OpenGL rebuild project start!
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using System;
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namespace StgSharp.Graphic.GL
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{
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/// <summary>
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/// A delegate used to receive debug information.
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/// </summary>
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/// <param name="source">The source of the callback.</param>
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/// <param name="type">The type of the callback.</param>
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/// <param name="id">The ID of the callback.</param>
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/// <param name="severity">The severity of the callback.</param>
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/// <param name="length">The length of the callback message.</param>
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/// <param name="message">A pointer to the callback message.</param>
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/// <param name="userParam">A user supplied pointer that will be passed on each callback.</param>
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public delegate void DebugProc(DebugSource source, DebugType type, int id, DebugSeverity severity, int length, IntPtr message, IntPtr userParam);
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}
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