daily update on 20240508 by nitload youmu, partical added
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@@ -49,18 +49,20 @@ namespace StgSharp.Geometries
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v3x, v2y, v3z
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)
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{
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vec2d side0 = vertexMat.Colum0 - vertexMat.Colum1;
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vec2d side1 = vertexMat.Colum2 - vertexMat.Colum1;
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#if DEBUG
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vec2d side0 = new vec2d( vertexMat.colum0 - vertexMat.colum1);
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vec2d side1 = new vec2d( vertexMat.colum2 - vertexMat.colum1);
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if (side0.Cross(side1) == 0)
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{
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throw new ArgumentException();
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}
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#endif
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}
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/// <summary>
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/// 计算中心点相对于参考原点的位移
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/// Calculate movement to center
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/// </summary>
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/// <param name="tick">当前游戏刻</param>
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/// <param name="tick">Current time tick</param>
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/// <returns></returns>
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public virtual vec3d MovCenter(uint tick)
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{
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