daily update on 20240202 by nitload youmu, keep on writing xpree[D[D[D[D[De[C[C[Css compiler
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@@ -328,7 +328,7 @@ namespace StgSharp
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GL.TextureImage2d<byte>(
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Texture2DTarget.Texture2D, 0, ImageChannel.WithAlphaChannel,
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( uint )Width, ( uint )Height, ImageChannel.WithAlphaChannel,
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PixelChannelLayout.Byte, null );
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PixelChannelLayout.Byte, null! );
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t.Set2dWrapProperty( 0, TextureWrap.Repeat, TextureWrap.Repeat );
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t.Set2dFilterProperty(
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0, TextureFilter.Linear, TextureFilter.Linear );
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