daily update on 20230911 by nitload youmu, uncertain bug of gl api loading
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@@ -11,7 +11,7 @@ namespace StgSharp
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#region det
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[DllImport("StgsharpGraphic", EntryPoint = "det_mat3",
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[DllImport(SSGC_libname, EntryPoint = "det_mat3",
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CallingConvention = CallingConvention.Cdecl)]
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal static extern unsafe float det_mat3(Mat3* mat);
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@@ -20,18 +20,18 @@ namespace StgSharp
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#region transpose
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[DllImport("StgsharpGraphic", EntryPoint = "transpose3to4",
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[DllImport(SSGC_libname, EntryPoint = "transpose3to4",
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CallingConvention = CallingConvention.Cdecl)]
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internal static extern unsafe void Transpose3to4_internal(Mat3* source, Mat4* target);
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[DllImport("StgsharpGra[hic", EntryPoint = "transpose3to4",
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CallingConvention = CallingConvention.Cdecl)]
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internal static extern unsafe void Transpose3to3_internal(Mat3* source, Mat3* target);
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[DllImport("StgsharpGra[hic", EntryPoint = "transpose3to2",
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CallingConvention = CallingConvention.Cdecl)]
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internal static extern unsafe void Transpose3to2_internal(Mat3* source, Mat2* target);
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#endregion
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}
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