daily update on 20230911 by nitload youmu, uncertain bug of gl api loading
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@@ -3,7 +3,7 @@ using StgSharp.Graphics;
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using System;
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using System.Diagnostics.CodeAnalysis;
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namespace StgSharp.Control
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namespace StgSharp.Controlling
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{
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public static partial class TimeLine
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{
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@@ -23,10 +23,8 @@ namespace StgSharp.Control
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static unsafe TimeLine()
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{
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allForm = new LinkedList<Form>();
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allPool = new LinkedList<Pool>();
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internalIO.InternalInitGL();
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}
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public static TimelineBlock CurrentOperation
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