daily update on 20230609 by nitload youmu, graphic arragement for better form init
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@@ -6,7 +6,7 @@ using System.Text;
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namespace StgSharp
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{
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public static unsafe partial class internalIO
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internal static unsafe partial class internalIO
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{
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[DllImport("StgSharpGraphics.dll", EntryPoint = "initTriangle")]
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internal static unsafe extern triangleVertexArray initTriangleVertex();
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@@ -17,13 +17,9 @@ namespace StgSharp
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[DllImport("StgSharpGraphics.dll", EntryPoint = "initPolygon5")]
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internal static unsafe extern Polygon5VertexArray initPolygon5Vertex();
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[DllImport("StgSharpGraphics.dll", EntryPoint = "inputTriangle")]
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internal static unsafe extern void internalLoadTriangle(triangleVertexArray triangle);
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public static unsafe void LoadTriangle(Triangle t)
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{
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internalLoadTriangle(t.vertexArray);
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}
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}
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}
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@@ -1,4 +1,5 @@
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using StgSharp.Graphics;
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using StgSharp.Graphics.GL;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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@@ -6,18 +7,29 @@ using System.Text;
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namespace StgSharp
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{
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public static partial class internalIO
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internal static partial class internalIO
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{
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[DllImport("StgSharpGraphics.dll", EntryPoint = "InitGL")]
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internal static extern unsafe void InternalInitGL();
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[DllImport("StgSharpGraphics.dll", EntryPoint = "InitWindow")]
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public static extern unsafe IntPtr InitWindow(Window win);
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internal static extern unsafe IntPtr InternalInitWindow(formInfo win);
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[DllImport("StgSharpGraphics.dll", EntryPoint = "CompileShader")]
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public static unsafe extern void CompileShader();
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internal static unsafe extern void InternalCompileShader
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(
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shaderObject* shaderObj
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);
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[DllImport("StgSharpGraphics.dll", EntryPoint = "RenderWindow")]
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public static unsafe extern void RenderWindow(IntPtr window, Window info);
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internal static unsafe extern void InternalRenderWindow
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(
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IntPtr window,
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formInfo info,
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shaderObject* shaderObj
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);
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[DllImport("StgSharpGraphics.dll", EntryPoint = "TerminateWindow")]
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public static unsafe extern void TerminateWindow();
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internal static unsafe extern void TerminateWindow(shaderObject* shaderObj);
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}
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}
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@@ -1,6 +1,6 @@
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using StgSharp.Entities;
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using StgSharp.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Text;
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@@ -11,6 +11,7 @@ namespace StgSharp.Control
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[AllowNull]
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internal static Pool _currentPool = default;
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internal static LinkedList<Pool> allPool;
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internal static LinkedList<Form> allForm;
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/// <summary>
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/// Tick counter count the frames passed since the program start.
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@@ -23,10 +24,12 @@ namespace StgSharp.Control
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static ProgramTimeLine()
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{
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allForm = new LinkedList<Form>();
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allPool = new LinkedList<Pool>();
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#if DEBUG
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Console.WriteLine("Timeline init OK!") ;
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#endif
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internalIO.InternalInitGL();
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}
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internal static void OnRender()
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@@ -47,6 +50,10 @@ namespace StgSharp.Control
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}
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public static void InitProgram()
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{
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}
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}
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