daily update on 20230609 by nitload youmu, graphic arragement for better form init

This commit is contained in:
Nitload
2023-06-09 08:12:06 +08:00
parent 1874b32fb0
commit 50b4965e54
147 changed files with 8886 additions and 478 deletions
+19 -12
View File
@@ -1,31 +1,32 @@
// 下列 ifdef 块是创建使从 DLL 导出更简单的宏的标准方法。
// 此 DLL 中的所有文件都是用命令行上定义的 STGSHARPGRAPHICS_EXPORTS符号编译的。
// 在使用此 DLL 的任何项目上不应定义此符号。
// 这样,源文件中包含此文件的任何其他项目都会将
// STGSHARPGRAPHICS_API 函数视为是从 DLL 导入的,而此 DLL 则将用此宏定义的
// 符号视为是被导出的。
#ifndef StgSharpGraphic
#define StgSharpGraphic
#include "internal.h"
#include "geometryHandler.h"
#define STGSHARPGRAPHICS_API __declspec(dllexport)
#define STGSHARPGRAPHICS_EXPORTS
/*
#ifdef STGSHARPGRAPHICS_EXPORTS
#define STGSHARPGRAPHICS_API __declspec(dllexport)
#else
#define STGSHARPGRAPHICS_API __declspec(dllimport)
#endif
/**/
/**/
extern STGSHARPGRAPHICS_API int* versionInfo;
/**/
STGSHARPGRAPHICS_API void InitGL(void);
STGSHARPGRAPHICS_API basicWindowInfo* InitWindow(basicWindowInfo info);
STGSHARPGRAPHICS_API void ComppileShader(void);
STGSHARPGRAPHICS_API void RenderWindow(GLFWwindow* window, basicWindowInfo info);
STGSHARPGRAPHICS_API void TerminateWindow(void);
STGSHARPGRAPHICS_API void CompileShader(shaderObject* shaderObj);
STGSHARPGRAPHICS_API void RenderWindow
(
GLFWwindow* window,
basicWindowInfo info,
shaderObject* shaderObj
);
STGSHARPGRAPHICS_API void TerminateWindow(shaderObject* shaderObj);
STGSHARPGRAPHICS_API IOpackage initPackage(void);
@@ -33,3 +34,9 @@ STGSHARPGRAPHICS_API TriangleVertexHandler initTriangle(void);
STGSHARPGRAPHICS_API void inputTriangle(TriangleVertexHandler triangle);
STGSHARPGRAPHICS_API Polygon4VertexesHandler initPolygon4(void);
STGSHARPGRAPHICS_API Polygon5VertexesHandler initPolygon5(void);
STGSHARPGRAPHICS_API int isNextFrame(unsigned int fps);
#endif // !StgSharpGraphic