OpenGL rebuild project start!
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@@ -1,25 +1,28 @@
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using StgSharp;
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using StgSharp.Geometries;
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using StgSharp.Math;
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using StgSharp.Optimization;
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using System;
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using System.Diagnostics;
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using System.Runtime.Intrinsics.X86;
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internal class Program
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{
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private unsafe static void Main(string[] args)
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{
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/*
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/**/
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double time;
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TimeSpan span;
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for (int i = 0; i < 1000; i++)
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m128 m = new m128();
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float mf = 1.2e10f;
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m.float0 = mf;
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for (int i = 0; i < 100; i++)
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{
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Stopwatch stopwatch01 = Stopwatch.StartNew();
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stopwatch01.Start();
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for (int t = 0; t < 1000000; t++)
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{
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float a = Calc.Sqrt(t);
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mf = MathF.Sqrt(t);
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}
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stopwatch01.Stop();
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span = stopwatch01.Elapsed;
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@@ -30,17 +33,18 @@ internal class Program
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stopwatch02.Start();
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for (int t = 0; t < 1000000; t++)
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{
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float a = MathF.Sqrt(t);
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mf = Calc.Sqrt(t);
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}
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stopwatch02.Stop();
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span = stopwatch02.Elapsed;
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time = span.TotalMilliseconds;
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Console.WriteLine(time);
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}
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*/
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Console.WriteLine(StgSharp.Optimization.SSE.Sqrtss(25.0f));
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Console.WriteLine();
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}
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/**/
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}
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}
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