daily update on 20230911 by nitload youmu, uncertain bug of gl api loading
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@@ -1,10 +1,10 @@
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using StgSharp.Control;
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using StgSharp.Controlling;
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using StgSharp.Math;
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using System;
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namespace StgSharp
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{
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public static partial class Instruction
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public static partial class Control
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{
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/// <summary>
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/// Add a pool to timeline controller, and return the instance of the pool.
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@@ -19,8 +19,8 @@ namespace StgSharp
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public static void AddPool(Pool pool)
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{
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TimeLine.allPool.Add(pool);
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TimeLine._currentPool = pool;
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StgSharp.Controlling.TimeLine.allPool.Add(pool);
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StgSharp.Controlling.TimeLine._currentPool = pool;
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}
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public static void LoadTimeline()
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