OpenGL rebuild project start!

This commit is contained in:
Nitload
2023-04-29 03:06:32 +08:00
parent 7dba067146
commit 4dd3f4f6d1
263 changed files with 51374 additions and 1522 deletions
@@ -0,0 +1,57 @@
using System.Diagnostics;
namespace StgSharp.Graphic.Input
{
public static class HidHelper
{
/// <summary>
/// Translates a generic HID usage value to a specific joystick axis for the specified <see cref="HidPage"/>.
/// </summary>
/// <param name="page">The HID usage page.</param>
/// <param name="usage">The generic usage value.</param>
/// <returns>An <see cref="int"/> that maps the HID usage value to a joystick axis.</returns>
public static int TranslateJoystickAxis(HidPage page, int usage)
{
switch (page)
{
case HidPage.GenericDesktop:
switch ((HidGenericDesktopUsage)usage)
{
case HidGenericDesktopUsage.X:
return 0;
case HidGenericDesktopUsage.Y:
return 1;
case HidGenericDesktopUsage.Z:
return 2;
case HidGenericDesktopUsage.RotationZ:
return 3;
case HidGenericDesktopUsage.RotationX:
return 4;
case HidGenericDesktopUsage.RotationY:
return 5;
case HidGenericDesktopUsage.Slider:
return 6;
case HidGenericDesktopUsage.Dial:
return 7;
case HidGenericDesktopUsage.Wheel:
return 8;
}
break;
case HidPage.Simulation:
switch ((HidSimulationUsage)usage)
{
case HidSimulationUsage.Rudder:
return 9;
case HidSimulationUsage.Throttle:
return 10;
}
break;
}
Debug.Print($"[Input] Unknown axis with HID page/usage {page}/{usage}");
return 0;
}
}
}