OpenGL rebuild project start!
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using StgSharp.Optimization;
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Math
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{
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public unsafe delegate float ScalarCalcHandler(float* x);
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public static unsafe partial class Calc
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{
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[DllImport("Kernel32.dll", EntryPoint = "VirtualAlloc")]
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private static extern IntPtr VirtualAlloc(IntPtr address, int size, uint allocType, uint protect);
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[DllImport("Kernel32.dll", EntryPoint = "VirtualFree")]
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private static extern bool VirtualFree(IntPtr address, int size, uint freeType);
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const uint MEM_COMMIT = 0x1000;
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const uint MEM_RESERVE = 0x2000;
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const uint PAGE_EXECUTE_READWRITE = 0x40;
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const uint MEM_RELEASE = 0x8000;
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static Calc()
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{
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}
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}
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}
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