daily update on 20230609 by nitload youmu, graphic arragement for better form init
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using StgSharp.Graphics.GL;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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namespace StgSharp.Graphics
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{
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[StructLayout(LayoutKind.Sequential)]
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internal struct formInfo
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{
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public int width;
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public int height;
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public vec4d color;
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public string name;
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}
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public unsafe class Form:INode<Form>
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{
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internal IntPtr windowPtr;
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internal formInfo info;
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internal shaderObject shader;
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internal LinkedList<Pool> allControl;
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public vec2d Size
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{
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get { return new vec2d(info.width,info.height); }
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set
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{
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info.width = (int)value.X;
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info.height = (int)value.Y;
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}
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}
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public int Width
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{
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get => info.width;
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set => info.width = value;
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}
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public int Height
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{
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get => info.height;
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set => info.height = value;
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}
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public vec4d Color
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{
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get => info.color;
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set => info.color = value;
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}
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/// <summary>
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/// Constructor of a Form, creats an instance of a form and
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/// initilize all the customizing operations.
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/// </summary>
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public Form()
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{
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info = new formInfo();
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allControl = new LinkedList<Pool>();
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Init();
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StgSharp.Graphic.LoadForm(this);
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}
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//used for internal control purpose
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internal Form(int instruction)
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{
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}
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internal unsafe void defualtInit()
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{
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fixed (shaderObject* shaderObj = &this.shader)
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{
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IntPtr windowPtr = Graphic.InitWindow(this);
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internalIO.InternalCompileShader(shaderObj);
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internalIO.InternalRenderWindow(windowPtr, this.info, shaderObj);
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internalIO.TerminateWindow(shaderObj);
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}
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}
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public virtual void Init()
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{
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info.color = new vec4d(0.95, 0.93, 0.92, 0);
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info.width = 800;
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info.height = 600;
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this.windowPtr = Graphic.InitWindow(this);
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}
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public void Show()
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{
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fixed (shaderObject* shaderObj = &this.shader)
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{
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internalIO.InternalCompileShader(shaderObj);
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internalIO.InternalRenderWindow(this.windowPtr, this.info, shaderObj);
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internalIO.TerminateWindow(shaderObj);
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}
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}
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}
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}
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