daily update on 20240202 by nitload youmu, keep on writing xpree[D[D[D[D[De[C[C[Css compiler
This commit is contained in:
@@ -0,0 +1,841 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glFunction.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Internal;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.ExceptionServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.Graphics.OpenGL
|
||||
{
|
||||
public unsafe partial class OpenGLFunction
|
||||
{
|
||||
|
||||
private static Dictionary<IntPtr, OpenGLFunction> contextToGLMap = new Dictionary<IntPtr, OpenGLFunction>(
|
||||
);
|
||||
private static ThreadLocal<OpenGLFunction> _currentGL = new ThreadLocal<OpenGLFunction>(
|
||||
);
|
||||
private OpenglContext* _context;
|
||||
|
||||
private Lazy<int> _attachmentColorRange;
|
||||
|
||||
private OpenGLFunction()
|
||||
{
|
||||
textureUnitCountGetter = new Lazy<int>(
|
||||
() => GetMaskInteger( glConst.MAX_TEXTURE_IMAGE_UNITS ) );
|
||||
unusedTextureImageUintInitilizing = new Lazy<ConcurrentQueue<TextureUnit>>(
|
||||
InitializeUnusedTextureImageUint );
|
||||
_attachmentColorRange = new Lazy<int>(
|
||||
() => {
|
||||
return GetMaskInteger(
|
||||
( uint )glConst.MAX_COLOR_ATTACHMENTS );
|
||||
} );
|
||||
}
|
||||
|
||||
public int AttachmentColorRange
|
||||
{
|
||||
get => _attachmentColorRange.Value;
|
||||
}
|
||||
|
||||
public static OpenGLFunction CurrentGL
|
||||
{
|
||||
get { return _currentGL.Value; }
|
||||
internal set { _currentGL.Value = value; }
|
||||
}
|
||||
|
||||
internal IntPtr ContextHandle => ( IntPtr )_context;
|
||||
|
||||
protected ref OpenglContext Context
|
||||
{
|
||||
get
|
||||
{
|
||||
#if DEBUG
|
||||
if( ( IntPtr )_context == IntPtr.Zero ) {
|
||||
throw new NullReferenceException();
|
||||
}
|
||||
#endif
|
||||
return ref ( *_context );
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void ActiveTextureUnit( uint type )
|
||||
{
|
||||
Context.glActiveTexture( type );
|
||||
}
|
||||
|
||||
[Conditional( "DEBUG" )]
|
||||
public void Assert( bool shouldReportWhenNormal )
|
||||
{
|
||||
uint code = Context.glGetError();
|
||||
if( code != glConst.NO_ERROR ) {
|
||||
throw new GlExecutionException( code );
|
||||
}
|
||||
if( shouldReportWhenNormal ) {
|
||||
Console.WriteLine( "OpenGL runs normally" );
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void AttachShader( GlHandle program, GlHandle shader )
|
||||
{
|
||||
Context.glAttachShader( program.Value, shader.Value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void BindBuffer( BufferType bufferType, GlHandle handle )
|
||||
{
|
||||
Context.glBindBuffer( ( uint )bufferType, handle.Value );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind a frame buffer to a frame buffer target Same function as <see
|
||||
/// href="https://docs._gl/gl3/glBindFramebuffer">glBindFramebuffer</see>.
|
||||
/// </summary>
|
||||
/// <param _name="target"> The frame buffer target of the binding operation. </param>
|
||||
/// <param _name="handle"> The handle of the frame buffer object to bind. </param>
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void BindFrameBuffer( FrameBufferTarget target, GlHandle handle )
|
||||
{
|
||||
Context.glBindFramebuffer( ( uint )target, handle.Value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void BindRenderBuffer( GlHandle handle )
|
||||
{
|
||||
Context.glBindRenderbuffer( glConst.RENDERBUFFER, handle.Value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void BindTexture( uint type, GlHandle texture )
|
||||
{
|
||||
Context.glBindTexture( type, texture.Value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void BindVertexArray( GlHandle handle )
|
||||
{
|
||||
Context.glBindVertexArray( handle.Value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public FrameBufferStatus CheckFrameBufferStatus(
|
||||
FrameBufferTarget target )
|
||||
{
|
||||
return ( FrameBufferStatus )Context.glCheckFramebufferStatus(
|
||||
( uint )target );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void Clear( MaskBufferBit mask )
|
||||
{
|
||||
Context.glClear( ( uint )mask );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void ClearColor( float R, float G, float B, float A )
|
||||
{
|
||||
Context.glClearColor( R, G, B, A );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void ClearError()
|
||||
{
|
||||
uint code = 0;
|
||||
for( int i = 0; i < 1024; i++ ) {
|
||||
code = Context.glGetError();
|
||||
if( code == 0 ) {
|
||||
return;
|
||||
}
|
||||
|
||||
//Console.WriteLine(code);
|
||||
}
|
||||
foreach( ProcessThread thread in Process.GetCurrentProcess().Threads ) {
|
||||
Debugger.Break();
|
||||
}
|
||||
throw new GlErrorOverflowException( 1024, code );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void ClearGraphicError()
|
||||
{
|
||||
while( Context.glGetError() != 0 ) { }
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void CombineFrameBufferRenderBuffer(
|
||||
FrameBufferAttachment attachment,
|
||||
GlHandle rboHandle )
|
||||
{
|
||||
Context.glFramebufferRenderbuffer(
|
||||
glConst.FRAMEBUFFER, ( uint )attachment, glConst.RENDERBUFFER,
|
||||
rboHandle.Value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void CompileShader( GlHandle shaderhandle )
|
||||
{
|
||||
Context.glCompileShader( shaderhandle.Value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe GlHandle CreateGraphicProgram()
|
||||
{
|
||||
return GlHandle.Alloc( Context.glCreateProgram() );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public GlHandle CreateProgram()
|
||||
{
|
||||
return GlHandle.Alloc( Context.glCreateProgram() );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe GlHandle[] CreateProgram( int count )
|
||||
{
|
||||
GlHandle[] h = new GlHandle[count];
|
||||
for( int i = 0; i < count; i++ ) {
|
||||
h.SetValue( i, Context.glCreateProgram() );
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public GlHandle[] CreateShaderSet( int count, ShaderType type )
|
||||
{
|
||||
GlHandle[] ret = new GlHandle[count];
|
||||
uint t = ( uint )type;
|
||||
for( int i = 0; i < count; i++ ) {
|
||||
uint id = Context.glCreateShader( t );
|
||||
if( id == 0 ) {
|
||||
uint error = Context.glGetError();
|
||||
throw new InvalidOperationException(
|
||||
$"Failed in creating shader: {error}" );
|
||||
}
|
||||
ret[ i ] = GlHandle.Alloc( id );
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void DeleteBuffer( GlHandle handle )
|
||||
{
|
||||
Context.glDeleteBuffers( 1, ( uint* )&handle );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void DeleteBuffers( GlHandle[] handle )
|
||||
{
|
||||
if( ( handle == null ) || ( handle.Length == 0 ) ) {
|
||||
throw new ArgumentNullException( nameof( handle ) );
|
||||
}
|
||||
fixed( GlHandle* hptr = handle ) {
|
||||
uint* iptr = ( uint* )hptr;
|
||||
for( int i = 0; i < handle.Length; i++ ) {
|
||||
Context.glDeleteBuffers( 1, iptr + i );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete a render buffer object Very simlilar function as <see
|
||||
/// href="https://docs.gl/gl3/glDeleteRenderbuffers">glDeleteRenderbuffers</see>. The only
|
||||
/// deifference is that this mehtod can only delete one renderbuffer at the same time.
|
||||
/// </summary>
|
||||
/// <param _name="bufferHandle"> Handle to buffer to delete. </param>
|
||||
public unsafe void DeleteRenderBuffer( GlHandle bufferHandle )
|
||||
{
|
||||
Context.glDeleteRenderbuffers( 1, &bufferHandle.Value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void DeleteVertexArrays( GlHandle[] arrays )
|
||||
{
|
||||
fixed( GlHandle* hptr = arrays ) {
|
||||
uint* iptr = ( uint* )hptr;
|
||||
for( int i = 0; i < arrays.Length; i++ ) {
|
||||
Context.glDeleteVertexArrays( 1, iptr + i );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void DrawElements(
|
||||
GeometryType mode,
|
||||
uint count,
|
||||
TypeCode type,
|
||||
IntPtr ptr )
|
||||
{
|
||||
uint a;
|
||||
a = type switch
|
||||
{
|
||||
TypeCode.UInt32 => glConst.UNSIGNED_INT,
|
||||
TypeCode.UInt16 => glConst.UNSIGNED_SHORT,
|
||||
TypeCode.Byte => glConst.UNSIGNED_BYTE,
|
||||
_ => throw new ArgumentException(
|
||||
$"{$"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}"}{$"{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}"}" )
|
||||
};
|
||||
Context.glDrawElements( ( uint )mode, count, a, ( void* )ptr );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void DrawElementsInstanced(
|
||||
GeometryType mode,
|
||||
uint count,
|
||||
TypeCode type,
|
||||
IntPtr ptr,
|
||||
uint amount )
|
||||
{
|
||||
uint a;
|
||||
switch( type ) {
|
||||
case TypeCode.UInt32:
|
||||
a = glConst.UNSIGNED_INT;
|
||||
break;
|
||||
|
||||
case TypeCode.UInt16:
|
||||
a = glConst.UNSIGNED_SHORT;
|
||||
break;
|
||||
|
||||
case TypeCode.Byte:
|
||||
a = glConst.UNSIGNED_BYTE;
|
||||
break;
|
||||
|
||||
default:
|
||||
InternalIO.InternalWriteLog(
|
||||
$"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}",
|
||||
LogType.Error );
|
||||
return;
|
||||
}
|
||||
Context.glDrawElementsInstanced(
|
||||
( uint )mode, count, a, ( void* )ptr, amount );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void Enable( glOperation operation )
|
||||
{
|
||||
Context.glEnable( ( uint )operation );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void FrameBufferTexture2d(
|
||||
FrameBufferTarget target,
|
||||
uint attachment,
|
||||
Texture2DTarget texTarget,
|
||||
GlHandle textureHandle,
|
||||
int level )
|
||||
{
|
||||
Context.glFramebufferTexture2D(
|
||||
( uint )target, attachment, ( uint )texTarget,
|
||||
textureHandle.Value, level );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe GlHandle[] GenBuffers( int count )
|
||||
{
|
||||
GlHandle[] h = new GlHandle[count];
|
||||
fixed( GlHandle* hptr = h ) {
|
||||
for( int i = 0; i < count; i++ ) {
|
||||
Context.glGenBuffers( count, ( ( uint* )hptr ) + i );
|
||||
}
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void GenerateMipmap( Texture2DTarget target )
|
||||
{
|
||||
Context.glGenerateMipmap( ( uint )target );
|
||||
}
|
||||
|
||||
public unsafe GlHandle[] GenFrameBuffers( int count )
|
||||
{
|
||||
GlHandle[] h = new GlHandle[count];
|
||||
fixed( GlHandle* hptr = h ) {
|
||||
Context.glGenFramebuffers( 1, ( uint* )hptr );
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe GlHandle[] GenRenderBuffer( int count )
|
||||
{
|
||||
GlHandle[] h = new GlHandle[count];
|
||||
fixed( GlHandle* hptr = h ) {
|
||||
Context.glGenRenderbuffers( count, ( uint* )hptr );
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe GlHandle[] GenTextures( int count )
|
||||
{
|
||||
GlHandle[] h = new GlHandle[count];
|
||||
fixed( GlHandle* hptr = h ) {
|
||||
Context.glGenTextures( count, ( uint* )hptr );
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
public unsafe GlHandle[] GenVertexArrays( int count )
|
||||
{
|
||||
GlHandle[] h = new GlHandle[count];
|
||||
fixed( GlHandle* hptr = h ) {
|
||||
Context.glGenVertexArrays( count, ( uint* )hptr );
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public uint GetError()
|
||||
{
|
||||
return Context.glGetError();
|
||||
}
|
||||
|
||||
public unsafe int GetMaskInteger( uint statusCode )
|
||||
{
|
||||
int ret = 0;
|
||||
Context.glGetIntegerv( statusCode, &ret );
|
||||
return ret;
|
||||
}
|
||||
|
||||
public string GetShaderStatus( Shader s, int index, int key )
|
||||
{
|
||||
IntPtr sptr = IntPtr.Zero;
|
||||
if( InternalIO.glCheckShaderStatus(
|
||||
ref Context, s.handle[ index ].Value, key, ref sptr ) == 0 ) {
|
||||
return Marshal.PtrToStringAnsi( sptr );
|
||||
}
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void GetTextureImage<T>(
|
||||
Texture2DTarget target,
|
||||
int level,
|
||||
ImageChannel channel,
|
||||
PixelChannelLayout channelLayout,
|
||||
T[] dataStream )
|
||||
where T: struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
#pragma warning disable CS8500
|
||||
fixed( T* tptr = dataStream ) {
|
||||
Context.glGetTexImage(
|
||||
( uint )target, level, ( uint )channel,
|
||||
( uint )channelLayout, tptr );
|
||||
}
|
||||
#pragma warning restore CS8500
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void GetTextureLevelProperty(
|
||||
uint textureTypeMask,
|
||||
int level,
|
||||
uint propertyMask,
|
||||
out int propertyValue )
|
||||
{
|
||||
fixed( int* iptr = &propertyValue ) {
|
||||
Context.glGetTexLevelParameteriv(
|
||||
textureTypeMask, level, propertyMask, iptr );
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe GlHandle GetUniformLocation(
|
||||
GlHandle program,
|
||||
string name )
|
||||
{
|
||||
byte[] code = Encoding.UTF8.GetBytes( name );
|
||||
fixed( byte* ptr = code ) {
|
||||
int ret = Context.glGetUniformLocation( program.Value, ptr );
|
||||
#if DEBUG
|
||||
if( ( ret == glConst.INVALID_OPERATION ) || ( ret == glConst.INVALID_VALUE ) ) {
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
if( ret == -1 ) {
|
||||
throw new UniformEmptyReferenceException(
|
||||
nameof( program ), name );
|
||||
}
|
||||
#endif
|
||||
return GlHandle.SignedAlloc( ret );
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void LoadShaderSource(
|
||||
GlHandle shaderHandle,
|
||||
byte[] codeStream )
|
||||
{
|
||||
fixed( byte* streamPtr = codeStream ) {
|
||||
Context.glShaderSource(
|
||||
shaderHandle.Value, 1, &streamPtr, ( void* )0 );
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe void LoadShaderSource(
|
||||
GlHandle shaderHandle,
|
||||
ReadOnlySpan<char> codeStream)
|
||||
{
|
||||
fixed (char* streamPtr = codeStream)
|
||||
{
|
||||
byte* bptr = (byte*)streamPtr;
|
||||
Context.glShaderSource(
|
||||
shaderHandle.Value, 1, &bptr, (void*)0);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void ReadPixels(
|
||||
(int X, int Y) beginPosition,
|
||||
(int width, int height) size,
|
||||
FrameBufferChannel format,
|
||||
PixelChannelLayout dataType,
|
||||
ref byte[] stream )
|
||||
{
|
||||
fixed( byte* bptr = stream ) {
|
||||
Context.glReadPixels(
|
||||
beginPosition.X, beginPosition.Y, size.width, size.height,
|
||||
( uint )format, ( uint )dataType, bptr );
|
||||
}
|
||||
}
|
||||
|
||||
public void RereadImage(
|
||||
in Image i,
|
||||
(int X, int Y) beginPosition,
|
||||
FrameBufferChannel format,
|
||||
PixelChannelLayout dataType )
|
||||
{
|
||||
byte[] pixels = i.PixelBuffer;
|
||||
if( !pixels.CheckArrayFormat( dataType ) ) {
|
||||
throw new GlArrayFormatException( dataType, "i.PixelArray" );
|
||||
}
|
||||
fixed( byte* bptr = pixels ) {
|
||||
Context.glReadPixels(
|
||||
beginPosition.X, beginPosition.Y, i.Width, i.Height,
|
||||
( uint )format, ( uint )dataType, bptr );
|
||||
}
|
||||
i.PixelUpdateCount++;
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void SetBufferData<T>(
|
||||
BufferType bufferType,
|
||||
T bufferData,
|
||||
BufferUsage usage )
|
||||
where T: struct
|
||||
{
|
||||
int size = Marshal.SizeOf<T>();
|
||||
#pragma warning disable CS8500
|
||||
T* p = &bufferData;
|
||||
#pragma warning restore CS8500
|
||||
Context.glBufferData(
|
||||
( uint )bufferType, ( IntPtr )size, ( IntPtr )p,
|
||||
( uint )usage );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void SetBufferData<T>(
|
||||
BufferType bufferType,
|
||||
T[] bufferArray,
|
||||
BufferUsage usage )
|
||||
where T: struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf( typeof( T ) );
|
||||
if( bufferArray == null ) {
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed( void* bufferPtr = bufferArray )
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
( uint )bufferType, ( IntPtr )size, ( IntPtr )bufferPtr,
|
||||
( uint )usage );
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void SetBufferData<T>(
|
||||
BufferType bufferType,
|
||||
ReadOnlySpan<T> bufferArray,
|
||||
BufferUsage usage )
|
||||
where T: struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf( typeof( T ) );
|
||||
if( bufferArray == null ) {
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed( void* bufferPtr = bufferArray )
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
( uint )bufferType, ( IntPtr )size, ( IntPtr )bufferPtr,
|
||||
( uint )usage );
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void SetBufferData<T>(
|
||||
BufferType bufferType,
|
||||
Span<T> bufferArray,
|
||||
BufferUsage usage )
|
||||
where T: struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf( typeof( T ) );
|
||||
if( bufferArray == null ) {
|
||||
return;
|
||||
}
|
||||
|
||||
#pragma warning disable CS8500
|
||||
fixed( void* bufferPtr = &bufferArray.GetPinnableReference() )
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
( uint )bufferType, ( IntPtr )size, ( IntPtr )bufferPtr,
|
||||
( uint )usage );
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void SetBufferVectorData<T>(
|
||||
BufferType bufferType,
|
||||
ReadOnlySpan<T> bufferArray,
|
||||
BufferUsage usage )
|
||||
where T: struct, IVector
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf( typeof( T ) );
|
||||
if( bufferArray == null ) {
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed( void* bufferPtr = &bufferArray.GetPinnableReference() )
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
( uint )bufferType, ( IntPtr )size, ( IntPtr )bufferPtr,
|
||||
( uint )usage );
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void SetBufferVectorData<T>(
|
||||
BufferType bufferType,
|
||||
T[] bufferArray,
|
||||
BufferUsage usage )
|
||||
where T: struct, IVector
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf( typeof( T ) );
|
||||
if( bufferArray == null ) {
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed( void* bufferPtr = bufferArray )
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
( uint )bufferType, ( IntPtr )size, ( IntPtr )bufferPtr,
|
||||
( uint )usage );
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void SetRenderBufferStorage(
|
||||
RenderBufferInternalFormat internalFormat,
|
||||
(int width, int height) size )
|
||||
{
|
||||
Context.glRenderbufferStorage(
|
||||
glConst.RENDERBUFFER, ( uint )internalFormat, size.width,
|
||||
size.height );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public unsafe void SetRenderBufferStorage(
|
||||
RenderBufferInternalFormat internalFormat,
|
||||
(uint width, uint height) size )
|
||||
{
|
||||
Context.glRenderbufferStorage(
|
||||
glConst.RENDERBUFFER, ( uint )internalFormat, ( int )size.width,
|
||||
( int )size.height );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void SetVertexAttribute(
|
||||
uint index,
|
||||
int size,
|
||||
TypeCode t,
|
||||
bool normalized,
|
||||
uint stride,
|
||||
int pointer )
|
||||
{
|
||||
uint type = InternalIO.GLtype[ t ];
|
||||
Context.glVertexAttribPointer(
|
||||
index, size, type, normalized ? 1 : 0, stride,
|
||||
( void* )pointer );
|
||||
Context.glEnableVertexAttribArray( index );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void TextureImage2d<T>(
|
||||
Texture2DTarget target,
|
||||
int level,
|
||||
ImageChannel sourceChannel,
|
||||
uint width,
|
||||
uint height,
|
||||
ImageChannel targetChannel,
|
||||
PixelChannelLayout type,
|
||||
T[] pixels )
|
||||
where T: struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
#pragma warning disable CS8500
|
||||
fixed( T* tptr = pixels ) {
|
||||
T* ptr = ( ( pixels == null ) || ( pixels.Length == 0 ) ) ?
|
||||
( T* )IntPtr.Zero : tptr;
|
||||
Context.glTexImage2D(
|
||||
( uint )target, level, ( uint )sourceChannel, width, height,
|
||||
0, ( uint )targetChannel, ( uint )type, tptr );
|
||||
}
|
||||
#pragma warning restore CS8500
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void TextureImage2d<T>(
|
||||
Texture2DTarget target,
|
||||
int level,
|
||||
ImageChannel sourceChannel,
|
||||
uint width,
|
||||
uint height,
|
||||
ImageChannel targetChannel,
|
||||
PixelChannelLayout type,
|
||||
Span<T> pixelSpan )
|
||||
where T: struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
#pragma warning disable CS8500
|
||||
fixed( T* tptr = pixelSpan ) {
|
||||
Context.glTexImage2D(
|
||||
( uint )target, level, ( uint )sourceChannel, width, height,
|
||||
0, ( uint )targetChannel, ( uint )type, tptr );
|
||||
}
|
||||
#pragma warning restore CS8500
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void TextureParameter( int target, uint pname, int param )
|
||||
{
|
||||
Context.glTexParameteri( ( uint )target, pname, param );
|
||||
}
|
||||
|
||||
public static bool TryGetFunctionPackage(
|
||||
IntPtr handle,
|
||||
out OpenGLFunction functionPackage )
|
||||
{
|
||||
return contextToGLMap.TryGetValue( handle, out functionPackage );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void UseProgram( GlHandle program )
|
||||
{
|
||||
Context.glUseProgram( program.Value );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void VertexAttributeDivisor( uint layoutIndex, uint divisor )
|
||||
{
|
||||
Context.glVertexAttribDivisor( layoutIndex, divisor );
|
||||
}
|
||||
|
||||
[MethodImpl( MethodImplOptions.AggressiveInlining )]
|
||||
public void Viewport( int x, int y, uint width, uint height )
|
||||
{
|
||||
Context.glViewport( x, y, width, height );
|
||||
}
|
||||
|
||||
public void WaitAccomplishment()
|
||||
{
|
||||
Context.glFinish();
|
||||
}
|
||||
|
||||
internal static OpenGLFunction BuildGlFunctionPackage( IntPtr handle )
|
||||
{
|
||||
OpenGLFunction pack;
|
||||
if( contextToGLMap.TryGetValue( handle, out pack ) ) {
|
||||
return pack;
|
||||
}
|
||||
pack = new OpenGLFunction { _context = ( OpenglContext* )handle };
|
||||
contextToGLMap.Add( handle, pack );
|
||||
return pack;
|
||||
}
|
||||
|
||||
~OpenGLFunction()
|
||||
{
|
||||
contextToGLMap.Remove( ContextHandle );
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user