OpenGL rebuild project start!
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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
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//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyProductAttribute("StgSharp")]
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[assembly: System.Reflection.AssemblyTitleAttribute("StgSharp")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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// 由 MSBuild WriteCodeFragment 类生成。
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c037a45127bb9a5e3e153dd0686c8ec78e62d669
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+3
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is_global = true
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build_property.RootNamespace = StgSharp
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build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\
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e0508ef3df2648b89976ea207d573cd7d001b127
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.0\StgSharp.csproj.AssemblyReference.cache
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.0\StgSharp.GeneratedMSBuildEditorConfig.editorconfig
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.0\StgSharp.AssemblyInfoInputs.cache
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.0\StgSharp.AssemblyInfo.cs
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.0\StgSharp.csproj.CoreCompileInputs.cache
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\bin\x64\Debug\netstandard2.0\StgSharp.deps.json
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\bin\x64\Debug\netstandard2.0\StgSharp.dll
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\bin\x64\Debug\netstandard2.0\StgSharp.pdb
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\bin\x64\Debug\netstandard2.0\StgSharp.xml
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.0\StgSharp.dll
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.0\refint\StgSharp.dll
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.0\StgSharp.xml
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.0\StgSharp.pdb
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D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharp\obj\x64\Debug\netstandard2.0\ref\StgSharp.dll
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>StgSharp</name>
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</assembly>
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<members>
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<member name="P:StgSharp.IEntity.CollisionSensor">
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<summary>
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A sensor used for cheking out if a bullet hit a player or something else
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</summary>
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</member>
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<member name="P:StgSharp.IEntity.Location">
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<summary>
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A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
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</summary>
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</member>
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<member name="P:StgSharp.IEntity.X">
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<summary>
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X position of an enenmy entity
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</summary>
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</member>
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<member name="P:StgSharp.IEntity.Y">
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<summary>
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Y position of an enemy entity
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</summary>
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</member>
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<member name="T:StgSharp.Geometries.UnusedVertexException">
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<summary>
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当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
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</summary>
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</member>
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<member name="T:StgSharp.Geometries.GetLocationHandler">
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<summary>
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计算位移失量,需要手动输入游戏刻以提供时间数据
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</summary>
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<param name="tickCounter"></param>
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<returns>表示位移量的三维矢量</returns>
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</member>
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<member name="T:StgSharp.Geometries.IPlainGeometry">
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<summary>
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平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
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</summary>
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</member>
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<member name="M:StgSharp.Geometries.Parallelogram.MovVertex03(System.UInt32)">
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<summary>
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移动平行四边形的第三个顶点,是一个多余的方法,调用会引发多余变量异常
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</summary>
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<param name="tick">当前游戏刻</param>
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<returns></returns>
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<exception cref="T:StgSharp.Geometries.UnusedVertexException">几何体过定义</exception>
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</member>
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<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
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<summary>
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刷新点的位置,即移动点。当该点是某个几何体的从动点时
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(即点坐标由几何体其他点约束或点参数已经在创建几何体时定义)
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请不要再次进行定义,程序将自行忽略此处的代码。
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</summary>
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<param name="tick">当前游戏刻</param>
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</member>
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<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
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<summary>
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计算中心点相对于参考原点的位移
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</summary>
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<param name="tick">当前游戏刻</param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.colum2,StgSharp.Math.vec2d)">
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<summary>
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</summary>
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<param name="colum"></param>
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<param name="vec"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.vec2d)">
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<summary>
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</summary>
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<param name="vec1"></param>
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<param name="vec2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.colum2)">
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<summary>
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</summary>
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<param name="vec"></param>
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<param name="colum"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x2)">
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<summary>
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</summary>
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<param name="vec"></param>
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<param name="matrix"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x3)">
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<summary>
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</summary>
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<param name="vec"></param>
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<param name="matrix"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.vec2d,StgSharp.Math.matrix2x4)">
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<summary>
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</summary>
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<param name="vec"></param>
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<param name="matrix"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.colum2)">
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<summary>
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</summary>
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<param name="matrix"></param>
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<param name="colum"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x2,StgSharp.Math.matrix2x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.colum3)">
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<summary>
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</summary>
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<param name="matrix"></param>
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<param name="vec"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x3,StgSharp.Math.matrix3x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix2x4,StgSharp.Math.matrix4x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x2,StgSharp.Math.matrix2x4)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x3,StgSharp.Math.matrix3x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x2)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x3)">
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<summary>
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</summary>
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<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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||||
</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix3x4,StgSharp.Math.matrix4x4)">
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||||
<summary>
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||||
</summary>
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||||
<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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</member>
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<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x2,StgSharp.Math.matrix2x4)">
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||||
<summary>
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||||
</summary>
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||||
<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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||||
</member>
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||||
<member name="M:StgSharp.Math.VectorCalc.multiple(StgSharp.Math.matrix4x4,StgSharp.Math.matrix4x4)">
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||||
<summary>
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||||
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||||
</summary>
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||||
<param name="matrix1"></param>
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<param name="matrix2"></param>
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<returns></returns>
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||||
</member>
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||||
<member name="M:StgSharp.Math.Calc.ASin(System.Single)">
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||||
<summary>
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||||
Reurns the value of ArcSin(x)
|
||||
</summary>
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<param name="x">The sine value of the angle</param>
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<returns></returns>
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||||
<exception cref="T:System.ArgumentException"></exception>
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||||
</member>
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||||
<member name="M:StgSharp.Math.Calc.Exp(System.Single)">
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||||
<summary>
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||||
Get the value of E ^ x;
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</summary>
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||||
<param name="x"></param>
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<returns></returns>
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||||
</member>
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||||
<member name="M:StgSharp.Math.Calc.Log(System.Single)">
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||||
<summary>
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||||
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||||
</summary>
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||||
<param name="x"></param>
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||||
<returns>
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||||
Returns the value of ln(x).
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||||
</returns>
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||||
</member>
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||||
<member name="M:StgSharp.Math.Calc.Pow(System.Single,System.Single)">
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||||
<summary>
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||||
calculate the value of x^y
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</summary>
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||||
<param name="x"></param>
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<param name="y"></param>
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||||
<returns>Returns the value of x^y</returns>
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||||
</member>
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||||
<member name="T:StgSharp.Optimization.asmfuncDelegate">
|
||||
<summary>
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||||
A delegate for asm sse functions
|
||||
</summary>
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||||
<param name="m128Pointrter">The m128* pointer to the target m128 transformed in ulong form</param>
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</member>
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||||
</members>
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||||
</doc>
|
||||
@@ -0,0 +1 @@
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||||
obj\x64\Debug\netstandard2.0\\_IsIncrementalBuild
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||||
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Block a user