OpenGL rebuild project start!
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Math
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{
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public static unsafe partial class Vector
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{
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public static float GetAngle(vec2d vec1, vec2d vec2)
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{
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return Calc.ACos(
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vec1 .multiple(vec2)
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/ (vec1.GetLength() * vec2.GetLength())
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);
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}
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public static float GetAngle(vec3d vec1, vec3d vec2)
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{
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return Calc.ACos(
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vec1 * vec2
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/ (vec1.GetLength() * vec2.GetLength())
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);
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}
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}
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}
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