daily update on 20240508 by nitload youmu, partical added
This commit is contained in:
@@ -8,11 +8,15 @@ using System.Threading.Tasks;
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namespace StgSharp.Data
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{
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public partial class Area
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/// <summary>
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/// An independent storage area, used as the only folder type in root folder.
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/// Contains several <see cref="SSD"/> files reference as virtual disc.
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/// Data is actually stored in <see cref="SSD"/>s in certain RAID mode.
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/// </summary>
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public partial class Area:SSDFolder
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{
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private byte _id;
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private List<SSD> discList;
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private List<SSDrawHead> files;
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public Area()
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{
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@@ -23,5 +27,56 @@ namespace StgSharp.Data
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{
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return discList[SSD].FindSegment(id);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="head"></param>
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/// <returns></returns>
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public static SSDraw AnalyzeHead(SSDrawHead head)
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{
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if (head._head.globalID == 0)
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{
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return null;
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}
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SSDraw ret = new SSDraw();
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foreach ((int, int) item in head)
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{
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}
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return ret;
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}
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public SSDraw FindFile(string route, SerializableTypeCode typeCode)
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{
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int id = 0;
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if (route.Contains('/'))
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{
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if (route.Contains(Serializer.GetNameTail(typeCode)))
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{
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route += Serializer.GetNameTail(typeCode);
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}
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id = idIndex[route];
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return this.files[id];
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}
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if (route.Contains(Serializer.GetNameTail(typeCode)))
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{
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route += Serializer.GetNameTail(typeCode);
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}
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string[] folderRoute = route.Split('/');
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int index = 0;
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if (folderRoute[0] != ".")
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{
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index = 1;
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}
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SSDFolder temp = this;
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for (; index < folderRoute.Length - 1; index++)
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{
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id = temp.idIndex[folderRoute[index]];
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temp = temp.folders[id];
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}
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id = idIndex[folderRoute[folderRoute.Length-1]];
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return temp.files[id];
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}
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}
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}
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@@ -1,4 +1,34 @@
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using StgSharp.Math;
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="DataSegment.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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@@ -10,31 +40,43 @@ using System.Threading.Tasks;
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namespace StgSharp.Data
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{
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[StructLayout(LayoutKind.Explicit)]
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public unsafe struct SSDSegment
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[StructLayout(LayoutKind.Explicit, Size = StgSharp.ssdSegmentLength * 16)]
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public unsafe struct SSDSegment : IComparable<int>, IComparable<SSDSegment>
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{
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[FieldOffset(16)] public fixed byte Data[16 * 16];
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[FieldOffset(16)] public fixed byte Data[16 * (StgSharp.ssdSegmentLength - 1)];
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[FieldOffset(12)] public int DataHash;
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[FieldOffset(0 * 16)] public SSDSegmentHead Head;
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[FieldOffset(8)] public int PreviousHash;
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[FieldOffset(0 * 16)] public SSDSegmentHead Head;
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public SSDSegment(int previousHash)
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{
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this.PreviousHash = previousHash;
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}
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public int ID
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public static SSDSegment FromStream(byte[] stream)
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{
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get { return Head.globalID; }
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set { Head.globalID = value; }
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if (stream.Length != 16 * StgSharp.ssdSegmentLength)
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{
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throw new ArgumentException();
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}
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SSDSegment ret = new SSDSegment();
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fixed (byte* bptr = stream)
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{
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ret.Head.data = *(M128*)bptr;
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for (int i = 1; i < StgSharp.ssdSegmentLength; i++)
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{
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ret.WriteData<M128>(i - 1, *(M128*)(bptr + 16 * i));
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}
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}
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return ret;
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}
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public byte this[int index]
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{
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get
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{
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if (index > (16 * 14) - 1)
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if (index > (16 * (StgSharp.ssdSegmentLength - 1)) - 1)
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{
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throw new IndexOutOfRangeException();
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}
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@@ -43,7 +85,7 @@ namespace StgSharp.Data
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set
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{
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if (index > (16 * 14) - 1)
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if (index > (16 * (StgSharp.ssdSegmentLength - 1)) - 1)
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{
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throw new IndexOutOfRangeException();
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}
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@@ -51,6 +93,12 @@ namespace StgSharp.Data
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}
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}
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public int ID
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{
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get { return Head.globalID; }
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set { Head.globalID = value; }
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}
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public short Size => Head.size;
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public void FillRandomBytes(int begin)
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@@ -67,7 +115,7 @@ namespace StgSharp.Data
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public byte[] GetBytes()
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{
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byte[] ret = new byte[16 * 18];
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byte[] ret = new byte[16 * StgSharp.ssdSegmentLength];
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fixed (M128* mptr = &Head.data)
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{
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fixed (byte* aptr = ret)
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@@ -90,7 +138,7 @@ namespace StgSharp.Data
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fixed (M128* mptr = &Head.data)
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{
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Vector4* vptr = (Vector4*)mptr;
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for (int i = 0; i < 16; i += 1)
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for (int i = 0; i < StgSharp.ssdSegmentLength - 1; i += 1)
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{
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v += (*vptr) * 31;
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}
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@@ -106,7 +154,7 @@ namespace StgSharp.Data
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fixed (M128* mptr = &Head.data)
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{
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Vector4* vptr = (Vector4*)mptr;
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for (int i = 0; i < 18; i++)
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for (int i = 0; i < StgSharp.ssdSegmentLength; i++)
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{
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ret = (ret + (*vptr).GetHashCode()) * 31;
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}
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@@ -122,6 +170,7 @@ namespace StgSharp.Data
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return *(tptr + index);
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}
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}
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public unsafe void WriteData<T>(int index, T value) where T : struct
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{
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fixed (byte* bptr = Data)
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@@ -131,6 +180,16 @@ namespace StgSharp.Data
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}
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}
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int IComparable<int>.CompareTo(int other)
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{
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return ID.CompareTo(other);
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}
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int IComparable<SSDSegment>.CompareTo(SSDSegment other)
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{
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return ID.CompareTo(other.ID);
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}
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}
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}
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@@ -72,18 +72,18 @@ namespace StgSharp.Data
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files = new Dictionary<int, SSDraw>();
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}
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public override byte SSDTypeCode => SerializableTypeCode.VirtualFolder;
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public override SerializableTypeCode SSDTypeCode => SerializableTypeCode.VirtualFolder;
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/// <summary>
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/// Check out if this virtual folder contains certain file.
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/// </summary>
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/// <param name="name">Name of the file</param>
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/// <param name="type">Type code defined in <see cref="SerializableTypeCode"/></param>
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/// <param name="type">Type code defined as <see cref="SerializableTypeCode"/></param>
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/// <returns>Id of the file in its virtual disc</returns>
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public int FindFileId(string name, byte type)
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public int FindFileId(string name, SerializableTypeCode type)
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{
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int fileid = 0;
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if (idIndex.TryGetValue($"{name}{SerializableTypeCode.GetNameTail(type)}"
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if (idIndex.TryGetValue($"{name}{Serializer.GetNameTail(type)}"
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, out fileid) && !(type == SerializableTypeCode.VirtualFolder))
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{
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return fileid;
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@@ -92,6 +92,7 @@ namespace StgSharp.Data
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}
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/// <summary>
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/// Check out if this virtual folder contains certain file.
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/// </summary>
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@@ -107,9 +108,9 @@ namespace StgSharp.Data
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return 0;
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}
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public SSDraw CreateFile(string name, byte type)
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public SSDraw CreateFile(string name, SerializableTypeCode type)
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{
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SSDraw ret = new SSDraw(name + SerializableTypeCode.GetNameTail(type));
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SSDraw ret = new SSDraw(name + Serializer.GetNameTail(type));
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ret.ID = local.NewID();
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return ret;
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}
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@@ -49,7 +49,7 @@ namespace StgSharp.Data.FileIO
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{
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public const string FileType = "ssdraw";
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public const int SegmentCapacity = 16 * 16;
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public const int SegmentCapacity = 16 * (StgSharp.ssdSegmentLength - 1);
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private Area home;
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private int previousHash;
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@@ -62,7 +62,6 @@ namespace StgSharp.Data.FileIO
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internal SSDraw()
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{
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segments = new List<SSDSegment>();
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}
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public SSDraw(string name)
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@@ -79,24 +78,11 @@ namespace StgSharp.Data.FileIO
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internal SSDrawHead Head => _head;
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//TODO 分析头,加载文件头,进一步加载全部的数据块
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/// <summary>
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///
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/// </summary>
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/// <param name="head"></param>
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/// <returns></returns>
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public static SSDraw AnalyzeHead(SSDrawHead head)
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public SSDSegment[] GetSegments()
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{
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if (head._head.globalID == 0)
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{
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return null;
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}
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SSDraw ret = new SSDraw();
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foreach ((int, int) item in head)
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{
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}
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SSDSegment[] ret = segments.ToArray();
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Array.Resize(ref ret, ret.Length + 1);
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ret[ret.Length - 1] = Head.Data;
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return ret;
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}
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@@ -118,7 +104,7 @@ namespace StgSharp.Data.FileIO
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f.Close();
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}
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//TODO read raw 没写完
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public static SSDraw readRaw(string route)
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{
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string[] routeFolders = route.Split('\\');
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@@ -126,9 +112,20 @@ namespace StgSharp.Data.FileIO
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{
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throw new Exception($"File to open is not a {FileType} file.");
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}
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FileStream stream = File.Open(route, FileMode.Open);
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return new SSDraw(string.Empty);
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byte[] dataStream= new byte[16 * StgSharp.ssdSegmentLength];
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SSDraw ret = new SSDraw();
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using (FileStream stream = File.Open(route, FileMode.Open))
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{
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int offset = 0;
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offset += stream.Read(dataStream,offset,16);
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ret._head = new SSDrawHead(dataStream);
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while (offset < stream.Length)
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{
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offset += stream.Read(dataStream, offset, 16);
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ret.segments.Add(SSDSegment.FromStream(dataStream));
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}
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}
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return ret;
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}
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public void WriteRaw(byte[] dataStream)
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@@ -170,9 +167,26 @@ namespace StgSharp.Data.FileIO
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public unsafe class SSDrawHead : IEnumerable<(int, int)>
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{
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private SSDSegment segmentRange;
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private SSDSegment segmentData;
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private string name;
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internal SSDrawHead(byte[] data)
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{
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if (data.Length != 16* StgSharp.ssdSegmentLength)
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{
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throw new ArgumentException();
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}
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segmentData = new SSDSegment();
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fixed (byte* bptr = data)
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{
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segmentData.Head.data = *(M128*)bptr;
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for (int i = 1; i < StgSharp.ssdSegmentLength; i++)
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{
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segmentData.WriteData<M128>(i - 1,*(M128*)(bptr + 16 * i));
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}
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}
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}
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internal SSDrawHead(string name)
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{
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int hash;
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@@ -190,16 +204,43 @@ namespace StgSharp.Data.FileIO
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{
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}
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public (int begin, int end) this[byte index]
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internal SSDSegment Data
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{
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get => segmentRange.ReadData<(int, int)>(index);
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set => segmentRange.WriteData<(int, int)>(index, value);
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get => segmentData;
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}
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public byte DiscIndex
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public (int begin, int end) this[byte index]
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{
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get => _head.selfDefine_2;
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internal set => _head.selfDefine_2 = value;
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get => segmentData.ReadData<(int, int)>(index);
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set => segmentData.WriteData<(int, int)>(index, value);
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}
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public unsafe string Name
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{
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get
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{
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byte[] bytes = new byte[15 * 16];
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fixed (byte* bptr = segmentData.Data)
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{
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Marshal.Copy(
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source: (IntPtr)bptr,
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destination: bytes,
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256, 15 * 16);
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}
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return Encoding.UTF8.GetString(bytes);
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}
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set
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{
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byte[] namecode = Encoding.UTF8.GetBytes(value);
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fixed (byte* bptr = segmentData.Data)
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{
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Marshal.Copy(
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source: namecode,
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startIndex: 0,
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destination: (IntPtr)(bptr + 256),
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length: 15 * 16);
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}
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}
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}
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public byte TypeCode
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@@ -210,7 +251,7 @@ namespace StgSharp.Data.FileIO
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internal ref SSDSegmentHead _head
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{
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get => ref segmentRange.Head;
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get => ref segmentData.Head;
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}
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internal byte pairCount
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@@ -226,10 +267,9 @@ namespace StgSharp.Data.FileIO
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}
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}
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public unsafe byte[] GetBytes()
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{
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return segmentRange.GetBytes();
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return segmentData.GetBytes();
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}
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@@ -237,7 +277,7 @@ namespace StgSharp.Data.FileIO
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{
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for (int i = 0; i < pairCount; i++)
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{
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yield return segmentRange.ReadData<(int, int)>(i);
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yield return segmentData.ReadData<(int, int)>(i);
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}
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}
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@@ -245,7 +285,7 @@ namespace StgSharp.Data.FileIO
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{
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for (int i = 0; i < pairCount; i++)
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{
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yield return segmentRange.ReadData<(int, int)>(i);
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yield return segmentData.ReadData<(int, int)>(i);
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}
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}
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@@ -77,6 +77,14 @@ namespace StgSharp.Data
|
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}
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target = new BitArray(boolStream.ToArray());
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}
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/// <summary>
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/// Serialize a <see cref="BitArray"/>, useful when writing
|
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/// a Huffman tree index dictionary to file.
|
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/// </summary>
|
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/// <param name="bits"></param>
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/// <returns></returns>
|
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/// <exception cref="Exception"></exception>
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public static byte[] Serialize(BitArray bits)
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{
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int size = (bits.Count / 4) + 1;
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@@ -9,7 +9,7 @@ namespace StgSharp.Data
|
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|
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public abstract class SSDSerializable
|
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{
|
||||
public abstract byte SSDTypeCode { get; }
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public abstract SerializableTypeCode SSDTypeCode { get; }
|
||||
|
||||
public abstract byte[] GetBytes();
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||||
|
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@@ -18,39 +18,17 @@ namespace StgSharp.Data
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internal abstract void BuildFromByteStream(byte[] stream);
|
||||
}
|
||||
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public static class SerializableTypeCode
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public enum SerializableTypeCode:byte
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||||
{
|
||||
public const byte IndexTable = 1;
|
||||
public const byte Image = 2;
|
||||
public const byte Audio = 3;
|
||||
public const byte Shader = 4;
|
||||
public const byte Text = 5;
|
||||
public const byte RawData = 6;
|
||||
public const byte VirtualFolder = 7;
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IndexTable = 1,
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||||
PixelImage = 2,
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||||
VectorImage = 3,
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||||
Audio = 4,
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||||
Shader = 5,
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||||
Text = 6,
|
||||
RawData = 7,
|
||||
VirtualFolder = 8,
|
||||
|
||||
|
||||
public static string GetNameTail(byte typeCode)
|
||||
{
|
||||
switch (typeCode)
|
||||
{
|
||||
case IndexTable:
|
||||
return "_indexT";
|
||||
case Image:
|
||||
return "_img";
|
||||
case Audio:
|
||||
return "_wav";
|
||||
case Shader:
|
||||
return "_gls";
|
||||
case Text:
|
||||
return "_txt";
|
||||
case RawData:
|
||||
return "_raw";
|
||||
case VirtualFolder:
|
||||
return "_f";
|
||||
default:
|
||||
throw new ArgumentException("Unknown file type");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static partial class Serializer
|
||||
@@ -66,5 +44,30 @@ namespace StgSharp.Data
|
||||
serializableObject.BuildFromByteStream(stream);
|
||||
return serializableObject;
|
||||
}
|
||||
|
||||
public static string GetNameTail(SerializableTypeCode typeCode)
|
||||
{
|
||||
switch (typeCode)
|
||||
{
|
||||
case SerializableTypeCode.IndexTable:
|
||||
return "_idt";
|
||||
case SerializableTypeCode.PixelImage:
|
||||
return "_pim";
|
||||
case SerializableTypeCode.VectorImage:
|
||||
return "_vim";
|
||||
case SerializableTypeCode.Audio:
|
||||
return "_wav";
|
||||
case SerializableTypeCode.Shader:
|
||||
return "_gls";
|
||||
case SerializableTypeCode.Text:
|
||||
return "_txt";
|
||||
case SerializableTypeCode.RawData:
|
||||
return "_raw";
|
||||
case SerializableTypeCode.VirtualFolder:
|
||||
return "_fod";
|
||||
default:
|
||||
throw new ArgumentException("Unknown file type");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -31,6 +31,7 @@
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace StgSharp
|
||||
@@ -42,7 +43,7 @@ namespace StgSharp
|
||||
internal Point _basePoint;
|
||||
internal LinkedList<PlainGeometry> _collisionBox;
|
||||
internal Sensor<PlainGeometry> _collisionSensor;
|
||||
internal GetLocationHandler _movHandler;
|
||||
internal Func<int,vec3d> _movHandler;
|
||||
internal Point _pos;
|
||||
internal Point _position;
|
||||
internal string _texture;
|
||||
|
||||
@@ -45,6 +45,7 @@ namespace StgSharp
|
||||
static byte[] _currentHash;
|
||||
|
||||
private static bool _inited;
|
||||
internal const int ssdSegmentLength = 16;
|
||||
|
||||
public static byte[] CurrentAssemblyHash
|
||||
{
|
||||
|
||||
@@ -10,16 +10,14 @@ namespace StgSharp.Geometries
|
||||
{
|
||||
public class StreamLocalCoordinate : ICoord
|
||||
{
|
||||
|
||||
|
||||
public override Matrix44 GlobalCoordTransformation => throw new NotImplementedException();
|
||||
|
||||
public override vec3d Origin => Vec3d.Zero;
|
||||
|
||||
public override vec3d X_axis => coordMat.colum0.XYZ;
|
||||
|
||||
public override vec3d Y_axis => throw new NotImplementedException();
|
||||
public override vec3d Y_axis => coordMat.colum1.XYZ;
|
||||
|
||||
public override vec3d Z_axis => throw new NotImplementedException();
|
||||
public override vec3d Z_axis => coordMat.colum2.XYZ;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,12 +40,13 @@ namespace StgSharp.Geometries
|
||||
public class Arc : PlainGeometry
|
||||
{
|
||||
|
||||
internal Func<int, vec3d> movBeginOperation = GeometryOperation.DefaultMotion;
|
||||
internal Func<int, vec3d> movCenterOperation = GeometryOperation.DefaultMotion;
|
||||
internal Func<int, vec3d> movEndOperation = GeometryOperation.DefaultMotion;
|
||||
|
||||
internal Point beginPoint;
|
||||
internal Point center;
|
||||
internal Point endPoint;
|
||||
internal GetLocationHandler movBeginOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
|
||||
internal GetLocationHandler movCenterOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
|
||||
internal GetLocationHandler movEndOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
|
||||
|
||||
internal override int[] Indices => throw new NotImplementedException();
|
||||
|
||||
|
||||
@@ -41,9 +41,9 @@ namespace StgSharp.Geometries
|
||||
{
|
||||
|
||||
internal Point center;
|
||||
internal GetLocationHandler movBeginOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
|
||||
internal GetLocationHandler movCenterOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
|
||||
internal GetLocationHandler movEndOperation = new GetLocationHandler(GeometryOperation.DefualtMotion);
|
||||
internal Func<int,vec3d> movBeginOperation = GeometryOperation.DefaultMotion;
|
||||
internal Func<int,vec3d> movCenterOperation = GeometryOperation.DefaultMotion;
|
||||
internal Func<int,vec3d> movEndOperation = GeometryOperation.DefaultMotion;
|
||||
internal Point pointOnCircle;
|
||||
internal Point pointOnPlain;
|
||||
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="ExpressionHandler.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public delegate float ExpressionHandler
|
||||
(
|
||||
Counter<uint> tickCounter,
|
||||
float beginRange,
|
||||
float endRange
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GemoryException.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Runtime.Serialization;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public unsafe class ToUpperDimensionException : Exception
|
||||
{
|
||||
|
||||
protected ToUpperDimensionException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||||
{
|
||||
}
|
||||
public ToUpperDimensionException()
|
||||
{
|
||||
}
|
||||
|
||||
public ToUpperDimensionException(string message) : base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public ToUpperDimensionException(string message, Exception innerException) : base(message, innerException)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
|
||||
/// </summary>
|
||||
public class UnusedVertexException : Exception
|
||||
{
|
||||
|
||||
protected UnusedVertexException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||||
{
|
||||
}
|
||||
public UnusedVertexException()
|
||||
{
|
||||
}
|
||||
|
||||
public UnusedVertexException(string message) : base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public UnusedVertexException(string message, Exception innerException) : base(message, innerException)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GeometryOperation.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
|
||||
public static unsafe class GeometryOperation
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static vec3d DefaultMotion(int tick)
|
||||
{
|
||||
return default(vec3d);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,101 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="IInstancing.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public interface IInstancing<T> where T : IInstancing<T>
|
||||
{
|
||||
public int BufferId
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public vec2d CenterPositionGlobal
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
public vec2d Coord
|
||||
{
|
||||
get { return new(GlobalBuffer.CoordList[BufferId]); }
|
||||
set { GlobalBuffer.CoordList[BufferId] = value.vec; }
|
||||
}
|
||||
|
||||
public PlainInstancingBuffer<T> GlobalBuffer
|
||||
{
|
||||
get;
|
||||
internal set;
|
||||
}
|
||||
|
||||
public float Scale
|
||||
{
|
||||
get { return GlobalBuffer.ScalingList[BufferId]; }
|
||||
set { GlobalBuffer.ScalingList[BufferId] = value; }
|
||||
}
|
||||
}
|
||||
|
||||
public class ParticalOnPlain : IInstancing<ParticalOnPlain>
|
||||
{
|
||||
public int BufferId
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
vec2d IInstancing<ParticalOnPlain>.CenterPositionGlobal
|
||||
{
|
||||
get ;
|
||||
set ;
|
||||
}
|
||||
|
||||
public PlainInstancingBuffer<ParticalOnPlain> GlobalBuffer
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public ParticalOnPlain(PlainInstancingBuffer<ParticalOnPlain> buffer)
|
||||
{
|
||||
GlobalBuffer = buffer;
|
||||
BufferId = buffer.CreateInstanceID();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
|
||||
public interface IPlainEntity
|
||||
{
|
||||
public vec2d CenterPosition { get; set; }
|
||||
|
||||
public bool CollideWith(IPlainEntity entity);
|
||||
|
||||
}
|
||||
|
||||
public class PlainEntity:IPlainEntity
|
||||
{
|
||||
private PlainGeometry shape;
|
||||
|
||||
vec2d IPlainEntity.CenterPosition
|
||||
{
|
||||
get => throw new NotImplementedException();
|
||||
set => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
bool IPlainEntity.CollideWith(IPlainEntity entity)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,99 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="PlainGeometry.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
/// <summary>
|
||||
/// 平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
|
||||
/// </summary>
|
||||
public abstract class PlainGeometry: IGeometry
|
||||
{
|
||||
|
||||
protected TimeSpanProvider time;
|
||||
|
||||
internal ICoord coordinate;
|
||||
|
||||
public static int VertexCount { get; }
|
||||
|
||||
public PlainGeometry()
|
||||
{
|
||||
}
|
||||
|
||||
vec4d IGeometry.this[int index]
|
||||
{
|
||||
get => throw new NotImplementedException();
|
||||
set => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tick time this geometry eas crested
|
||||
/// </summary>
|
||||
public int BornTime => time;
|
||||
|
||||
public ICoord ReferenceCoordinate => this.coordinate;
|
||||
|
||||
internal abstract int[] Indices { get; }
|
||||
|
||||
int IGeometry.VertexCount => throw new NotImplementedException();
|
||||
|
||||
vec4d[] IGeometry.VertexStream => throw new NotImplementedException();
|
||||
|
||||
/// <summary>
|
||||
/// Get all sides of this <see cref="PlainGeometry"/>.
|
||||
/// </summary>
|
||||
/// <returns>A array contains all straight <see cref="Line"/>s of current geometry item.</returns>
|
||||
public abstract Line[] GetAllSides();
|
||||
|
||||
/// <summary>
|
||||
/// Get a flat <see cref="Plain"/> coincide with current geometry.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public abstract Plain GetPlain();
|
||||
|
||||
internal abstract void UpdateCoordinate(int tick);
|
||||
|
||||
void IGeometry.GetVertexHandle(ICoord coordinate, int count)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
void IGeometry.Transform(Matrix44 transFormMatrix)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
//public abstract Rectangle GetRenderFrame();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class PlainInstancingBuffer<T> where T : IInstancing<T>
|
||||
{
|
||||
private List<Vector4> coordList;
|
||||
private List<float> scalingList;
|
||||
private List<IInstancing<T>> instanceList;
|
||||
|
||||
public PlainInstancingBuffer()
|
||||
{
|
||||
coordList = new List<Vector4>();
|
||||
instanceList = new List<IInstancing<T>>();
|
||||
scalingList = new List<float>();
|
||||
}
|
||||
|
||||
internal List<Vector4> CoordList
|
||||
{
|
||||
get => coordList;
|
||||
}
|
||||
|
||||
internal List<float> ScalingList
|
||||
{
|
||||
get => scalingList;
|
||||
}
|
||||
|
||||
public int CreateInstanceID()
|
||||
{
|
||||
int ret = instanceList.Count;
|
||||
coordList.Add(new Vector4());
|
||||
scalingList.Add(0);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void Remove(T instance)
|
||||
{
|
||||
if (instance.GlobalBuffer != this)
|
||||
{
|
||||
throw new ArgumentException();
|
||||
}
|
||||
int index = instance.BufferId;
|
||||
IInstancing<T> temp = instanceList[instanceList.Count - 1];
|
||||
instanceList[instance.BufferId] = temp;
|
||||
temp.BufferId = instance.BufferId;
|
||||
|
||||
coordList[instance.BufferId] = coordList[coordList.Count - 1];
|
||||
scalingList[instance.BufferId] = scalingList[scalingList.Count - 1];
|
||||
|
||||
instanceList.RemoveAt(instanceList.Count - 1);
|
||||
coordList.RemoveAt(coordList.Count - 1);
|
||||
scalingList.RemoveAt(scalingList.Count - 1);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -41,8 +41,8 @@ namespace StgSharp.Geometries
|
||||
internal Point basePoint;
|
||||
internal Point beginPoint;
|
||||
internal Point endPoint;
|
||||
internal GetLocationHandler movBegin;
|
||||
internal GetLocationHandler movEnd;
|
||||
internal Func<int,vec3d> movBegin;
|
||||
internal Func<int,vec3d> movEnd;
|
||||
|
||||
internal Line(Vector4 begin, Vector4 end)
|
||||
{
|
||||
@@ -74,7 +74,7 @@ namespace StgSharp.Geometries
|
||||
/// <summary>
|
||||
/// Move begin side of a line.
|
||||
/// It is recommended to override this function rather than
|
||||
/// loading an <see cref="GetLocationHandler"/> with same function.
|
||||
/// loading an <see cref="Func<int,vec3d>"/> with same function.
|
||||
/// </summary>
|
||||
/// <param name="tick">Time passed since current line was created.</param>
|
||||
public virtual vec3d MoveBeginPoint(int tick)
|
||||
@@ -85,7 +85,7 @@ namespace StgSharp.Geometries
|
||||
/// <summary>
|
||||
/// Move end side of a line.
|
||||
/// It is recommended to override this function rather than
|
||||
/// loading an <see cref="GetLocationHandler"/> with same function.
|
||||
/// loading an <see cref="Func<int,vec3d>"/> with same function.
|
||||
/// </summary>
|
||||
/// <param name="tick">Time passed since current line was created.</param>
|
||||
/// <returns></returns>
|
||||
|
||||
@@ -31,6 +31,8 @@
|
||||
using StgSharp.Controlling;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class Parallelogram : Polygon4
|
||||
@@ -38,8 +40,8 @@ namespace StgSharp.Geometries
|
||||
|
||||
internal Point center;
|
||||
|
||||
internal readonly GetLocationHandler movCenterOperation =
|
||||
new GetLocationHandler(GeometryOperation.DefualtMotion);
|
||||
internal readonly Func<int,vec3d> movCenterOperation =
|
||||
new Func<int,vec3d>(GeometryOperation.DefaultMotion);
|
||||
|
||||
public Parallelogram(
|
||||
float v0x, float v0y, float v0z,
|
||||
@@ -54,17 +56,17 @@ namespace StgSharp.Geometries
|
||||
)
|
||||
{
|
||||
if (
|
||||
vertexMat.Colum0 + vertexMat.Colum2 !=
|
||||
vertexMat.Colum1 + vertexMat.Colum3
|
||||
vertexMat.colum0 + vertexMat.colum2 !=
|
||||
vertexMat.colum1 + vertexMat.colum3
|
||||
)
|
||||
{
|
||||
InternalIO.InternalWriteLog("Init of geometry item failed, because four vertices cannot form a rectangle.", LogType.Warning);
|
||||
}
|
||||
}
|
||||
|
||||
public GetLocationHandler MovCenterOperation => movCenterOperation;
|
||||
public GetLocationHandler MovVertex01Operation => moveVertex0Operation;
|
||||
public GetLocationHandler MovVertex02Operation => moveVertex1Operation;
|
||||
public Func<int,vec3d> MovCenterOperation => movCenterOperation;
|
||||
public Func<int,vec3d> MovVertex01Operation => moveVertex0Operation;
|
||||
public Func<int,vec3d> MovVertex02Operation => moveVertex1Operation;
|
||||
|
||||
public virtual vec3d MovCenter(int tick)
|
||||
{
|
||||
@@ -72,22 +74,22 @@ namespace StgSharp.Geometries
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move the third vertix. this is a useless method for Parallelograms.
|
||||
/// Move the third vertex. this is a useless method for Parallelograms.
|
||||
/// </summary>
|
||||
/// <param name="tick">Current time tick</param>
|
||||
/// <returns></returns>
|
||||
/// <exception cref="UnusedVertexException">Geometry overdefined</exception>
|
||||
/// <exception cref="UnusedVertexException">Geometry over defined</exception>
|
||||
public override sealed vec3d MoveVertex2(int tick)
|
||||
{
|
||||
throw new UnusedVertexException();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move the third vertix. This method is useless for Parallelograms.
|
||||
/// Move the third vertex. This method is useless for Parallelograms.
|
||||
/// </summary>
|
||||
/// <param name="tick">Current time tick</param>
|
||||
/// <returns></returns>
|
||||
/// <exception cref="UnusedVertexException">Geometry overdefined</exception>
|
||||
/// <exception cref="UnusedVertexException">Geometry over defined</exception>
|
||||
public override sealed vec3d MoveVertex3(int tick)
|
||||
{
|
||||
throw new UnusedVertexException();
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
using StgSharp.Controlling;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
@@ -38,12 +39,12 @@ namespace StgSharp.Geometries
|
||||
public class Polygon4 : PlainGeometry
|
||||
{
|
||||
|
||||
internal readonly GetLocationHandler moveVertex0Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
|
||||
internal readonly GetLocationHandler moveVertex1Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
|
||||
internal readonly GetLocationHandler moveVertex2Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
|
||||
internal readonly GetLocationHandler moveVertex3Operation = new GetLocationHandler(GeometryOperation.DefualtMotion);
|
||||
internal readonly Func<int,vec3d> moveVertex0Operation = GeometryOperation.DefaultMotion;
|
||||
internal readonly Func<int,vec3d> moveVertex1Operation = GeometryOperation.DefaultMotion;
|
||||
internal readonly Func<int,vec3d> moveVertex2Operation = GeometryOperation.DefaultMotion;
|
||||
internal readonly Func<int,vec3d> moveVertex3Operation = GeometryOperation.DefaultMotion;
|
||||
|
||||
internal Matrix24 vertexMat;
|
||||
internal Mat4 vertexMat;
|
||||
|
||||
internal Polygon4()
|
||||
{
|
||||
@@ -53,31 +54,25 @@ namespace StgSharp.Geometries
|
||||
vec2d topLeft,
|
||||
vec2d topRight,
|
||||
vec2d bottomRight,
|
||||
vec2d bottomLeft,
|
||||
bool Orth
|
||||
vec2d bottomLeft
|
||||
)
|
||||
{
|
||||
this.coordinate = coordinate;
|
||||
vertexMat.Colum0 = topLeft;
|
||||
vertexMat.Colum1 = topRight;
|
||||
vertexMat.Colum2 = bottomRight;
|
||||
vertexMat.Colum3 = bottomLeft;
|
||||
vertexMat.colum0 = topLeft.vec;
|
||||
vertexMat.colum1 = topRight.vec;
|
||||
vertexMat.colum2 = bottomRight.vec;
|
||||
vertexMat.colum3 = bottomLeft.vec;
|
||||
|
||||
Vector4 maxCoord = vertexMat.mat.colum0;
|
||||
Vector4 minCoord = vertexMat.mat.colum0;
|
||||
Vector4 maxCoord = vertexMat.colum0;
|
||||
Vector4 minCoord = vertexMat.colum0;
|
||||
|
||||
maxCoord = Vector4.Max(maxCoord, vertexMat.mat.colum1);
|
||||
maxCoord = Vector4.Max(maxCoord, vertexMat.mat.colum2);
|
||||
maxCoord = Vector4.Max(maxCoord, vertexMat.mat.colum3);
|
||||
maxCoord = Vector4.Max(maxCoord, vertexMat.colum1);
|
||||
maxCoord = Vector4.Max(maxCoord, vertexMat.colum2);
|
||||
maxCoord = Vector4.Max(maxCoord, vertexMat.colum3);
|
||||
|
||||
minCoord = Vector4.Min(minCoord, vertexMat.mat.colum1);
|
||||
minCoord = Vector4.Min(minCoord, vertexMat.mat.colum2);
|
||||
minCoord = Vector4.Min(minCoord, vertexMat.mat.colum3);
|
||||
|
||||
textureFrame.mat.colum1 = maxCoord;
|
||||
textureFrame.mat.colum3 = minCoord;
|
||||
textureFrame.Colum0 = new vec2d(minCoord.X, maxCoord.Y);
|
||||
textureFrame.Colum2 = new vec2d(maxCoord.X, minCoord.Y);
|
||||
minCoord = Vector4.Min(minCoord, vertexMat.colum1);
|
||||
minCoord = Vector4.Min(minCoord, vertexMat.colum2);
|
||||
minCoord = Vector4.Min(minCoord, vertexMat.colum3);
|
||||
}
|
||||
|
||||
public Polygon4(
|
||||
@@ -87,36 +82,36 @@ namespace StgSharp.Geometries
|
||||
float v3x, float v3y, float v3z
|
||||
)
|
||||
{
|
||||
vertexMat.mat.colum0 = new Vector4(v0x, v0y, v0z, 0);
|
||||
vertexMat.mat.colum1 = new Vector4(v1x, v1y, v1z, 0);
|
||||
vertexMat.mat.colum2 = new Vector4(v2x, v2y, v2z, 0);
|
||||
vertexMat.mat.colum3 = new Vector4(v3x, v3y, v3z, 0);
|
||||
vertexMat.colum0 = new Vector4(v0x, v0y, v0z, 0);
|
||||
vertexMat.colum1 = new Vector4(v1x, v1y, v1z, 0);
|
||||
vertexMat.colum2 = new Vector4(v2x, v2y, v2z, 0);
|
||||
vertexMat.colum3 = new Vector4(v3x, v3y, v3z, 0);
|
||||
}
|
||||
|
||||
public GetLocationHandler MovVertex0Operation => moveVertex0Operation;
|
||||
public GetLocationHandler MovVertex1Operation => moveVertex1Operation;
|
||||
public GetLocationHandler MovVertex2Operation => moveVertex2Operation;
|
||||
public GetLocationHandler MovVertex3Operation => moveVertex3Operation;
|
||||
public Func<int,vec3d> MovVertex0Operation => moveVertex0Operation;
|
||||
public Func<int,vec3d> MovVertex1Operation => moveVertex1Operation;
|
||||
public Func<int,vec3d> MovVertex2Operation => moveVertex2Operation;
|
||||
public Func<int,vec3d> MovVertex3Operation => moveVertex3Operation;
|
||||
|
||||
public Point Vertex0
|
||||
{
|
||||
get => new Point(vertexMat.mat.colum0);
|
||||
set => vertexMat.mat.colum0 = value.position.vec;
|
||||
get => new Point(vertexMat.colum0);
|
||||
set => vertexMat.colum0 = value.position.vec;
|
||||
}
|
||||
|
||||
public Point Vertex1
|
||||
{
|
||||
get => new Point(vertexMat.mat.colum1);
|
||||
set => vertexMat.mat.colum1 = value.position.vec;
|
||||
get => new Point(vertexMat.colum1);
|
||||
set => vertexMat.colum1 = value.position.vec;
|
||||
}
|
||||
|
||||
public Point Vertex2
|
||||
{
|
||||
get => new Point(vertexMat.mat.colum2);
|
||||
set => vertexMat.mat.colum1 = value.position.vec;
|
||||
get => new Point(vertexMat.colum2);
|
||||
set => vertexMat.colum1 = value.position.vec;
|
||||
}
|
||||
|
||||
public Mat4 VertexBuffer => vertexMat.mat;
|
||||
public Mat4 VertexBuffer => vertexMat;
|
||||
|
||||
|
||||
|
||||
@@ -124,31 +119,30 @@ namespace StgSharp.Geometries
|
||||
|
||||
internal Point Vertex3
|
||||
{
|
||||
get => new Point(vertexMat.mat.colum3);
|
||||
set => vertexMat.mat.colum1 = value.position.vec;
|
||||
get => new Point(vertexMat.colum3);
|
||||
set => vertexMat.colum1 = value.position.vec;
|
||||
}
|
||||
|
||||
|
||||
public override Line[] GetAllSides()
|
||||
{
|
||||
Line[] sides = new Line[4]
|
||||
{
|
||||
Line[] sides =
|
||||
[
|
||||
new Line(Vertex0, Vertex1),
|
||||
new Line(Vertex1, Vertex2),
|
||||
new Line(Vertex2, Vertex3),
|
||||
new Line(Vertex3, Vertex0)
|
||||
};
|
||||
];
|
||||
|
||||
return sides;
|
||||
}
|
||||
|
||||
public override Plain GetPlain()
|
||||
{
|
||||
vertexMat.InternalTranspose();
|
||||
return new Plain(
|
||||
vertexMat.mat.colum0,
|
||||
vertexMat.mat.colum1,
|
||||
vertexMat.mat.colum2);
|
||||
vertexMat.colum0,
|
||||
vertexMat.colum1,
|
||||
vertexMat.colum2);
|
||||
}
|
||||
|
||||
public virtual vec3d MoveVertex0(int tick)
|
||||
@@ -171,8 +165,6 @@ namespace StgSharp.Geometries
|
||||
return moveVertex3Operation(tick);
|
||||
}
|
||||
|
||||
|
||||
|
||||
internal override void UpdateCoordinate(int tick)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -30,8 +30,8 @@
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Controlling;
|
||||
using StgSharp.Math;
|
||||
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
@@ -40,11 +40,11 @@ namespace StgSharp.Geometries
|
||||
{
|
||||
|
||||
internal Point _refOrigin;
|
||||
internal GetLocationHandler movP01Operation = default;
|
||||
internal GetLocationHandler movP02Operation = default;
|
||||
internal GetLocationHandler movP03Operation = default;
|
||||
internal GetLocationHandler movP04Operation = default;
|
||||
internal GetLocationHandler movP05Operation = default;
|
||||
internal Func<int,vec3d> movP01Operation = default;
|
||||
internal Func<int,vec3d> movP02Operation = default;
|
||||
internal Func<int,vec3d> movP03Operation = default;
|
||||
internal Func<int,vec3d> movP04Operation = default;
|
||||
internal Func<int,vec3d> movP05Operation = default;
|
||||
internal mat5 vertexMat;
|
||||
|
||||
public unsafe Polygon5()
|
||||
@@ -67,11 +67,11 @@ namespace StgSharp.Geometries
|
||||
}
|
||||
|
||||
|
||||
public GetLocationHandler MovP01Operation => movP01Operation;
|
||||
public GetLocationHandler MovP02Operation => movP02Operation;
|
||||
public GetLocationHandler MovP03Operation => movP03Operation;
|
||||
public GetLocationHandler MovP04Operation => movP04Operation;
|
||||
public GetLocationHandler MovP05Operation => movP05Operation;
|
||||
public Func<int,vec3d> MovP01Operation => movP01Operation;
|
||||
public Func<int,vec3d> MovP02Operation => movP02Operation;
|
||||
public Func<int,vec3d> MovP03Operation => movP03Operation;
|
||||
public Func<int,vec3d> MovP04Operation => movP04Operation;
|
||||
public Func<int,vec3d> MovP05Operation => movP05Operation;
|
||||
|
||||
public Point Vertex0
|
||||
{
|
||||
|
||||
@@ -30,8 +30,8 @@
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Controlling;
|
||||
using StgSharp.Math;
|
||||
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
@@ -40,20 +40,20 @@ namespace StgSharp.Geometries
|
||||
{
|
||||
|
||||
internal Point _refOrigin;
|
||||
internal GetLocationHandler movVertex0Operation;
|
||||
internal GetLocationHandler movVertex1Operation;
|
||||
internal GetLocationHandler movVertex2Operation;
|
||||
internal GetLocationHandler movVertex3Operation;
|
||||
internal GetLocationHandler movVertex4Operation;
|
||||
internal GetLocationHandler movVertex5Operation;
|
||||
internal Func<int,vec3d> movVertex0Operation;
|
||||
internal Func<int,vec3d> movVertex1Operation;
|
||||
internal Func<int,vec3d> movVertex2Operation;
|
||||
internal Func<int,vec3d> movVertex3Operation;
|
||||
internal Func<int,vec3d> movVertex4Operation;
|
||||
internal Func<int,vec3d> movVertex5Operation;
|
||||
internal mat6 vertexMat;
|
||||
|
||||
public GetLocationHandler MovVertex0Operation => movVertex0Operation;
|
||||
public GetLocationHandler MovVertex1Operation => movVertex1Operation;
|
||||
public GetLocationHandler MovVertex2Operation => movVertex2Operation;
|
||||
public GetLocationHandler MovVertex3Operation => movVertex3Operation;
|
||||
public GetLocationHandler MovVertex4Operation => movVertex4Operation;
|
||||
public GetLocationHandler MovVertex5Operation => movVertex5Operation;
|
||||
public Func<int,vec3d> MovVertex0Operation => movVertex0Operation;
|
||||
public Func<int,vec3d> MovVertex1Operation => movVertex1Operation;
|
||||
public Func<int,vec3d> MovVertex2Operation => movVertex2Operation;
|
||||
public Func<int,vec3d> MovVertex3Operation => movVertex3Operation;
|
||||
public Func<int,vec3d> MovVertex4Operation => movVertex4Operation;
|
||||
public Func<int,vec3d> MovVertex5Operation => movVertex5Operation;
|
||||
|
||||
public Point Vertex0
|
||||
{
|
||||
|
||||
@@ -49,18 +49,20 @@ namespace StgSharp.Geometries
|
||||
v3x, v2y, v3z
|
||||
)
|
||||
{
|
||||
vec2d side0 = vertexMat.Colum0 - vertexMat.Colum1;
|
||||
vec2d side1 = vertexMat.Colum2 - vertexMat.Colum1;
|
||||
#if DEBUG
|
||||
vec2d side0 = new vec2d( vertexMat.colum0 - vertexMat.colum1);
|
||||
vec2d side1 = new vec2d( vertexMat.colum2 - vertexMat.colum1);
|
||||
if (side0.Cross(side1) == 0)
|
||||
{
|
||||
|
||||
throw new ArgumentException();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 计算中心点相对于参考原点的位移
|
||||
/// Calculate movement to center
|
||||
/// </summary>
|
||||
/// <param name="tick">当前游戏刻</param>
|
||||
/// <param name="tick">Current time tick</param>
|
||||
/// <returns></returns>
|
||||
public virtual vec3d MovCenter(uint tick)
|
||||
{
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
using StgSharp.Controlling;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
@@ -40,15 +41,15 @@ namespace StgSharp.Geometries
|
||||
public unsafe class Triangle : PlainGeometry
|
||||
{
|
||||
|
||||
internal GetLocationHandler movVertex01Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
|
||||
internal GetLocationHandler movVertex02Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
|
||||
internal GetLocationHandler movVertex03Opearion = new GetLocationHandler(GeometryOperation.DefualtMotion);
|
||||
internal Func<int,vec3d> movVertex01Operation = GeometryOperation.DefaultMotion;
|
||||
internal Func<int,vec3d> movVertex02Operation = GeometryOperation.DefaultMotion;
|
||||
internal Func<int,vec3d> movVertex03Operation = GeometryOperation.DefaultMotion;
|
||||
|
||||
internal Matrix33 vertexMat;
|
||||
internal Mat3 vertexMat;
|
||||
|
||||
public Triangle()
|
||||
{
|
||||
vertexMat = new Matrix33();
|
||||
vertexMat = new Mat3();
|
||||
}
|
||||
|
||||
public Triangle(
|
||||
@@ -57,9 +58,9 @@ namespace StgSharp.Geometries
|
||||
vec3d vertex03
|
||||
)
|
||||
{
|
||||
vertexMat.mat.colum0 = vertex01.vec;
|
||||
vertexMat.mat.colum1 = vertex02.vec;
|
||||
vertexMat.mat.colum2 = vertex03.vec;
|
||||
vertexMat.colum0 = vertex01.vec;
|
||||
vertexMat.colum1 = vertex02.vec;
|
||||
vertexMat.colum2 = vertex03.vec;
|
||||
}
|
||||
|
||||
public Triangle(
|
||||
@@ -68,57 +69,55 @@ namespace StgSharp.Geometries
|
||||
float v2x, float v2y, float v2z
|
||||
)
|
||||
{
|
||||
vertexMat.mat.colum0 = new Vector4(v0x, v0y, v0z, 0);
|
||||
vertexMat.mat.colum1 = new Vector4(v1x, v1y, v1z, 0);
|
||||
vertexMat.mat.colum2 = new Vector4(v2x, v2y, v2z, 0);
|
||||
vertexMat.colum0 = new Vector4(v0x, v0y, v0z, 0);
|
||||
vertexMat.colum1 = new Vector4(v1x, v1y, v1z, 0);
|
||||
vertexMat.colum2 = new Vector4(v2x, v2y, v2z, 0);
|
||||
}
|
||||
|
||||
public GetLocationHandler MovVertex01Operation => this.movVertex01Opearion;
|
||||
public GetLocationHandler MovVertex02Operation => this.movVertex02Opearion;
|
||||
public GetLocationHandler MovVertex03Operation => this.movVertex03Opearion;
|
||||
public Func<int,vec3d> MovVertex01Operation => this.movVertex01Operation;
|
||||
public Func<int,vec3d> MovVertex02Operation => this.movVertex02Operation;
|
||||
public Func<int,vec3d> MovVertex03Operation => this.movVertex03Operation;
|
||||
|
||||
public Mat3 VertexBuffer => vertexMat.mat;
|
||||
public Mat3 VertexBuffer => vertexMat;
|
||||
|
||||
internal override sealed int[] Indices => new int[3] { 0, 1, 2 };
|
||||
|
||||
public override Line[] GetAllSides()
|
||||
{
|
||||
Line[] sides = new Line[3]
|
||||
{
|
||||
new Line(vertexMat.mat.colum0,vertexMat.mat.colum1),
|
||||
new Line(vertexMat.mat.colum1,vertexMat.mat.colum2),
|
||||
new Line(vertexMat.mat.colum2,vertexMat.mat.colum0)
|
||||
};
|
||||
|
||||
return sides;
|
||||
return
|
||||
[
|
||||
new Line(vertexMat.colum0,vertexMat.colum1),
|
||||
new Line(vertexMat.colum1,vertexMat.colum2),
|
||||
new Line(vertexMat.colum2,vertexMat.colum0)
|
||||
];
|
||||
}
|
||||
|
||||
public override Plain GetPlain()
|
||||
{
|
||||
return new Plain(this.vertexMat.mat.colum0, this.vertexMat.mat.colum1, this.vertexMat.mat.colum2);
|
||||
return new Plain(this.vertexMat.colum0, this.vertexMat.colum1, this.vertexMat.colum2);
|
||||
}
|
||||
|
||||
public virtual vec3d MovVertex01(int tick)
|
||||
{
|
||||
return movVertex01Opearion.Invoke(tick);
|
||||
return movVertex01Operation(tick);
|
||||
}
|
||||
|
||||
public virtual vec3d MovVertex02(int tick)
|
||||
{
|
||||
return movVertex02Opearion.Invoke(tick);
|
||||
return movVertex02Operation(tick);
|
||||
}
|
||||
|
||||
public virtual vec3d MovVertex03(int tick)
|
||||
{
|
||||
return movVertex03Opearion.Invoke(tick);
|
||||
return movVertex03Operation(tick);
|
||||
}
|
||||
|
||||
internal override sealed void UpdateCoordinate(int tick)
|
||||
{
|
||||
tick = time;
|
||||
vertexMat.mat.colum0 = coordinate.Origin.vec + MovVertex01(time).vec;
|
||||
vertexMat.mat.colum1 = coordinate.Origin.vec + MovVertex02(time).vec;
|
||||
vertexMat.mat.colum2 = coordinate.Origin.vec + MovVertex03(time).vec;
|
||||
vertexMat.colum0 = coordinate.Origin.vec + MovVertex01(time).vec;
|
||||
vertexMat.colum1 = coordinate.Origin.vec + MovVertex02(time).vec;
|
||||
vertexMat.colum2 = coordinate.Origin.vec + MovVertex03(time).vec;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -65,7 +65,7 @@ namespace StgSharp.Graphics
|
||||
internal readonly glHandleSet handle;
|
||||
public readonly ShaderType type;
|
||||
|
||||
public override byte SSDTypeCode => SerializableTypeCode.Shader;
|
||||
public override SerializableTypeCode SSDTypeCode => SerializableTypeCode.Shader;
|
||||
|
||||
internal unsafe Shader(glHandleSet handle, ShaderType usage)
|
||||
{
|
||||
|
||||
@@ -65,7 +65,7 @@ namespace StgSharp.Graphics
|
||||
|
||||
public int Width => info.width;
|
||||
|
||||
public override byte SSDTypeCode => SerializableTypeCode.Image;
|
||||
public override SerializableTypeCode SSDTypeCode => SerializableTypeCode.PixelImage;
|
||||
|
||||
~Image()
|
||||
{
|
||||
|
||||
@@ -59,6 +59,10 @@ namespace StgSharp.Math
|
||||
{
|
||||
v = vec;
|
||||
}
|
||||
internal vec2d(Vector4 vec)
|
||||
{
|
||||
this.vec = vec;
|
||||
}
|
||||
|
||||
public vec2d(float x, float y)
|
||||
{
|
||||
|
||||
@@ -36,7 +36,6 @@ using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Intrinsics.Arm;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ using System.Reflection;
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
|
||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+66efce19fcb461782c49255dc5500144f8c267e6")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+fc19ab32989e5a60c1061ad8ebea16cd5a3c6ff0")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("StgSharp")]
|
||||
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharp")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
||||
|
||||
Reference in New Issue
Block a user