daily update on 20230911 by nitload youmu, uncertain bug of gl api loading

This commit is contained in:
Nitload
2023-09-11 23:34:34 +08:00
parent c6f4b3dd53
commit 5d701bce0c
172 changed files with 15161 additions and 9614 deletions
+4 -4
View File
@@ -11,7 +11,7 @@ namespace StgSharp
#region det
[DllImport("StgsharpGraphic", EntryPoint = "det_mat3",
[DllImport(SSGC_libname, EntryPoint = "det_mat3",
CallingConvention = CallingConvention.Cdecl)]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static extern unsafe float det_mat3(Mat3* mat);
@@ -20,18 +20,18 @@ namespace StgSharp
#region transpose
[DllImport("StgsharpGraphic", EntryPoint = "transpose3to4",
[DllImport(SSGC_libname, EntryPoint = "transpose3to4",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose3to4_internal(Mat3* source, Mat4* target);
[DllImport("StgsharpGra[hic", EntryPoint = "transpose3to4",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose3to3_internal(Mat3* source, Mat3* target);
[DllImport("StgsharpGra[hic", EntryPoint = "transpose3to2",
CallingConvention = CallingConvention.Cdecl)]
internal static extern unsafe void Transpose3to2_internal(Mat3* source, Mat2* target);
#endregion
}