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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="StructDefine"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Graphics.OpenGL;
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using System;
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using System.Runtime.InteropServices;
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/**/
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namespace StgSharp.Internal
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{
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct glfwContext { }
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct glfwVideomode { }
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct glfwGammaramp { }
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWimage { }
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWgamepadstate { }
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWallocator { }
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct glfwMonitor { }
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[StructLayout(LayoutKind.Sequential)]
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internal unsafe struct glfwWindow { }
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[StructLayout(LayoutKind.Sequential)]
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public struct GLFWwindowCallback { }
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[StructLayout(LayoutKind.Sequential)]
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public struct GLFWcursor { }
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWinitconfig { }
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWwndconfig { }
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWctxconfig { }
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWfbconfig { }
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[StructLayout(LayoutKind.Sequential)]
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internal unsafe struct GLFWlibrary { }
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWmapelement { }
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWmapping { }
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWjoystick { }
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWls { }
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWplatform { }
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWmutex { }
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[StructLayout(LayoutKind.Sequential)]
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internal unsafe struct VkExtensionProperties { }
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[StructLayout(LayoutKind.Explicit, Size = 16)]
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public struct uintptr_t { }
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}
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/**/
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