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<summary>
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Load OpenGL API to StgSharp core programm,
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please call this method before call any other
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graphic APIs in StgSharp.
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</summary>
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<exception cref="T:System.Exception">If run this method twice, will throw exception</exception>
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</member>
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<member name="M:StgSharp.Graphic.InitGL">
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<member name="M:StgSharp.Graphic.InitGL(System.Int32,System.Int32)">
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<summary>
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Init an instance of OpenGL program,
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This method should be called before other
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graphic methods, after LoadGL method.
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</summary>
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</member>
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<member name="M:StgSharp.Graphic.InitGLAD">
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<member name="M:StgSharp.Graphic.InitGLAD(StgSharp.glLoader)">
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<summary>
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Attach GLFW API to GLAD,
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this method should be called after LoadGL
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@@ -150,6 +147,13 @@
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</summary>
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<exception cref="T:System.Exception">The accident that program cannot attach GLFW to GLAD</exception>
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</member>
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<member name="T:StgSharp.glLoader">
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<summary>
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Function handler to load an opengl function by serching its name.
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</summary>
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<param name="funcname">the name of the Opengl function</param>
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<returns>An intptr value representing the pointer to the function</returns>
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</member>
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<member name="M:StgSharp.LinkedList`1.Add(`0)">
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<summary>
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Add an item to the tail of linked list.
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