daily update on 20240508 by nitload youmu, partical added
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@@ -30,8 +30,8 @@
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//-----------------------------------------------------------------------
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using StgSharp.Controlling;
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using StgSharp.Math;
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using System;
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using System.Numerics;
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namespace StgSharp.Geometries
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@@ -40,20 +40,20 @@ namespace StgSharp.Geometries
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{
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internal Point _refOrigin;
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internal GetLocationHandler movVertex0Operation;
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internal GetLocationHandler movVertex1Operation;
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internal GetLocationHandler movVertex2Operation;
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internal GetLocationHandler movVertex3Operation;
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internal GetLocationHandler movVertex4Operation;
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internal GetLocationHandler movVertex5Operation;
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internal Func<int,vec3d> movVertex0Operation;
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internal Func<int,vec3d> movVertex1Operation;
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internal Func<int,vec3d> movVertex2Operation;
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internal Func<int,vec3d> movVertex3Operation;
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internal Func<int,vec3d> movVertex4Operation;
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internal Func<int,vec3d> movVertex5Operation;
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internal mat6 vertexMat;
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public GetLocationHandler MovVertex0Operation => movVertex0Operation;
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public GetLocationHandler MovVertex1Operation => movVertex1Operation;
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public GetLocationHandler MovVertex2Operation => movVertex2Operation;
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public GetLocationHandler MovVertex3Operation => movVertex3Operation;
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public GetLocationHandler MovVertex4Operation => movVertex4Operation;
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public GetLocationHandler MovVertex5Operation => movVertex5Operation;
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public Func<int,vec3d> MovVertex0Operation => movVertex0Operation;
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public Func<int,vec3d> MovVertex1Operation => movVertex1Operation;
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public Func<int,vec3d> MovVertex2Operation => movVertex2Operation;
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public Func<int,vec3d> MovVertex3Operation => movVertex3Operation;
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public Func<int,vec3d> MovVertex4Operation => movVertex4Operation;
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public Func<int,vec3d> MovVertex5Operation => movVertex5Operation;
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public Point Vertex0
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{
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