OpenGL rebuild project start!

This commit is contained in:
Nitload
2023-04-29 03:06:32 +08:00
parent 7dba067146
commit 4dd3f4f6d1
263 changed files with 51374 additions and 1522 deletions
+49
View File
@@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct colum4:IEquatable<colum4>
{
[FieldOffset(0)]
public float X;
[FieldOffset(4)]
public float Y;
[FieldOffset(8)]
public float Z;
[FieldOffset(12)]
public float W;
public colum4(float x, float y, float z, float w)
{
X = x;
Y = y;
Z = z;
W = w;
}
public bool Equals(colum4 other)
{
throw new NotImplementedException();
}
public override bool Equals(object obj)
{
return base.Equals(obj);
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public override string ToString()
{
return base.ToString();
}
}
}