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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="glFunction.v4_4"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Graphics.OpenGL;
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace StgSharp.Graphics.OpenGL
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{
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public unsafe partial class OpenGLFunction
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void BindBuffersBase(
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uint target,
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uint first,
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int count,
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ReadOnlySpan<uint> buffers
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)
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{
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fixed (uint* buffersPtr = buffers) {
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_context->glBindBuffersBase(target, first, count, buffersPtr);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void BindBuffersRange(
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uint target,
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uint first,
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int count,
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ReadOnlySpan<uint> buffers,
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ReadOnlySpan<nint> offsets,
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ReadOnlySpan<nuint> sizes
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)
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{
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fixed (uint* buffersPtr = buffers)
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{
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fixed (nint* offsetsPtr = offsets)
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{
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fixed (nuint* sizesPtr = sizes) {
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_context->glBindBuffersRange(target, first, count, buffersPtr, offsetsPtr,
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sizesPtr);
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}
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void BindImageTextures(
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uint first,
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int count,
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ReadOnlySpan<uint> textures
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)
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{
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fixed (uint* texturesPtr = textures) {
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_context->glBindImageTextures(first, count, texturesPtr);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void BindSamplers(
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uint first,
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int count,
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ReadOnlySpan<uint> samplers
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)
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{
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fixed (uint* samplersPtr = samplers) {
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_context->glBindSamplers(first, count, samplersPtr);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void BindTextures(
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uint first,
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int count,
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ReadOnlySpan<uint> textures
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)
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{
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fixed (uint* texturesPtr = textures) {
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_context->glBindTextures(first, count, texturesPtr);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void BindVertexBuffers(
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uint first,
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int count,
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ReadOnlySpan<uint> buffers,
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ReadOnlySpan<nint> offsets,
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ReadOnlySpan<int> strides
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)
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{
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fixed (uint* buffersPtr = buffers)
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{
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fixed (nint* offsetsPtr = offsets)
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{
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fixed (int* stridesPtr = strides) {
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_context->glBindVertexBuffers(first, count, buffersPtr, offsetsPtr,
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stridesPtr);
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}
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}
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void BufferStorage(
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uint target,
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nuint size,
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ReadOnlySpan<IntPtr> data,
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uint flags
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)
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{
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fixed (IntPtr* dataPtr = data) {
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_context->glBufferStorage(target, size, dataPtr, flags);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ClearTexImage(
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GlHandle texture,
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int level,
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uint format,
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ShaderType type,
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ReadOnlySpan<IntPtr> data
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)
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{
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fixed (IntPtr* dataPtr = data) {
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_context->glClearTexImage(texture.Value, level, format, (uint)type, dataPtr);
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ClearTexSubImage(
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GlHandle texture,
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int level,
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int xoffset,
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int yoffset,
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int zoffset,
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int width,
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int height,
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int depth,
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uint format,
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ShaderType type,
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ReadOnlySpan<IntPtr> data
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)
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{
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fixed (IntPtr* dataPtr = data) {
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_context->glClearTexSubImage(texture.Value, level, xoffset, yoffset, zoffset, width,
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height, depth, format, (uint)type, dataPtr);
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}
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}
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}
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}
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