daily update on 20230309 by nitload youmu
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@@ -9,7 +9,7 @@ namespace StgSharp.Math
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public static float GetAngle(Vec2D vec1, Vec2D vec2)
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{
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return Calc.ACos(
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vec1 * vec2
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vec1 .multiple(vec2)
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/ (vec1.GetLength() * vec2.GetLength())
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);
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}
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