daily update on 20241226 by nitload youmu
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@@ -35,11 +35,12 @@ using System.Collections.Generic;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Security.AccessControl;
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namespace StgSharp.Math
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{
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[StructLayout(
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LayoutKind.Explicit,
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layoutKind: LayoutKind.Explicit,
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Size = ( 7 * 4 * sizeof( float ) ) + sizeof( bool ),
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Pack = 16 )]
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public struct Matrix43 : IEquatable<Matrix43>, IMat
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@@ -50,12 +51,19 @@ namespace StgSharp.Math
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[FieldOffset( 0 )]
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internal ColumnSet3 mat;
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[FieldOffset( 3 * 4 * sizeof( float ) )]
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internal ColumnSet4 transpose;
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public Matrix43()
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{
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Unsafe.SkipInit(out this);
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isTransposed = false;
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}
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internal Matrix43( Vector4 c0, Vector4 c1, Vector4 c2 )
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{
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Unsafe.SkipInit(out this);
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isTransposed = false;
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mat.colum0 = c0;
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mat.colum1 = c1;
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mat.colum2 = c2;
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@@ -75,6 +83,8 @@ namespace StgSharp.Math
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float a31,
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float a32 )
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{
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Unsafe.SkipInit(out this);
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isTransposed = false;
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mat.colum0 = new Vector4( a00, a10, a20, a30 );
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mat.colum1 = new Vector4( a01, a11, a21, a31 );
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mat.colum2 = new Vector4( a02, a12, a22, a32 );
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@@ -135,12 +145,10 @@ namespace StgSharp.Math
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internal unsafe void InternalTranspose()
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{
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if( !isTransposed ) {
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fixed( ColumnSet3* source = &this.mat ) {
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fixed( ColumnSet4* target = &this.transpose ) {
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InternalIO.Intrinsic.transpose34( source, target );
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}
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fixed( ColumnSet3* source = &this.mat )
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fixed( ColumnSet4* target = &this.transpose ) {
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InternalIO.Intrinsic.transpose34( source, target );
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}
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isTransposed = true;
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}
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}
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@@ -160,7 +168,7 @@ namespace StgSharp.Math
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public static Matrix43 operator *( Matrix43 mat, float value )
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public static unsafe Matrix43 operator *( Matrix43 mat, float value )
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{
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return new Matrix43(
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mat.mat.colum0 * value, mat.mat.colum1 * value,
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@@ -242,12 +250,11 @@ namespace StgSharp.Math
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public static Matrix43 operator +( Matrix43 left, Matrix43 right )
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public static unsafe Matrix43 operator +( Matrix43 left, Matrix43 right )
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{
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return new Matrix43(
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left.mat.colum0 + right.mat.colum0,
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left.mat.colum1 + right.mat.colum1,
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left.mat.colum2 + right.mat.colum2 );
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Matrix43 ret = new Matrix43();
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InternalIO.Intrinsic.add_mat_3(&left.mat, &right.mat, &ret.mat);
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return ret;
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}
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public static bool operator ==( Matrix43 left, Matrix43 right )
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