OpenGL rebuild project start!
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@@ -0,0 +1,20 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Math
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{
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[StructLayout(LayoutKind.Explicit,Size =16)]
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public struct vec4dInt
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{
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[FieldOffset(0)]
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public int X;
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[FieldOffset(4)]
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public int Y;
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[FieldOffset(8)]
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public int Z;
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[FieldOffset(12)]
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public int W;
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}
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}
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