diff --git a/源代码/CodeBlock/CodeBlock/.vs/CodeBlock/FileContentIndex/9dbf6c22-3027-4855-9002-c3f46661d2eb.vsidx b/源代码/CodeBlock/CodeBlock/.vs/CodeBlock/FileContentIndex/9dbf6c22-3027-4855-9002-c3f46661d2eb.vsidx deleted file mode 100644 index b5b47bde..00000000 Binary files a/源代码/CodeBlock/CodeBlock/.vs/CodeBlock/FileContentIndex/9dbf6c22-3027-4855-9002-c3f46661d2eb.vsidx and /dev/null differ diff --git a/源代码/CodeBlock/CodeBlock/.vs/CodeBlock/FileContentIndex/213eec01-b6e3-4a84-8be0-bb74d1239f56.vsidx b/源代码/CodeBlock/CodeBlock/.vs/CodeBlock/FileContentIndex/c74f270a-a05a-4349-b732-f1e33b05ed0d.vsidx similarity index 100% rename from 源代码/CodeBlock/CodeBlock/.vs/CodeBlock/FileContentIndex/213eec01-b6e3-4a84-8be0-bb74d1239f56.vsidx rename to 源代码/CodeBlock/CodeBlock/.vs/CodeBlock/FileContentIndex/c74f270a-a05a-4349-b732-f1e33b05ed0d.vsidx diff --git a/源代码/CodeBlock/CodeBlock/.vs/CodeBlock/FileContentIndex/f983bfab-0b85-4a4a-a1cf-2e8277739044.vsidx b/源代码/CodeBlock/CodeBlock/.vs/CodeBlock/FileContentIndex/f983bfab-0b85-4a4a-a1cf-2e8277739044.vsidx new file mode 100644 index 00000000..26dac3d3 Binary files /dev/null and b/源代码/CodeBlock/CodeBlock/.vs/CodeBlock/FileContentIndex/f983bfab-0b85-4a4a-a1cf-2e8277739044.vsidx differ diff --git a/源代码/CodeBlock/CodeBlock/.vs/CodeBlock/v17/.suo b/源代码/CodeBlock/CodeBlock/.vs/CodeBlock/v17/.suo index e017e00d..1e81cc7d 100644 Binary files a/源代码/CodeBlock/CodeBlock/.vs/CodeBlock/v17/.suo and b/源代码/CodeBlock/CodeBlock/.vs/CodeBlock/v17/.suo differ diff --git a/源代码/CodeBlock/CodeBlock/Code01/CodeFile1.cs b/源代码/CodeBlock/CodeBlock/Code01/CodeFile1.cs index 8b060722..a6c3d589 100644 --- a/源代码/CodeBlock/CodeBlock/Code01/CodeFile1.cs +++ b/源代码/CodeBlock/CodeBlock/Code01/CodeFile1.cs @@ -104,6 +104,8 @@ public Bullet Former{get;set;} public float X{get; set;} public float Y{get; set;} +直角坐标系参数 + 表示XY线性速度的10*1十次多项式系数矩阵 表示XY周期性速度数据的三阶傅里叶变换式 以及指向的方向,初始方向 @@ -114,6 +116,10 @@ public float[] FourierY {get; set;} public float[] Angle {get; set;} public float AngleDefult {get; set;} +极坐标参数 + +没闹明白,等会再写 + 关于子弹类别的相关属性 子弹种类和缩放比例,以确定贴图纹理及其大小 同时还有纹理相关数据,碰撞半径 @@ -210,25 +216,3 @@ this.Angle = angle; */ -/* -一个关于数学的类 -主要用于在不丢失精度的情况下简化三角函数计算的复杂度。 - -class SimpleMath -{ - -redonly int[] SineArray = -{ - -}; - -public void Sin(float x) -{ - - - -} - -} - -*/ \ No newline at end of file