OpenGL rebuild project start!
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Math
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{
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public static unsafe partial class Vector
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{
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/*
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public static vec2d GetVector( vec4d pointPair)
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{
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return pointPair.Point2-pointPair.Point1;
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}
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*/
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}
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}
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