OpenGL rebuild project start!
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@@ -5,19 +5,37 @@
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<ProduceReferenceAssembly>True</ProduceReferenceAssembly>
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<GenerateDocumentationFile>True</GenerateDocumentationFile>
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<Platforms>AnyCPU;x64</Platforms>
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<GeneratePackageOnBuild>False</GeneratePackageOnBuild>
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<PackageRequireLicenseAcceptance>True</PackageRequireLicenseAcceptance>
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<PackageLicenseExpression> MIT</PackageLicenseExpression>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Optimize>True</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Optimize>True</Optimize>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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<PackageReference Include="Steamworks.NET" Version="20.1.0" />
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<Compile Remove="Graphic\**" />
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<Compile Remove="Math\Graphic\**" />
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<EmbeddedResource Remove="Graphic\**" />
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<EmbeddedResource Remove="Math\Graphic\**" />
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<None Remove="Graphic\**" />
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<None Remove="Math\Graphic\**" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Graphic\" />
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<PackageReference Include="Facepunch.Steamworks" Version="2.3.3" />
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<PackageReference Include="Microsoft.Bcl.HashCode" Version="1.1.1" />
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<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Geometries\SpaceGeometry\" />
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</ItemGroup>
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</Project>
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