daily update on 20240202 by nitload youmu, keep on writing xpree[D[D[D[D[De[C[C[Css compiler
This commit is contained in:
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="BlueprintSchedueler.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
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// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
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||||
//
|
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Xml.Serialization;
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namespace StgSharp.Blueprint
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{
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/// <summary>
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/// A sets of complex logic designed for running in multi threads environment. Warning: do not
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/// run a <see cref="BlueprintSchedueler" /> instance in multi threads more than once.
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/// </summary>
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public partial class BlueprintSchedueler : IConvertableToBlueprintNode
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{
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private BeginningNode beginNode;
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private Dictionary<string, BlueprintNode> allNode;
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private EndingNode endNode;
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private Func<bool> terminate;
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private List<BlueprintNode> globalNodeList;
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private List<BlueprintNode> nativeNodeList;
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private SemaphoreSlim runningStat;
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internal int currentGlobalNodeIndex;
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internal int currentNativeNodeIndex;
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public BlueprintSchedueler()
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{
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allNode = new Dictionary<string, BlueprintNode>();
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globalNodeList = new List<BlueprintNode>();
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nativeNodeList = new List<BlueprintNode>();
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runningStat = new SemaphoreSlim( 1, 1 );
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beginNode = new BeginningNode( this );
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endNode = new EndingNode( this );
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}
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public BlueprintNode BeginLayer => beginNode;
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public BlueprintNode EndLayer => endNode;
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public bool IsRunning
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{
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get => runningStat.CurrentCount == 0;
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}
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public ReadOnlySpan<string> InputInterfacesName
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{
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get { return beginNode.OutputInterfaces
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.Select( p => p.Key )
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.ToArray(); }
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}
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public ReadOnlySpan<string> OutputInterfacesName
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{
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get { return beginNode.OutputInterfaces
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.Select( p => p.Key )
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.ToArray(); }
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}
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/**/
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internal SemaphoreSlim RunningStat
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{
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get => runningStat;
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}
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/**/
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public void AddNode( BlueprintNode node, bool isNative )
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{
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_ = node ?? throw new ArgumentNullException( nameof( node ) );
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node.IsNative = isNative;
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allNode.Add( node.Name, node );
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}
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public void ExecuteMain(
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in Dictionary<string, BlueprintPipeline> input,
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in Dictionary<string, BlueprintPipeline> output )
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{
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BlueprintRunner.Run( this );
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}
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public BlueprintNodeOperation Operation
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{
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get => ExecuteMain;
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public (string name, BlueprintPipelineArgs arg)[] GetOutput()
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{
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return endNode.OutputData;
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}
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public void Init()
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{
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foreach( KeyValuePair<string, BlueprintNode> item in allNode ) {
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if( item.Value.IsNative ) {
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nativeNodeList.Add( item.Value );
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} else {
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globalNodeList.Add( item.Value );
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}
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}
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nativeNodeList.Sort();
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globalNodeList.Sort();
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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public void SetInput(
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params (string name, BlueprintPipelineArgs arg)[] parameters )
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{
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beginNode.InputData = parameters;
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}
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public void Terminate()
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{
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Interlocked.Exchange( ref currentGlobalNodeIndex, int.MaxValue );
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Interlocked.Exchange( ref currentNativeNodeIndex, int.MaxValue );
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}
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internal bool RequestNexGlobalNode( out BlueprintNode node )
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{
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if( currentGlobalNodeIndex < globalNodeList.Count ) {
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node = globalNodeList[ currentGlobalNodeIndex ];
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Interlocked.Increment( ref currentGlobalNodeIndex );
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return true;
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}
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node = default!;
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return false;
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}
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internal bool RequestNextNativeNode( out BlueprintNode node )
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{
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if( currentNativeNodeIndex < nativeNodeList.Count ) {
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node = nativeNodeList[ currentNativeNodeIndex ];
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Interlocked.Increment( ref currentNativeNodeIndex );
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return true;
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}
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node = default!;
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return false;
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}
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~BlueprintSchedueler()
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{
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runningStat.Dispose();
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}
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}
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}
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@@ -0,0 +1,303 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="BlueprintNode.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Entities;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.Serialization;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.Blueprint
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{
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/// <summary>
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///
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/// </summary>
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/// <risk>
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/// Reset pipeline has risk, this operation is a direct operation to port in current node, the
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/// port on the other node cannot get the change.
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/// </risk>
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#pragma warning disable CA1036
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public class BlueprintNode : IComparable<BlueprintNode>
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#pragma warning restore CA1036
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{
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private static BlueprintNode _emptyNode = new BlueprintNode(
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string.Empty, null!, false );
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private static Dictionary<string, BlueprintPipeline> _emptyLayer = new();
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private protected bool _levelAvailable, _nativeRequested;
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private protected Dictionary<string, BlueprintPipeline> _inputInterfaces;
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private protected Dictionary<string, BlueprintPipeline> _outputInterfaces;
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private protected int _level;
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private IConvertableToBlueprintNode _mainOperation;
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private string _name;
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internal BlueprintNode(
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string name,
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IConvertableToBlueprintNode node,
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bool isNative )
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{
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_levelAvailable = false;
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_name = name;
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_nativeRequested = isNative;
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_mainOperation = node;
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_inputInterfaces = new Dictionary<string, BlueprintPipeline>();
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_outputInterfaces = new Dictionary<string, BlueprintPipeline>();
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foreach( string portName in node.InputInterfacesName ) {
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_inputInterfaces.Add( portName, null! );
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}
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foreach( string portName in node.OutputInterfacesName ) {
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_outputInterfaces.Add( portName, null! );
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}
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}
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#pragma warning disable CS8618
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internal BlueprintNode(
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BlueprintNodeOperation operation,
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string name,
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bool isNative,
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string[] inputPorts,
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string[] outputPorts )
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#pragma warning restore CS8618
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{
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if( ( inputPorts == null ) || ( inputPorts.Length == 0 ) ) {
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throw new ArgumentNullException( nameof( inputPorts ) );
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}
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if( ( outputPorts == null ) || ( outputPorts.Length == 0 ) ) {
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throw new ArgumentNullException( nameof( outputPorts ) );
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}
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_levelAvailable = false;
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_name = name;
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_nativeRequested = isNative;
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operation = operation ?? DefaultOperation;
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_mainOperation = new DefaultConvertableToBlueprintNode(
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operation,
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inputPorts,
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outputPorts);
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_inputInterfaces = new Dictionary<string, BlueprintPipeline>();
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_outputInterfaces = new Dictionary<string, BlueprintPipeline>();
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foreach( string portName in inputPorts ) {
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_inputInterfaces.Add(
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portName,
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SealedBlueprintPiipeline.SealOutput( this, name ) );
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}
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foreach( string portName in outputPorts ) {
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_outputInterfaces.Add( portName, null! );
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}
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}
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protected static void DefaultOperation(
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in Dictionary<string, BlueprintPipeline> input,
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in Dictionary<string, BlueprintPipeline> output)
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{
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BlueprintPipeline.SkipAll(output);
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}
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public static BlueprintNode Empty
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{
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get => _emptyNode;
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}
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public bool IsNative
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{
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get => _nativeRequested;
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internal set => _nativeRequested = value;
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}
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public static Dictionary<string, BlueprintPipeline> EmptyPortLayer
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{
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get => _emptyLayer;
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}
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public int Level
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{
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get
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{
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if( _levelAvailable ) {
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return _level;
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}
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_level = 0;
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foreach( KeyValuePair<string, BlueprintPipeline> item in _inputInterfaces ) {
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if( item.Value == null ) {
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continue;
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}
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if( _level < item.Value.Level ) {
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_level = item.Value.Level;
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}
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}
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_level += 1;
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_levelAvailable = true;
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return _level;
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}
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}
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public string Name => _name;
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internal Dictionary<string, BlueprintPipeline> InputInterfaces => _inputInterfaces;
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internal Dictionary<string, BlueprintPipeline> OutputInterfaces => _outputInterfaces;
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internal IConvertableToBlueprintNode Value
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{
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get => _mainOperation;
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}
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public void Append(
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[NotNull] BlueprintNode next,
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string thisOutputPortName,
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string afterInputPortName )
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{
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this._levelAvailable = false;
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BlueprintPipeline pipeline = new BlueprintPipeline( this, next );
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if( next is EndingNode enode ) {
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enode.SetCertainInputPort( afterInputPortName, pipeline );
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} else {
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next.SetCertainInputPort( afterInputPortName, pipeline );
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}
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SetCertainOutputPort( thisOutputPortName, pipeline );
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}
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public int CompareTo( BlueprintNode other )
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{
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if( null == other ) {
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throw new ArgumentNullException( nameof( other ) );
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}
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return this.Level.CompareTo( other.Level );
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}
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public void Prepend(
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[NotNull] BlueprintNode former,
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string formerOutputPortName,
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string thisInputPortName )
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{
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this._levelAvailable = false;
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BlueprintPipeline pipeline = new BlueprintPipeline( former, this );
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if( former is BeginningNode bnode ) {
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bnode.SetCertainOutputPort( formerOutputPortName, pipeline );
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} else {
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former.SetCertainOutputPort( formerOutputPortName, pipeline );
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||||
}
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SetCertainInputPort( thisInputPortName, pipeline );
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}
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|
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public virtual void Run()
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||||
{
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||||
try {
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||||
//Console.WriteLine(_name);
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BlueprintPipeline.WaitAll( _inputInterfaces );
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||||
if( _mainOperation != null ) {
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||||
_mainOperation.Operation(
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in _inputInterfaces, in _outputInterfaces );
|
||||
}
|
||||
}
|
||||
catch( Exception ) {
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
#region port operation
|
||||
|
||||
public BlueprintPipeline GetInputPort( string name )
|
||||
{
|
||||
BlueprintPipeline ret;
|
||||
if( !_inputInterfaces.TryGetValue( name, out ret ) ) {
|
||||
throw new ArgumentOutOfRangeException(
|
||||
$"Cannot find the interface named {name} in node {Name}." );
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public BlueprintPipeline GetOutputPort( string name )
|
||||
{
|
||||
BlueprintPipeline ret;
|
||||
if( !_outputInterfaces.TryGetValue( name, out ret ) ) {
|
||||
throw new ArgumentOutOfRangeException(
|
||||
$"Cannot find the interface named {name} in node {Name}." );
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void SetCertainInputPort(
|
||||
string name,
|
||||
BlueprintPipeline pipeline )
|
||||
{
|
||||
if( !_inputInterfaces.ContainsKey( name ) ) {
|
||||
throw new ArgumentException(
|
||||
$"Cannot find the interface named {name} in node {Name}." );
|
||||
}
|
||||
_inputInterfaces[ name ] = pipeline;
|
||||
}
|
||||
|
||||
public void SetCertainOutputPort(
|
||||
string name,
|
||||
BlueprintPipeline pipeline )
|
||||
{
|
||||
if( !_outputInterfaces.ContainsKey( name ) ) {
|
||||
throw new ArgumentOutOfRangeException(
|
||||
$"Cannot find the interface named {name} in node {Name}." );
|
||||
}
|
||||
_outputInterfaces[ name ] = pipeline;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}//--------------------------------- end of class -----------------------------------
|
||||
|
||||
public class BlueprintNodeRunException : Exception
|
||||
{
|
||||
|
||||
protected BlueprintNodeRunException(
|
||||
SerializationInfo info,
|
||||
StreamingContext context )
|
||||
: base( info, context ) { }
|
||||
|
||||
public BlueprintNodeRunException() { }
|
||||
|
||||
public BlueprintNodeRunException( Exception ex )
|
||||
: base( string.Empty, ex ) { }
|
||||
|
||||
public BlueprintNodeRunException( string message ) : base( message ) { }
|
||||
|
||||
public BlueprintNodeRunException(
|
||||
string message,
|
||||
Exception innerException )
|
||||
: base( message, innerException ) { }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="BlueprintNodeCraeater.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Blueprint
|
||||
{
|
||||
public partial class BlueprintSchedueler
|
||||
{
|
||||
|
||||
public BlueprintNode CreateBlueprintNode(
|
||||
string name,
|
||||
BlueprintNodeOperation operation,
|
||||
string[] inputPort,
|
||||
string[] outputPort,
|
||||
bool isNative )
|
||||
{
|
||||
BlueprintNode node = new BlueprintNode(
|
||||
operation, name, isNative, inputPort, outputPort );
|
||||
if( isNative ) {
|
||||
nativeNodeList.Add( node );
|
||||
} else {
|
||||
globalNodeList.Add( node );
|
||||
}
|
||||
return node;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,226 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="BlueprintRunner.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using StgSharp.Threading;
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Blueprint
|
||||
{
|
||||
public static class BlueprintRunner
|
||||
{
|
||||
|
||||
private static NodeRunner[] allAvailableTask = CreateBlueprintRunnerArray();
|
||||
private static CancellationTokenSource cts = new CancellationTokenSource();
|
||||
private static ConcurrentStack<BlueprintSchedueler> blueprintInWaiting
|
||||
= new ConcurrentStack<BlueprintSchedueler>();
|
||||
private static int _callingThread;
|
||||
private static SemaphoreSlim bpLock = new SemaphoreSlim( 0, 1 );
|
||||
|
||||
private static NodeRunner[] CreateBlueprintRunnerArray()
|
||||
{
|
||||
int count = Environment.ProcessorCount;
|
||||
return new NodeRunner[ count < 2 ? count : count - 2];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Only the fallowing occasions of calling are valid:
|
||||
/// 1. no bp is running or the only bp is quitting.
|
||||
/// 2. calling from the main thread and the current running bp.
|
||||
/// </summary>
|
||||
internal static bool IsValidCalling
|
||||
{
|
||||
get
|
||||
{
|
||||
if( ( NodeRunner.CurrentBlueprint == null ) || //no bp running at all
|
||||
( ( blueprintInWaiting.IsEmpty ) && ( NodeRunner.CurrentBlueprint.IsRunning == false ) ) )
|
||||
// a bp is quiting
|
||||
{
|
||||
//in case no bp is running
|
||||
return true;
|
||||
}
|
||||
int? id = Task.CurrentId;
|
||||
if( id is null ) {
|
||||
// in case calling from main thread and current running bp
|
||||
return _callingThread == Environment.CurrentManagedThreadId;
|
||||
}
|
||||
foreach( NodeRunner item in allAvailableTask ) {
|
||||
if( item.Id == id ) {
|
||||
//if calling from any bp running task
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public static void Run(BlueprintSchedueler blueprint)
|
||||
{
|
||||
//Console.WriteLine();
|
||||
if( blueprint == null ) {
|
||||
return;
|
||||
}
|
||||
if( blueprint.IsRunning ) {
|
||||
throw new InvalidOperationException(
|
||||
"Attempt to run a blueprint instance twice." );
|
||||
}
|
||||
if( IsValidCalling ) {
|
||||
//Console.WriteLine("valid and run");
|
||||
if( InterruptAndRunNewBp( blueprint ) ) {
|
||||
while (InterruptAndRunNewBp(
|
||||
NodeRunner.CurrentBlueprint )){ };
|
||||
}
|
||||
} else {
|
||||
bpLock.Wait();
|
||||
if( InterruptAndRunNewBp( blueprint ) ) {
|
||||
while (InterruptAndRunNewBp(
|
||||
NodeRunner.CurrentBlueprint)) { }
|
||||
}
|
||||
|
||||
bpLock.Release();
|
||||
}
|
||||
Interlocked.Exchange( ref _callingThread, -1 );
|
||||
}
|
||||
|
||||
public static void SetMaxTaskCount( int size )
|
||||
{
|
||||
if( size < 1 ) {
|
||||
size = 1;
|
||||
}
|
||||
if( allAvailableTask.Length >= size ) {
|
||||
for( int i = size; i < allAvailableTask.Length; i++ ) {
|
||||
if( allAvailableTask[ i ] != null ) {
|
||||
allAvailableTask[ i ].Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
Array.Resize( ref allAvailableTask, size );
|
||||
}
|
||||
|
||||
public static void Terminate()
|
||||
{
|
||||
cts.Cancel();
|
||||
NodeRunner.CurrentBlueprint.Terminate();
|
||||
foreach( NodeRunner task in allAvailableTask ) {
|
||||
task.Cts.Cancel();
|
||||
}
|
||||
foreach( BlueprintSchedueler bp in blueprintInWaiting ) {
|
||||
bp.Terminate();
|
||||
}
|
||||
blueprintInWaiting.Clear();
|
||||
}
|
||||
|
||||
internal static bool InterruptAndRunNewBp( BlueprintSchedueler newBp )
|
||||
{
|
||||
Debug.Assert( newBp != null );
|
||||
if( ( newBp != NodeRunner.CurrentBlueprint ) && ( NodeRunner.CurrentBlueprint != null ) ) {
|
||||
//if a running bp exists
|
||||
blueprintInWaiting.Push( NodeRunner.CurrentBlueprint );
|
||||
}
|
||||
|
||||
//load new bp to current bp
|
||||
Interlocked.Exchange( ref NodeRunner.CurrentBlueprint!, newBp );
|
||||
Interlocked.Exchange(
|
||||
ref _callingThread, Environment.CurrentManagedThreadId );
|
||||
|
||||
//run beginning node to init it first.
|
||||
if( !NodeRunner.CurrentBlueprint.IsRunning ) {
|
||||
( NodeRunner.CurrentBlueprint.BeginLayer as BeginningNode )!.Run();
|
||||
}
|
||||
|
||||
//refresh all tasks
|
||||
for( int i = 0; i < allAvailableTask.Length; i++ ) {
|
||||
NodeRunner item = allAvailableTask[ i ];
|
||||
if( ( item is null ) || item.IsCompleted ) {
|
||||
allAvailableTask[ i ] = NodeRunner.Run();
|
||||
}
|
||||
}
|
||||
BlueprintNode node;
|
||||
while( !cts.Token.IsCancellationRequested && NodeRunner.CurrentBlueprint
|
||||
.RequestNextNativeNode( out node ) ) {
|
||||
node.Run();
|
||||
if( !NodeRunner.CurrentBlueprint.IsRunning ) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
( NodeRunner.CurrentBlueprint.EndLayer as EndingNode )!.Run();
|
||||
return blueprintInWaiting.TryPeek( out NodeRunner.CurrentBlueprint );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal class NodeRunner : CancellableTask
|
||||
{
|
||||
|
||||
private static BlueprintSchedueler _current;
|
||||
|
||||
internal NodeRunner()
|
||||
: base()
|
||||
{
|
||||
_startup = InternalRun;
|
||||
}
|
||||
|
||||
internal static ref BlueprintSchedueler CurrentBlueprint
|
||||
{
|
||||
get => ref _current;
|
||||
}
|
||||
|
||||
internal static NodeRunner Run()
|
||||
{
|
||||
NodeRunner ret = new NodeRunner { _startup = InternalRun };
|
||||
ret._internalTask = Task.Run( ret.InternalAction );
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static void InternalRun( CancellationToken token )
|
||||
{
|
||||
//Console.WriteLine("Task Begin");
|
||||
BlueprintNode item;
|
||||
while( ( CurrentBlueprint != null ) && CurrentBlueprint.IsRunning && !token.IsCancellationRequested && CurrentBlueprint.RequestNexGlobalNode(
|
||||
out item ) ) {
|
||||
//Console.WriteLine($"Get node of {item.Name}, going to run.");
|
||||
item.Run();
|
||||
}
|
||||
|
||||
//Console.WriteLine("Task Completed");
|
||||
}
|
||||
|
||||
}//------------------------------------- End of Class ------------------------------------------
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="CrossFrameBlueprintNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Blueprint;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Blueprint
|
||||
{
|
||||
public class CrossFrameOperation : IConvertableToBlueprintNode
|
||||
{
|
||||
private int currentCount;
|
||||
private readonly int cycleCount;
|
||||
private Action _mainExecution;
|
||||
|
||||
public CrossFrameOperation( Action startup, int cycleCount )
|
||||
{
|
||||
MainExecution = startup;
|
||||
this.cycleCount = ( cycleCount > 1 ) ?
|
||||
cycleCount : throw new ArgumentException(
|
||||
$"{$"The {typeof(CrossFrameOperation).Name} crosses only one cycle, "}{$"please use a {typeof(BlueprintNode).Name} instead."}" );
|
||||
this.cycleCount = cycleCount;
|
||||
currentCount = cycleCount;
|
||||
}
|
||||
|
||||
public Action MainExecution
|
||||
{
|
||||
get => _mainExecution;
|
||||
private protected set => _mainExecution = value;
|
||||
}
|
||||
|
||||
private static string[] _inputName = ["TaskIn"];
|
||||
private static string[] _outputName = ["TaskOut"];
|
||||
|
||||
public BlueprintNodeOperation Operation
|
||||
{
|
||||
get => ExecuteMain;
|
||||
}
|
||||
|
||||
public void ExecuteMain(
|
||||
in Dictionary<string, BlueprintPipeline> input,
|
||||
in Dictionary<string, BlueprintPipeline> output )
|
||||
{
|
||||
if( currentCount < cycleCount ) {
|
||||
Interlocked.Increment( ref currentCount );
|
||||
} else {
|
||||
Interlocked.Exchange( ref currentCount, 0 );
|
||||
Task.Run( MainExecution );
|
||||
}
|
||||
|
||||
//Console.WriteLine(currentCount);
|
||||
BlueprintPipeline.SkipAll( output );
|
||||
}
|
||||
|
||||
public ReadOnlySpan<string> InputInterfacesName => _inputName;
|
||||
|
||||
public ReadOnlySpan<string> OutputInterfacesName => _outputName;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="IConvertableToBlueprintNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Blueprint
|
||||
{
|
||||
public delegate void BlueprintNodeOperation(
|
||||
in Dictionary<string, BlueprintPipeline> input,
|
||||
in Dictionary<string, BlueprintPipeline> output );
|
||||
|
||||
public interface IConvertableToBlueprintNode
|
||||
{
|
||||
public ReadOnlySpan<string> InputInterfacesName
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public ReadOnlySpan<string> OutputInterfacesName
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
BlueprintNodeOperation Operation { get; }
|
||||
|
||||
}
|
||||
|
||||
internal class DefaultConvertableToBlueprintNode : IConvertableToBlueprintNode
|
||||
{
|
||||
|
||||
private string[] _input;
|
||||
private string[] _output;
|
||||
private BlueprintNodeOperation _execution;
|
||||
|
||||
public DefaultConvertableToBlueprintNode(
|
||||
BlueprintNodeOperation execution,
|
||||
string[] input,
|
||||
string[] output )
|
||||
{
|
||||
_input = input;
|
||||
_output = output;
|
||||
_execution = execution;
|
||||
}
|
||||
|
||||
public BlueprintNodeOperation Operation => _execution;
|
||||
|
||||
public ReadOnlySpan<string> InputInterfacesName => _input;
|
||||
|
||||
public ReadOnlySpan<string> OutputInterfacesName => _output;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,164 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="PipeLine.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Security.Authentication.ExtendedProtection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Blueprint
|
||||
{
|
||||
public class BlueprintPipeline
|
||||
{
|
||||
|
||||
private protected BlueprintNode after;
|
||||
private protected BlueprintNode former;
|
||||
private protected BlueprintPipelineArgs args;
|
||||
private protected SemaphoreSlim formerCompleteSemaphore;
|
||||
|
||||
public BlueprintPipeline( BlueprintNode former, BlueprintNode after )
|
||||
{
|
||||
this.former = former;
|
||||
this.after = after;
|
||||
formerCompleteSemaphore = new SemaphoreSlim(
|
||||
initialCount: 0, maxCount: 1 );
|
||||
}
|
||||
|
||||
public BlueprintNode After => after;
|
||||
|
||||
public BlueprintNode Former => former;
|
||||
|
||||
public BlueprintPipelineArgs Args
|
||||
{
|
||||
get => args;
|
||||
set => args = value;
|
||||
}
|
||||
|
||||
public int Level => former.Level;
|
||||
|
||||
public static void SkipAll(
|
||||
Dictionary<string, BlueprintPipeline> ports )
|
||||
{
|
||||
if( ports == null ) {
|
||||
return;
|
||||
}
|
||||
foreach( KeyValuePair<string, BlueprintPipeline> item in ports ) {
|
||||
if( item.Value != null ) {
|
||||
item.Value.CompleteAndSkip();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void WaitAll(
|
||||
Dictionary<string, BlueprintPipeline> ports )
|
||||
{
|
||||
if( ports == null ) {
|
||||
return;
|
||||
}
|
||||
foreach( KeyValuePair<string, BlueprintPipeline> item in ports ) {
|
||||
if( item.Value != null ) {
|
||||
item.Value.WaitForStart();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void WaitForStart()
|
||||
{
|
||||
//Console.WriteLine($"Waiting \t{former.ContextName}\t->\t{after.ContextName}");
|
||||
formerCompleteSemaphore.Wait();
|
||||
}
|
||||
|
||||
~BlueprintPipeline()
|
||||
{
|
||||
formerCompleteSemaphore.Dispose();
|
||||
}
|
||||
|
||||
#region pipline op
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void CompleteAndSkip()
|
||||
{
|
||||
//Console.WriteLine($"Complete\t{former.Name}\t->\t{after.Name}");
|
||||
formerCompleteSemaphore.Release();
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void CompleteAndWriteData( BlueprintPipelineArgs args )
|
||||
{
|
||||
this.args = args;
|
||||
CompleteAndSkip();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public abstract class BlueprintPipelineArgs
|
||||
{
|
||||
public object? Value
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public object? ValueDefault
|
||||
{
|
||||
get;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class SealedBlueprintPiipeline:BlueprintPipeline
|
||||
{
|
||||
internal SealedBlueprintPiipeline(BlueprintNode former, BlueprintNode after):
|
||||
base(former, after)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public static SealedBlueprintPiipeline SealOutput(BlueprintNode node, string portName)
|
||||
{
|
||||
return new SealedBlueprintPiipeline(node, BlueprintNode.Empty);
|
||||
}
|
||||
|
||||
public static SealedBlueprintPiipeline SealInput(BlueprintNode node, string portName)
|
||||
{
|
||||
return new SealedBlueprintPiipeline(BlueprintNode.Empty, node);
|
||||
}
|
||||
|
||||
public sealed override void WaitForStart()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,111 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="RouteSwitch.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection.Emit;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Blueprint
|
||||
{
|
||||
public class RouteSwitch : BlueprintNode
|
||||
{
|
||||
|
||||
private protected Dictionary<string, (BlueprintPipeline pipeline, Func<bool> openingRule)> outputDictionary;
|
||||
|
||||
public RouteSwitch( string name, bool isNative, string inputPorts )
|
||||
: base(DefaultOperation, name, isNative, [inputPorts], [string.Empty] )
|
||||
{
|
||||
outputDictionary = new Dictionary<string, (BlueprintPipeline pipeline, Func<bool> openingRule)>(
|
||||
);
|
||||
}
|
||||
|
||||
public new int Level
|
||||
{
|
||||
get
|
||||
{
|
||||
if( _levelAvailable ) {
|
||||
return _level;
|
||||
}
|
||||
_level = 0;
|
||||
KeyValuePair<string, BlueprintPipeline> item = _inputInterfaces.First(
|
||||
);
|
||||
if( item.Value == null ) {
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
if( _level <= item.Value.Level ) {
|
||||
_level = item.Value.Level;
|
||||
}
|
||||
return _level;
|
||||
}
|
||||
}
|
||||
|
||||
public new void AddBefore(
|
||||
BlueprintNode after,
|
||||
string thisOutputPortName,
|
||||
string afterInputPortName )
|
||||
{
|
||||
this.AppendNode( after, afterInputPortName, () => true );
|
||||
}
|
||||
|
||||
public void AppendNode(
|
||||
BlueprintNode node,
|
||||
string portName,
|
||||
Func<bool> openningRule )
|
||||
{
|
||||
if( node == null ) {
|
||||
throw new ArgumentNullException( nameof( node ) );
|
||||
}
|
||||
string indexName = $"{node.Name}.{portName}";
|
||||
BlueprintPipeline p = new BlueprintPipeline( this, node );
|
||||
node.InputInterfaces[ portName ] = p;
|
||||
outputDictionary.Add( indexName, (p, openningRule) );
|
||||
}
|
||||
|
||||
public new void Run()
|
||||
{
|
||||
try {
|
||||
BlueprintPipeline input = InputInterfaces.First().Value;
|
||||
input.WaitForStart();
|
||||
foreach( KeyValuePair<string, (BlueprintPipeline pipeline, Func<bool> openingRule)> item in outputDictionary ) {
|
||||
if( item.Value.openingRule() ) {
|
||||
item.Value.pipeline.CompleteAndWriteData( input.Args );
|
||||
}
|
||||
}
|
||||
}
|
||||
catch( Exception ) {
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,121 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="SideNode.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Blueprint
|
||||
{
|
||||
internal sealed class BeginningNode : BlueprintNode
|
||||
{
|
||||
|
||||
private BlueprintSchedueler _bp;
|
||||
|
||||
public BeginningNode( BlueprintSchedueler bp )
|
||||
: base(DefaultOperation, name: "BeginningNode", true, ["default"], ["default"] )
|
||||
{
|
||||
_bp = bp;
|
||||
}
|
||||
|
||||
internal (string name, BlueprintPipelineArgs arg)[] InputData
|
||||
{
|
||||
set
|
||||
{
|
||||
if( value == null ) {
|
||||
return;
|
||||
}
|
||||
foreach( (string name, BlueprintPipelineArgs arg) parameter in value ) {
|
||||
OutputInterfaces[ parameter.name ].Args = parameter.arg;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Run()
|
||||
{
|
||||
_bp.RunningStat.Wait();
|
||||
BlueprintPipeline.SkipAll( _outputInterfaces );
|
||||
}
|
||||
|
||||
public new void SetCertainOutputPort(
|
||||
string name,
|
||||
BlueprintPipeline pipeline )
|
||||
{
|
||||
if( _outputInterfaces.ContainsKey( name ) ) {
|
||||
_outputInterfaces[ name ] = pipeline;
|
||||
}
|
||||
_outputInterfaces.Add( name, pipeline );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal sealed class EndingNode : BlueprintNode
|
||||
{
|
||||
|
||||
private BlueprintSchedueler _bp;
|
||||
|
||||
public EndingNode( BlueprintSchedueler bp )
|
||||
: base(DefaultOperation, name: "EndingNode", true, ["default"], ["default"] )
|
||||
{
|
||||
_bp = bp;
|
||||
}
|
||||
|
||||
internal (string name, BlueprintPipelineArgs arg)[] OutputData
|
||||
{
|
||||
get { return InputInterfaces.Select(
|
||||
key => (key.Key, key.Value.Args) )
|
||||
.ToArray(); }
|
||||
}
|
||||
|
||||
public override void Run()
|
||||
{
|
||||
BlueprintPipeline.WaitAll( _inputInterfaces );
|
||||
Interlocked.Exchange( ref _bp.currentGlobalNodeIndex, 0 );
|
||||
Interlocked.Exchange( ref _bp.currentNativeNodeIndex, 0 );
|
||||
_bp.RunningStat.Release();
|
||||
}
|
||||
|
||||
public new void SetCertainInputPort(
|
||||
string name,
|
||||
BlueprintPipeline pipeline )
|
||||
{
|
||||
if( _inputInterfaces.ContainsKey( name ) ) {
|
||||
_inputInterfaces[ name ] = pipeline;
|
||||
}
|
||||
_inputInterfaces.Add( name, pipeline );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user