Daily update on 20250304-070522 by Nitload Youmu. Additional Message : None
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
@@ -1,6 +1,6 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="BlueprintSchedueler.cs"
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// file="Blueprint.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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@@ -28,27 +28,19 @@
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Xml.Serialization;
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namespace StgSharp.Blueprint
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{
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/// <summary>
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/// A sets of complex logic designed for running in multi threads environment. Warning: do not
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/// run a <see cref="BlueprintSchedueler" /> instance in multi threads more than once.
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/// run a <see cref="BlueprintScheduler" /> instance in multi threads more than once.
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/// </summary>
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public partial class BlueprintSchedueler : IConvertableToBlueprintNode
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public partial class BlueprintScheduler : IConvertableToBlueprintNode
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{
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private BeginningNode beginNode;
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@@ -64,7 +56,7 @@ namespace StgSharp.Blueprint
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internal int currentGlobalNodeIndex;
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internal int currentNativeNodeIndex;
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public BlueprintSchedueler()
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public BlueprintScheduler()
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{
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allNode = new Dictionary<string, BlueprintNode>();
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globalNodeList = new List<BlueprintNode>();
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@@ -78,23 +70,24 @@ namespace StgSharp.Blueprint
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public BlueprintNode EndLayer => endNode;
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public BlueprintNodeOperation Operation
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{
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get => ExecuteMain;
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}
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public bool IsRunning
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{
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get => runningStat.CurrentCount == 0;
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}
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public ReadOnlySpan<string> InputInterfacesName
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public IEnumerable<string> InputInterfacesName
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{
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get { return beginNode.OutputInterfaces
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.Select( p => p.Key )
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.ToArray(); }
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get { return beginNode.OutputInterfaces.Keys; }
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}
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public ReadOnlySpan<string> OutputInterfacesName
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public IEnumerable<string> OutputInterfacesName
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{
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get { return beginNode.OutputInterfaces
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.Select( p => p.Key )
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.ToArray(); }
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get { return beginNode.OutputInterfaces.Keys; }
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}
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/**/
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@@ -112,7 +105,6 @@ namespace StgSharp.Blueprint
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allNode.Add( node.Name, node );
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}
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public void ExecuteMain(
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in Dictionary<string, BlueprintPipeline> input,
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in Dictionary<string, BlueprintPipeline> output )
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@@ -120,11 +112,6 @@ namespace StgSharp.Blueprint
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BlueprintRunner.Run( this );
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}
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public BlueprintNodeOperation Operation
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{
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get => ExecuteMain;
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public (string name, BlueprintPipelineArgs arg)[] GetOutput()
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{
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@@ -179,7 +166,7 @@ namespace StgSharp.Blueprint
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return false;
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}
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~BlueprintSchedueler()
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~BlueprintScheduler()
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{
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runningStat.Dispose();
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}
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