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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="glFunction.v4_6"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Graphics.OpenGL;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace StgSharp.Graphics.OpenGL
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{
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public unsafe partial class OpenGLFunction
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void MultiDrawArraysIndirectCount(
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uint mode,
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ReadOnlySpan<IntPtr> indirect,
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nint drawcount,
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int maxdrawcount,
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int stride
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)
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{
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fixed (IntPtr* indirectPtr = indirect) {
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_context->glMultiDrawArraysIndirectCount(mode, indirectPtr, drawcount, maxdrawcount,
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stride);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void MultiDrawElementsIndirectCount(
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uint mode,
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ShaderType type,
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ReadOnlySpan<IntPtr> indirect,
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nint drawcount,
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int maxdrawcount,
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int stride
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)
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{
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fixed (IntPtr* indirectPtr = indirect) {
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_context->glMultiDrawElementsIndirectCount(mode, (uint)type, indirectPtr, drawcount,
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maxdrawcount, stride);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void PolygonOffsetClamp(
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float factor,
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float units,
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float clamp
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)
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{
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_context->glPolygonOffsetClamp(factor, units, clamp);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SpecializeShader(
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GlHandle shader,
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ReadOnlySpan<byte> pEntryPoint,
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uint numSpecializationConstants,
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ReadOnlySpan<uint> pConstantIndex,
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ReadOnlySpan<uint> pConstantValue
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)
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{
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fixed (byte* pEntryPointPtr = pEntryPoint)
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{
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fixed (uint* pConstantIndexPtr = pConstantIndex)
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{
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fixed (uint* pConstantValuePtr = pConstantValue) {
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_context->glSpecializeShader(shader.Value, pEntryPointPtr,
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numSpecializationConstants, pConstantIndexPtr,
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pConstantValuePtr);
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}
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}
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}
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}
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}
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}
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